Files
Jungfraujoch/tests/BraggIntegrationEngineMetalTest.cpp
T
leonarski_f 3467c21919 Metal: a frame with a handed-over radial curve in use is integrated by the CPU engine
With a curve from the whole frame (RadialBackgroundFromRings) the ring's high-side clip follows it
(RadialClipOffset) on the CPU and CUDA; the Metal clip kernel did not, so a Mac run of such a frame
differed from both. It now goes to the CPU engine, which gives that result exactly - the precedent is
the trimmed mean. Frames without a handed-over curve are unchanged.

Not compiled here (no macOS); BraggIntegrationEngineMetal_HandedOverRadialCurveStaysOnCPU checks it on
the Mac CI job.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015CeEGgpKdfkCTJb3YNMJcu
(cherry picked from commit 36be3b8f13dbde2616fe7add3acc3d073ef082af)
2026-10-23 21:21:46 +02:00

293 lines
13 KiB
C++

// SPDX-FileCopyrightText: 2026 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
// SPDX-License-Identifier: GPL-3.0-only
#include <catch2/catch_all.hpp>
#ifdef __APPLE__
#include <bit>
#include <cmath>
#include <cstdint>
#include <random>
#include <vector>
#include "../common/BraggIntegrationSettings.h"
#include "../common/DetectorSetup.h"
#include "../common/DiffractionExperiment.h"
#include "../common/PixelMask.h"
#include "../common/Reflection.h"
#include "../image_analysis/bragg_integration/BraggIntegrationEngineCPU.h"
#include "../image_analysis/bragg_integration/BraggIntegrationEngineMetal.h"
// The Metal engine's whole claim is that it IS the CPU engine, bit for bit (BraggIntegrationEngineMetal.h).
// So nothing here has a tolerance: every float of every reflection is compared as a bit pattern, and
// every count as an integer. A Mac without a Metal device fails rather than skips - the macOS CI job is
// the only place this can be checked, and a skip there would check nothing.
namespace {
struct Frame {
std::vector<int32_t> image;
std::vector<Reflection> predicted;
};
// A crowded random frame: predictions at random sub-pixel positions (so the pixel classification meets
// every kind of rounding near the stencil boundaries), a quarter of them on whole and half pixels (so it
// meets exact ties with the radii too), with random partialities (rocking-curve tails and flux, which
// mask the rings differently), about a third of them with a spot, overlapping where they fall close. On
// a background that rises with the radius (the radial correction has a curve to fit) with noise that
// takes it below zero near the beam, as a pedestal-subtracted detector does (a negative pixel is what
// carries into the high word of the GPU's 64-bit radial sums), hot pixels in the rings (so the
// background clip rejects something), and unreadable pixels: some in the run's mask, some saturated,
// some unreadable on this frame alone (both read as an overload), inside spots as well as between them.
Frame RandomFrame(const DiffractionExperiment &x, uint32_t seed, const std::vector<size_t> &masked) {
const int W = static_cast<int>(x.GetXPixelsNum()), H = static_cast<int>(x.GetYPixelsNum());
const float beam_x = x.GetBeamX_pxl(), beam_y = x.GetBeamY_pxl();
std::mt19937 rng(seed);
std::uniform_real_distribution<float> U(0.0f, 1.0f);
