Exact: P4 p.hkl identical to the base on 39 noise-subset sets; concurrent arms p.hkl md5 and MTZ data identical to P4 on 12 sets at default -N and -N 8 (incl. 5 sets where the arms disagree). Side arm on card 2 with 3+ cards, else on the last card when 2 x observations x 256 B fits its total memory (decided up front). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SVmAWnzCmRKAXVUCdc4iNi
91 lines
2.1 KiB
C++
91 lines
2.1 KiB
C++
// SPDX-FileCopyrightText: 2024 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
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// SPDX-License-Identifier: GPL-3.0-only
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#include "CUDAWrapper.h"
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#include <condition_variable>
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#include <mutex>
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// Build-independent: the CUDA build gets get_gpu_names() from CUDAWrapper.cu, the CPU-only build from
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// the stub below, and this collapses whichever list came back. Four identical cards read better as
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// "4x <name>" than as the same name four times, and a mixed machine keeps one group per model.
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std::string get_gpu_description() {
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const auto names = get_gpu_names();
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std::string out;
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for (size_t i = 0; i < names.size();) {
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size_t n = 1;
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while (i + n < names.size() && names[i + n] == names[i])
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n++;
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if (!out.empty())
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out += ", ";
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if (n > 1)
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out += std::to_string(n) + "x ";
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out += names[i];
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i += n;
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}
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return out;
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}
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namespace {
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std::mutex gpu_work_beside_mutex;
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std::condition_variable gpu_work_beside_done;
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int gpu_work_beside = 0;
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}
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GPUWorkBeside::GPUWorkBeside() {
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std::lock_guard lock(gpu_work_beside_mutex);
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++gpu_work_beside;
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}
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GPUWorkBeside::~GPUWorkBeside() {
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{
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std::lock_guard lock(gpu_work_beside_mutex);
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--gpu_work_beside;
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}
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gpu_work_beside_done.notify_all();
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}
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bool wait_for_gpu_work_beside(std::chrono::seconds timeout) {
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std::unique_lock lock(gpu_work_beside_mutex);
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return gpu_work_beside_done.wait_for(lock, timeout, [] { return gpu_work_beside == 0; });
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}
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#ifndef JFJOCH_USE_CUDA
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int32_t get_gpu_count() {
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return 0;
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}
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std::vector<std::string> get_gpu_names() {
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return {};
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}
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size_t get_gpu_total_memory(int32_t) {
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return 0;
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}
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void set_gpu(int32_t dev_id) {}
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void pin_gpu() {}
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void pin_gpu(int32_t dev_id) {}
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ScopedGpuPin::ScopedGpuPin(int32_t) {}
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ScopedGpuPin::~ScopedGpuPin() {}
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void enable_gpu_numa_binding() {}
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void set_gpu_blocking_sync() {}
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void create_gpu_contexts(int32_t) {}
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void release_gpu_contexts() {}
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void cuda_clear_error() {}
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void cuda_throw_if_context_lost() {}
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#endif
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