Exact: P4 p.hkl identical to the base on 39 noise-subset sets; concurrent arms p.hkl md5 and MTZ data identical to P4 on 12 sets at default -N and -N 8 (incl. 5 sets where the arms disagree). Side arm on card 2 with 3+ cards, else on the last card when 2 x observations x 256 B fits its total memory (decided up front). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SVmAWnzCmRKAXVUCdc4iNi
99 lines
4.7 KiB
C++
99 lines
4.7 KiB
C++
// SPDX-FileCopyrightText: 2024 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
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// SPDX-License-Identifier: GPL-3.0-only
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#pragma once
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#include <chrono>
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#include <cstddef>
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#include <cstdint>
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#include <string>
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#include <vector>
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int32_t get_gpu_count();
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// Names of the visible GPUs, in device order and one entry per device, so repeated cards repeat.
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// Empty without CUDA and on a machine with no device, which is also what get_gpu_count() == 0 says.
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std::vector<std::string> get_gpu_names();
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// The same list collapsed for a person: "4x NVIDIA A100-SXM4-80GB", or several such groups separated
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// by ", " on a mixed machine. Empty when no GPU is visible.
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std::string get_gpu_description();
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// The device's total memory in bytes - not what is free at the moment. 0 without CUDA, or when the
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// device cannot be queried.
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size_t get_gpu_total_memory(int32_t dev_id);
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void set_gpu(int32_t dev_id);
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// Pin the calling thread to the next GPU in round-robin order, using a process-wide counter
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// (counter++ % get_gpu_count()). Call once per thread; no thread id needed. No-op when no GPU
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// is visible. Honours CUDA_VISIBLE_DEVICES via get_gpu_count().
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void pin_gpu();
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// From here on, pin_gpu() also keeps the calling thread on the CPUs of the NUMA node its GPU is
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// attached to (ThreadAffinity.h) - on a machine with one node, or without CUDA, nothing changes.
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// Off unless a program asks for it.
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void enable_gpu_numa_binding();
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// pin_gpu() onto a given device: set_gpu(dev_id), and the NUMA binding above where it is enabled.
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// For a worker that takes its card by index rather than round-robin.
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void pin_gpu(int32_t dev_id);
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// pin_gpu(dev_id) for as long as the object lives; then the calling thread gets back the device and
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// the CPUs it had before. For a thread that drives a card only for a while - the merging engine, whose
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// calls come from a thread that goes on to other work - where a pin for the rest of its life would
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// carry the card's node onto everything that thread does, and starts, afterwards.
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class ScopedGpuPin {
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public:
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explicit ScopedGpuPin(int32_t dev_id);
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~ScopedGpuPin();
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ScopedGpuPin(const ScopedGpuPin &) = delete;
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ScopedGpuPin &operator=(const ScopedGpuPin &) = delete;
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private:
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int32_t prev_device = -1; // -1: nothing to give back
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std::vector<int> prev_cpus; // empty: the CPUs were not changed
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};
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// Have every GPU's host threads BLOCK in a synchronisation (cudaDeviceScheduleBlockingSync) instead
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// of spinning on a core until the device finishes. Must be called before anything creates a CUDA
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// context; it creates none itself. No-op without CUDA.
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void set_gpu_blocking_sync();
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// Create the CUDA context of every device from first_device on, one thread per device, and return
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// when they all exist - for a caller that runs it beside other work, so that the first use of a card
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// does not wait for its context. No-op without CUDA.
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void create_gpu_contexts(int32_t first_device);
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// Destroy every device's CUDA context, one thread per device, for a program about to exit with no
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// CUDA work left: at exit the runtime destroys them one after another, a fifth of a second per card.
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// No-op without CUDA.
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void release_gpu_contexts();
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// Drop the error CUDA has recorded for the calling thread. Call it where a CUDA failure has been
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// HANDLED - a device route that fell back to the host, an indexing attempt whose failure was turned
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// into a result - because the error otherwise stays as the thread's last error and the next
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// cuda_err(cudaGetLastError()) after some later kernel launch reports it, over work that went fine.
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// A sticky error (an illegal access, say) is not cleared by this, and nothing here pretends it is:
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// the context is gone in that case and every later call fails on its own. No-op without CUDA.
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void cuda_clear_error();
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// Throw if the CUDA context is lost - a sticky error (an illegal access, say) that every later call
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// on this device will fail with. For a device route about to fall back to the host: there is no
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// fallback from that, and falling back only moves the failure somewhere less clear. A handled,
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// non-sticky failure passes. No-op without CUDA.
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void cuda_throw_if_context_lost();
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// GPU work that runs beside the main line of a process and gives all of its device memory back when it
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// ends: a probe pass run on a copy of the run while the run itself scales and merges. Hold one for as
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// long as that work runs. Build-independent - it only counts.
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class GPUWorkBeside {
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public:
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GPUWorkBeside();
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~GPUWorkBeside();
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GPUWorkBeside(const GPUWorkBeside &) = delete;
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GPUWorkBeside &operator=(const GPUWorkBeside &) = delete;
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};
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// Wait until no GPUWorkBeside is held, for at most `timeout`. True once none is - at once if none was.
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bool wait_for_gpu_work_beside(std::chrono::seconds timeout);
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