Measured on an RTX 5080, one worker (nsys), 16M EIGER rotation set, per frame: spot-finding kernels 757 -> ~383 us. Output is bit-identical: integer sums and a deterministic candidate/spot order throughout. - flag_strong reads the image only where a strong pixel can be: the plain ring pass notes each 32-pixel word's largest value, a geometry table gives the rings each word touches, and a word below the lowest of their thresholds is skipped. One thread per word writes the whole word, so the ring buffer needs no clearing or atomics. 128 -> 12 us. - analyze_pixel with candidates uses 16-row tiles (only tiles near a candidate are worked, and each warp's serial chain of rows is short) and issues the entering/leaving row loads before the window scans; the window count is summed in 32 bits. 254 -> 72 us. The dense path keeps its tiling. - analyze_candidates reads its column window with unconditional, unrolled loads; through value_at each load waited for its previous-pass bit and the row before. 74 -> 34 us. - scatter_bits emits a block's range with the whole warp (prefix sum over the words' bit counts, same order). 32 -> 6 us. - finish_components split into label (one block), sum (all blocks, integer atomics) and filter/compact (one block); a component's sums no longer walk the list from its first member to its last. 26 -> 12 us. Tried and not kept (slower on sm_120): warp-aggregated ring sums and a low-value histogram fast path in reduce_rings_shared, a precomputed tile-needed map, unrolling analyze_pixel's row loop. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EizBKhTqrAYago9KJG3dA3
53 lines
2.7 KiB
C++
53 lines
2.7 KiB
C++
// SPDX-FileCopyrightText: 2025 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
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// SPDX-License-Identifier: GPL-3.0-only
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#pragma once
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#include <vector>
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#include "SpotFindingSettings.h"
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#include "ImageSpotFinder.h"
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#include "SpotExtractorGPU.h"
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#include "../indexing/CUDAMemHelpers.h"
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class ImageSpotFinderGPU : public ImageSpotFinder {
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protected:
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// Protected rather than private because AdaptiveSpotFinderGPU derives from this engine: it is
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// this same local-box detection with the fixed photon floor replaced by a per-resolution-ring
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// one, so it reuses the stream, the bit buffers and the extractor rather than owning a second
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// set of them.
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std::shared_ptr<CudaStream> stream;
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CudaDevicePtr<uint32_t> gpu_out_0;
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CudaDevicePtr<uint32_t> gpu_out_1; // holds the strong-pixel bits after Detect()
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SpotExtractorGPU extractor;
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private:
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const int numberOfCudaThreads = 128; // #threads per block of analyze_pixel (one warp per 32 columns)
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const int numberOfWaves = 32; // #row bands of analyze_pixel
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const int sparseRowsPerWave = 16; // rows per band of analyze_pixel when only near candidates
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const int windowSizeLimit = 32; // limit on the window size (2nby+1, 2nbx+1): a warp holds 2 x 32 columns
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int candidateBlocks = 0; // grid of analyze_candidates (256 threads per block)
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void RunDetect(const ImagePreprocessorBuffer &image, const SpotFindingSettings &settings,
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const uint32_t *gpu_candidates);
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protected:
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// Detect, but with the result wanted only at the candidate pixels (device bit buffer, the layout
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// of the output): gpu_out_1 ends up holding (Detect's result & candidates), and the second pass is
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// evaluated at the candidates alone. Asynchronous - it does not wait for the stream.
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void DetectAt(const ImagePreprocessorBuffer &image, const SpotFindingSettings &settings,
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const uint32_t *gpu_candidates);
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public:
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ImageSpotFinderGPU(int32_t width, int32_t height, std::shared_ptr<CudaStream> stream);
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// Waits for the stream: its pooled buffers are freed next (see CudaDevicePtr).
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~ImageSpotFinderGPU() override { if (stream) cudaStreamSynchronize(*stream); }
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void Detect(const ImagePreprocessorBuffer &image, const SpotFindingSettings &settings) override;
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void SetResolutionMaskBits(const std::vector<uint32_t> &packed_mask) override;
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[[nodiscard]] uint32_t StrongPixelCount() const override { return extractor.StrongPixelCount(); }
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const std::vector<DiffractionSpot> &ExtractComponents(const ImagePreprocessorBuffer &image,
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const SpotFindingSettings &settings) override;
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};
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