With a curve from the whole frame (RadialBackgroundFromRings) the ring's high-side clip follows it (RadialClipOffset) on the CPU and CUDA; the Metal clip kernel did not, so a Mac run of such a frame differed from both. It now goes to the CPU engine, which gives that result exactly - the precedent is the trimmed mean. Frames without a handed-over curve are unchanged. Not compiled here (no macOS); BraggIntegrationEngineMetal_HandedOverRadialCurveStaysOnCPU checks it on the Mac CI job. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015CeEGgpKdfkCTJb3YNMJcu (cherry picked from commit 36be3b8f13dbde2616fe7add3acc3d073ef082af)
293 lines
13 KiB
C++
293 lines
13 KiB
C++
// SPDX-FileCopyrightText: 2026 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
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// SPDX-License-Identifier: GPL-3.0-only
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#include <catch2/catch_all.hpp>
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#ifdef __APPLE__
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#include <bit>
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#include <cmath>
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#include <cstdint>
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#include <random>
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#include <vector>
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#include "../common/BraggIntegrationSettings.h"
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#include "../common/DetectorSetup.h"
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#include "../common/DiffractionExperiment.h"
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#include "../common/PixelMask.h"
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#include "../common/Reflection.h"
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#include "../image_analysis/bragg_integration/BraggIntegrationEngineCPU.h"
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#include "../image_analysis/bragg_integration/BraggIntegrationEngineMetal.h"
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// The Metal engine's whole claim is that it IS the CPU engine, bit for bit (BraggIntegrationEngineMetal.h).
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// So nothing here has a tolerance: every float of every reflection is compared as a bit pattern, and
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// every count as an integer. A Mac without a Metal device fails rather than skips - the macOS CI job is
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// the only place this can be checked, and a skip there would check nothing.
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namespace {
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struct Frame {
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std::vector<int32_t> image;
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std::vector<Reflection> predicted;
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};
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// A crowded random frame: predictions at random sub-pixel positions (so the pixel classification meets
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// every kind of rounding near the stencil boundaries), a quarter of them on whole and half pixels (so it
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// meets exact ties with the radii too), with random partialities (rocking-curve tails and flux, which
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// mask the rings differently), about a third of them with a spot, overlapping where they fall close. On
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// a background that rises with the radius (the radial correction has a curve to fit) with noise that
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// takes it below zero near the beam, as a pedestal-subtracted detector does (a negative pixel is what
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// carries into the high word of the GPU's 64-bit radial sums), hot pixels in the rings (so the
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// background clip rejects something), and unreadable pixels: some in the run's mask, some saturated,
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// some unreadable on this frame alone (both read as an overload), inside spots as well as between them.
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Frame RandomFrame(const DiffractionExperiment &x, uint32_t seed, const std::vector<size_t> &masked) {
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const int W = static_cast<int>(x.GetXPixelsNum()), H = static_cast<int>(x.GetYPixelsNum());
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const float beam_x = x.GetBeamX_pxl(), beam_y = x.GetBeamY_pxl();
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std::mt19937 rng(seed);
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std::uniform_real_distribution<float> U(0.0f, 1.0f);
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Frame f;
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f.image.resize(static_cast<size_t>(W) * H);
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for (int y = 0; y < H; ++y)
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for (int x_ = 0; x_ < W; ++x_) {
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const float r = std::hypot(x_ - beam_x, y - beam_y);
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const float mean = 0.5f + 0.01f * r;
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f.image[static_cast<size_t>(y) * W + x_] = static_cast<int32_t>(std::lround(mean + (U(rng) - 0.5f) * 8.0f));
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}
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const int nrefl = W * H / 400;
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int hkl = 1;
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for (int n = 0; n < nrefl; ++n) {
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Reflection r{};
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r.h = hkl; r.k = -hkl; r.l = hkl % 7; ++hkl;
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r.predicted_x = 2.0f + U(rng) * (W - 4);
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r.predicted_y = 2.0f + U(rng) * (H - 4);
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if (n % 4 == 1) {
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r.predicted_x = std::round(r.predicted_x * 2.0f) / 2.0f;
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r.predicted_y = std::round(r.predicted_y);
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}
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const float u = U(rng);
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r.partiality = u < 0.3f ? 0.01f * u : u; // a third of them rocking-curve tails
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r.d = 1.2f + 3.0f * U(rng);
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r.prescaling_corr = 1.0f;
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f.predicted.push_back(r);
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if (U(rng) < 0.35f) {
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const float amp = 20.0f + 3000.0f * U(rng) * U(rng);
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const float s = 0.8f + 1.4f * U(rng);
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for (int dy = -8; dy <= 8; ++dy)
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for (int dx = -8; dx <= 8; ++dx) {
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const int px = static_cast<int>(std::lround(r.predicted_x)) + dx;
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const int py = static_cast<int>(std::lround(r.predicted_y)) + dy;
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if (px < 0 || py < 0 || px >= W || py >= H) continue;
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const float ex = px - r.predicted_x, ey = py - r.predicted_y;
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f.image[static_cast<size_t>(py) * W + px] += static_cast<int32_t>(