Frame f;
f.image.resize(static_cast<size_t>(W) * H);
for (int y = 0; y < H; ++y)
for (int x_ = 0; x_ < W; ++x_) {
const float r = std::hypot(x_ - beam_x, y - beam_y);
const float mean = 0.5f + 0.01f * r;
f.image[static_cast<size_t>(y) * W + x_] = static_cast<int32_t>(std::lround(mean + (U(rng) - 0.5f) * 8.0f));
}
const int nrefl = W * H / 400;
int hkl = 1;
for (int n = 0; n < nrefl; ++n) {
Reflection r{};
r.h = hkl; r.k = -hkl; r.l = hkl % 7; ++hkl;
r.predicted_x = 2.0f + U(rng) * (W - 4);
r.predicted_y = 2.0f + U(rng) * (H - 4);
if (n % 4 == 1) {
r.predicted_x = std::round(r.predicted_x * 2.0f) / 2.0f;
r.predicted_y = std::round(r.predicted_y);
}
const float u = U(rng);
r.partiality = u < 0.3f ? 0.01f * u : u; // a third of them rocking-curve tails
r.d = 1.2f + 3.0f * U(rng);
r.prescaling_corr = 1.0f;
f.predicted.push_back(r);
if (U(rng) < 0.35f) {
const float amp = 20.0f + 3000.0f * U(rng) * U(rng);
const float s = 0.8f + 1.4f * U(rng);
for (int dy = -8; dy <= 8; ++dy)
for (int dx = -8; dx <= 8; ++dx) {
const int px = static_cast<int>(std::lround(r.predicted_x)) + dx;
const int py = static_cast<int>(std::lround(r.predicted_y)) + dy;
if (px < 0 || py < 0 || px >= W || py >= H) continue;
const float ex = px - r.predicted_x, ey = py - r.predicted_y;
f.image[static_cast<size_t>(py) * W + px] += static_cast<int32_t>(
std::lround(amp * std::exp(-(ex * ex + ey * ey) / (2.0f * s * s))));
}
}
}
std::uniform_int_distribution<size_t> P(0, f.image.size() - 1);
for (int k = 0; k < W * H / 500; ++k)
f.image[P(rng)] += 200 + static_cast<int32_t>(5000 * U(rng)); // hot pixels
for (int k = 0; k < W * H / 3000; ++k)
f.image[P(rng)] = U(rng) < 0.5f ? INT32_MIN : INT32_MAX; // unreadable on this frame
for (size_t i = 0; i < f.predicted.size(); i += 13) { // ... inside spots too
const auto &r = f.predicted[i];
const size_t idx = static_cast<size_t>(std::lround(r.predicted_y)) * W + std::lround(r.predicted_x) + i % 3;
if (idx < f.image.size()) f.image[idx] = i % 2 ? INT32_MIN : INT32_MAX;
}
for (size_t idx : masked)
f.image[idx] = INT32_MIN; // what the run's mask holds
return f;
}
struct Case {
IntegratorMode mode = IntegratorMode::ProfileGaussian;
OverlapMode overlap = OverlapMode::Exclude;
bool radial = false;
std::optional<float> bandwidth;
float stencil_k = 0.0f;
bool footprint = false;
float clip_nsigma = 4.0f;
};
DiffractionExperiment MakeExperiment(const DetectorSetup &det, const Case &c) {
DiffractionExperiment x(det);
x.DetectorDistance_mm(100.0f).IncidentEnergy_keV(WVL_1A_IN_KEV)
.BeamX_pxl(0.4f * static_cast<float>(x.GetXPixelsNum()))
.BeamY_pxl(0.55f * static_cast<float>(x.GetYPixelsNum()));
// Rotation: stills keep overloads as lower bounds on CPU/CUDA, but not yet on Metal (platform difference, to be fixed).
x.Goniometer(GoniometerAxis("omega", 0.0f, 0.1f, Coord(-1, 0, 0), {}));
x.ImportIndexingSettings(IndexingSettings().RotationIndexing(true));
x.BandwidthFWHM(c.bandwidth);
BraggIntegrationSettings s;
s.Integrator(c.mode).Overlap(c.overlap).BackgroundRadialCorrection(c.radial).StencilKSigma(c.stencil_k)
.BackgroundClipNSigma(c.clip_nsigma);
if (c.footprint) {
// Wider than the r1 disk can hold from the middle out, so both stencils occur on one frame.