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std::lround(amp * std::exp(-(ex * ex + ey * ey) / (2.0f * s * s))));
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}
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}
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}
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std::uniform_int_distribution<size_t> P(0, f.image.size() - 1);
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for (int k = 0; k < W * H / 500; ++k)
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f.image[P(rng)] += 200 + static_cast<int32_t>(5000 * U(rng)); // hot pixels
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for (int k = 0; k < W * H / 3000; ++k)
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f.image[P(rng)] = U(rng) < 0.5f ? INT32_MIN : INT32_MAX; // unreadable on this frame
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for (size_t i = 0; i < f.predicted.size(); i += 13) { // ... inside spots too
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const auto &r = f.predicted[i];
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const size_t idx = static_cast<size_t>(std::lround(r.predicted_y)) * W + std::lround(r.predicted_x) + i % 3;
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if (idx < f.image.size()) f.image[idx] = i % 2 ? INT32_MIN : INT32_MAX;
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}
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for (size_t idx : masked)
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f.image[idx] = INT32_MIN; // what the run's mask holds
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return f;
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}
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struct Case {
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IntegratorMode mode = IntegratorMode::ProfileGaussian;
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OverlapMode overlap = OverlapMode::Exclude;
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bool radial = false;
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std::optional<float> bandwidth;
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float stencil_k = 0.0f;
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bool footprint = false;
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float clip_nsigma = 4.0f;
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};
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DiffractionExperiment MakeExperiment(const DetectorSetup &det, const Case &c) {
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DiffractionExperiment x(det);
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x.DetectorDistance_mm(100.0f).IncidentEnergy_keV(WVL_1A_IN_KEV)
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.BeamX_pxl(0.4f * static_cast<float>(x.GetXPixelsNum()))
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.BeamY_pxl(0.55f * static_cast<float>(x.GetYPixelsNum()));
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// Rotation: stills keep overloads as lower bounds on CPU/CUDA, but not yet on Metal (platform difference, to be fixed).
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x.Goniometer(GoniometerAxis("omega", 0.0f, 0.1f, Coord(-1, 0, 0), {}));
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x.ImportIndexingSettings(IndexingSettings().RotationIndexing(true));
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x.BandwidthFWHM(c.bandwidth);
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BraggIntegrationSettings s;
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s.Integrator(c.mode).Overlap(c.overlap).BackgroundRadialCorrection(c.radial).StencilKSigma(c.stencil_k)
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.BackgroundClipNSigma(c.clip_nsigma);
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if (c.footprint) {
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// Wider than the r1 disk can hold from the middle out, so both stencils occur on one frame.
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SpotFootprint fp;
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fp.bin_px = 100.0f;
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for (int b = 0; b < 8; ++b) {
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fp.sigma_rad.push_back(0.9f + 0.35f * b);
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fp.sigma_tan.push_back(0.8f + 0.3f * b);
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}
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s.Footprint(fp);
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}
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x.ImportBraggIntegrationSettings(s);
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return x;
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}
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uint32_t Bits(float f) { return std::bit_cast<uint32_t>(f); }
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void RequireSame(const std::vector<Reflection> &cpu, const std::vector<Reflection> &metal) {
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REQUIRE(metal.size() == cpu.size());
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for (size_t i = 0; i < cpu.size(); ++i) {
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const Reflection &a = cpu[i], &b = metal[i];
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INFO("reflection " << i << " hkl " << a.h << " " << a.k << " " << a.l
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<< " I " << a.I << " / " << b.I << " bkg " << a.bkg << " / " << b.bkg);
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REQUIRE(a.h == b.h);
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REQUIRE(a.k == b.k);
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REQUIRE(a.l == b.l);
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REQUIRE(Bits(a.image_number) == Bits(b.image_number));
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REQUIRE(Bits(a.I) == Bits(b.I));
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REQUIRE(Bits(a.sigma) == Bits(b.sigma));
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REQUIRE(Bits(a.bkg) == Bits(b.bkg));
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REQUIRE(Bits(a.var_bkg) == Bits(b.var_bkg));
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REQUIRE(Bits(a.observed_x) == Bits(b.observed_x));
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REQUIRE(Bits(a.observed_y) == Bits(b.observed_y));
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REQUIRE(Bits(a.image_scale_corr) == Bits(b.image_scale_corr));
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REQUIRE(Bits(a.prescaling_corr) == Bits(b.prescaling_corr));
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REQUIRE(a.observed == b.observed);
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REQUIRE(a.overloaded == b.overloaded);
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}
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}
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void RequireSame(const BraggIntegrationCounts &a, const BraggIntegrationCounts &b) {
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CHECK(a.predicted == b.predicted);
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CHECK(a.bkg_starved == b.bkg_starved);
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CHECK(a.bkg_starved_by_neighbour == b.bkg_starved_by_neighbour);
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CHECK(a.profile_fallback == b.profile_fallback);
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CHECK(a.overlapped == b.overlapped);
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CHECK(a.overlapped_major == b.overlapped_major);
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}
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// Three frames through one pair of engines - so whatever the Metal engine keeps between frames (its
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// masks, its buffers) has to be left as the CPU engine leaves its own - each compared exactly.