SpotFootprint fp;
fp.bin_px = 100.0f;
for (int b = 0; b < 8; ++b) {
fp.sigma_rad.push_back(0.9f + 0.35f * b);
fp.sigma_tan.push_back(0.8f + 0.3f * b);
}
s.Footprint(fp);
}
x.ImportBraggIntegrationSettings(s);
return x;
}
uint32_t Bits(float f) { return std::bit_cast<uint32_t>(f); }
void RequireSame(const std::vector<Reflection> &cpu, const std::vector<Reflection> &metal) {
REQUIRE(metal.size() == cpu.size());
for (size_t i = 0; i < cpu.size(); ++i) {
const Reflection &a = cpu[i], &b = metal[i];
INFO("reflection " << i << " hkl " << a.h << " " << a.k << " " << a.l
<< " I " << a.I << " / " << b.I << " bkg " << a.bkg << " / " << b.bkg);
REQUIRE(a.h == b.h);
REQUIRE(a.k == b.k);
REQUIRE(a.l == b.l);
REQUIRE(Bits(a.image_number) == Bits(b.image_number));
REQUIRE(Bits(a.I) == Bits(b.I));
REQUIRE(Bits(a.sigma) == Bits(b.sigma));
REQUIRE(Bits(a.bkg) == Bits(b.bkg));
REQUIRE(Bits(a.var_bkg) == Bits(b.var_bkg));
REQUIRE(Bits(a.observed_x) == Bits(b.observed_x));
REQUIRE(Bits(a.observed_y) == Bits(b.observed_y));
REQUIRE(Bits(a.image_scale_corr) == Bits(b.image_scale_corr));
REQUIRE(Bits(a.prescaling_corr) == Bits(b.prescaling_corr));
REQUIRE(a.observed == b.observed);
REQUIRE(a.overloaded == b.overloaded);
}
}
void RequireSame(const BraggIntegrationCounts &a, const BraggIntegrationCounts &b) {
CHECK(a.predicted == b.predicted);
CHECK(a.bkg_starved == b.bkg_starved);
CHECK(a.bkg_starved_by_neighbour == b.bkg_starved_by_neighbour);
CHECK(a.profile_fallback == b.profile_fallback);
CHECK(a.overlapped == b.overlapped);
CHECK(a.overlapped_major == b.overlapped_major);
}
// Three frames through one pair of engines - so whatever the Metal engine keeps between frames (its
// masks, its buffers) has to be left as the CPU engine leaves its own - each compared exactly.
// Returns how many reflections came out, so a case can show it was not vacuous.
size_t CompareFrames(const DetectorSetup &det, const Case &c) {
const DiffractionExperiment x = MakeExperiment(det, c);
REQUIRE(BraggIntegrationEngineMetal::Available(x));
const size_t W = x.GetXPixelsNum();
// A few pixels of the run's mask, under spots and between them: unreadable there, but not overloads.
PixelMask mask(x);
std::vector<uint32_t> user(x.GetPixelsNum(), 0);
std::vector<size_t> masked;
for (size_t k = 0; k < x.GetPixelsNum(); k += 7919) {
user[k] = 1;
masked.push_back(k);
}
mask.LoadUserMask(x, user);
BraggIntegrationEngineCPU cpu(x, mask);
BraggIntegrationEngineMetal metal(x, mask);
ImagePreprocessorBuffer image(x.GetPixelsNum());
size_t n_out = 0;
for (uint32_t frame = 0; frame < 3; ++frame) {
INFO("frame " << frame);
const Frame f = RandomFrame(x, 1000 * frame + static_cast<uint32_t>(W), masked);
std::copy(f.image.begin(), f.image.end(), image.data());
// The auto radial mode switches per image; here it is on for the radial cases, every image.
cpu.BackgroundRadial(c.radial);
metal.BackgroundRadial(c.radial);
const auto out_cpu = cpu.Run(image, f.predicted, f.predicted.size(), frame);
const auto out_metal = metal.Run(image, f.predicted, f.predicted.size(), frame);
RequireSame(out_cpu, out_metal);
n_out += out_cpu.size();
}
RequireSame(cpu.Counts(), metal.Counts());
// Not the CPU engine compared with itself: every frame went through the kernels.
REQUIRE(metal.FramesOnGPU() == 3);
return n_out;
}
} // namespace
TEST_CASE("BraggIntegrationEngineMetal_BitIdenticalToCPU", "[portable][Integration][Metal]") {
// A JUNGFRAU 1M, and a small odd-sized detector, where most boxes meet an edge.
const DetectorSetup large = DetJF(2);
const DetectorSetup small = DetDECTRIS(211, 197, "small", {});
std::vector<std::pair<std::string, Case>> cases;
for (IntegratorMode mode : {IntegratorMode::BoxSum, IntegratorMode::ProfileGaussian, IntegratorMode::ProfileEmpirical})
for (OverlapMode overlap : {OverlapMode::Off, OverlapMode::Reject, OverlapMode::Exclude})
for (bool radial : {false, true}) {
Case c;
c.mode = mode;
c.overlap = overlap;
c.radial = radial;
cases.emplace_back("mode " + std::to_string(static_cast<int>(mode)) + " overlap "
+ std::to_string(static_cast<int>(overlap)) + (radial ? " radial" : ""), c);
}
// Rings elongated by the bandwidth, and the measured footprint: per-reflection stencils.
Case broadband;
broadband.bandwidth = 0.01f;
broadband.stencil_k = 3.0f;
broadband.radial = true;
cases.emplace_back("broadband stencil radial", broadband);
Case footprint;
footprint.footprint = true;
footprint.radial = true;
cases.emplace_back("footprint radial", footprint);
Case footprint_box = footprint;
footprint_box.mode = IntegratorMode::BoxSum;
cases.emplace_back("footprint box sum", footprint_box);
// No clip: the plain ring mean, and no clip kernel at all.
Case no_clip;
no_clip.clip_nsigma = 0.0f;
cases.emplace_back("no clip", no_clip);
for (const auto &[name, c] : cases) {
DYNAMIC_SECTION(name) {
CHECK(CompareFrames(large, c) > 1000);
CHECK(CompareFrames(small, c) > 50);
}
}
}
// A radial curve handed over from the whole frame (RadialBackgroundFromRings) makes the ring's clip follow
// it, which the clip kernel does not: such a frame is integrated by the CPU engine, so the result is the
// CPU's exactly and no frame goes to the GPU.
TEST_CASE("BraggIntegrationEngineMetal_HandedOverRadialCurveStaysOnCPU", "[portable][Integration][Metal]") {
Case c;
c.radial = true;
const DiffractionExperiment x = MakeExperiment(DetJF(2), c);
const PixelMask mask(x);
BraggIntegrationEngineCPU cpu(x, mask);
BraggIntegrationEngineMetal metal(x, mask);
std::vector<float> rings(400);
for (size_t i = 0; i < rings.size(); ++i)
rings[i] = 1.0f + 0.002f * static_cast<float>(i * i);
cpu.RadialBackgroundFromRings(rings, static_cast<int32_t>(rings.size()), 0.05f, 0.01f);
metal.RadialBackgroundFromRings(rings, static_cast<int32_t>(rings.size()), 0.05f, 0.01f);
ImagePreprocessorBuffer image(x.GetPixelsNum());
const Frame f = RandomFrame(x, 7, {});
std::copy(f.image.begin(), f.image.end(), image.data());
const auto out_cpu = cpu.Run(image, f.predicted, f.predicted.size(), 0);
RequireSame(out_cpu, metal.Run(image, f.predicted, f.predicted.size(), 0));
CHECK(out_cpu.size() > 1000);
CHECK(metal.FramesOnGPU() == 0);
}
// The trimmed-mean background sorts each ring, which only the CPU engine does: such a run keeps the CPU
// engine (MXAnalysisWithoutFPGA asks Available).
TEST_CASE("BraggIntegrationEngineMetal_TrimmedMeanStaysOnCPU", "[portable][Integration][Metal]") {
Case trim;
trim.clip_nsigma = 0.0f;
DiffractionExperiment x = MakeExperiment(DetJF(2), trim);
BraggIntegrationSettings s = x.GetBraggIntegrationSettings();
s.BackgroundTrimFraction(0.1f);
x.ImportBraggIntegrationSettings(s);
CHECK(!BraggIntegrationEngineMetal::Available(x));
}
#endif