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// Returns how many reflections came out, so a case can show it was not vacuous.
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size_t CompareFrames(const DetectorSetup &det, const Case &c) {
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const DiffractionExperiment x = MakeExperiment(det, c);
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REQUIRE(BraggIntegrationEngineMetal::Available(x));
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const size_t W = x.GetXPixelsNum();
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// A few pixels of the run's mask, under spots and between them: unreadable there, but not overloads.
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PixelMask mask(x);
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std::vector<uint32_t> user(x.GetPixelsNum(), 0);
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std::vector<size_t> masked;
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for (size_t k = 0; k < x.GetPixelsNum(); k += 7919) {
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user[k] = 1;
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masked.push_back(k);
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}
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mask.LoadUserMask(x, user);
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BraggIntegrationEngineCPU cpu(x, mask);
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BraggIntegrationEngineMetal metal(x, mask);
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ImagePreprocessorBuffer image(x.GetPixelsNum());
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size_t n_out = 0;
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for (uint32_t frame = 0; frame < 3; ++frame) {
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INFO("frame " << frame);
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const Frame f = RandomFrame(x, 1000 * frame + static_cast<uint32_t>(W), masked);
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std::copy(f.image.begin(), f.image.end(), image.data());
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// The auto radial mode switches per image; here it is on for the radial cases, every image.
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cpu.BackgroundRadial(c.radial);
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metal.BackgroundRadial(c.radial);
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const auto out_cpu = cpu.Run(image, f.predicted, f.predicted.size(), frame);
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const auto out_metal = metal.Run(image, f.predicted, f.predicted.size(), frame);
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RequireSame(out_cpu, out_metal);
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n_out += out_cpu.size();
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}
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RequireSame(cpu.Counts(), metal.Counts());
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// Not the CPU engine compared with itself: every frame went through the kernels.
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REQUIRE(metal.FramesOnGPU() == 3);
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return n_out;
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}
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} // namespace
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TEST_CASE("BraggIntegrationEngineMetal_BitIdenticalToCPU", "[portable][Integration][Metal]") {
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// A JUNGFRAU 1M, and a small odd-sized detector, where most boxes meet an edge.
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const DetectorSetup large = DetJF(2);
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const DetectorSetup small = DetDECTRIS(211, 197, "small", {});
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std::vector<std::pair<std::string, Case>> cases;
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for (IntegratorMode mode : {IntegratorMode::BoxSum, IntegratorMode::ProfileGaussian, IntegratorMode::ProfileEmpirical})
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for (OverlapMode overlap : {OverlapMode::Off, OverlapMode::Reject, OverlapMode::Exclude})
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for (bool radial : {false, true}) {
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Case c;
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c.mode = mode;
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c.overlap = overlap;
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c.radial = radial;
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cases.emplace_back("mode " + std::to_string(static_cast<int>(mode)) + " overlap "
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+ std::to_string(static_cast<int>(overlap)) + (radial ? " radial" : ""), c);
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}
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// Rings elongated by the bandwidth, and the measured footprint: per-reflection stencils.
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Case broadband;
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broadband.bandwidth = 0.01f;
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broadband.stencil_k = 3.0f;
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broadband.radial = true;
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cases.emplace_back("broadband stencil radial", broadband);
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Case footprint;
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footprint.footprint = true;
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footprint.radial = true;
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cases.emplace_back("footprint radial", footprint);
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Case footprint_box = footprint;
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footprint_box.mode = IntegratorMode::BoxSum;
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cases.emplace_back("footprint box sum", footprint_box);
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// No clip: the plain ring mean, and no clip kernel at all.
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Case no_clip;
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no_clip.clip_nsigma = 0.0f;
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cases.emplace_back("no clip", no_clip);
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for (const auto &[name, c] : cases) {
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DYNAMIC_SECTION(name) {
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CHECK(CompareFrames(large, c) > 1000);
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CHECK(CompareFrames(small, c) > 50);
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}
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}
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}
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// A radial curve handed over from the whole frame (RadialBackgroundFromRings) makes the ring's clip follow
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// it, which the clip kernel does not: such a frame is integrated by the CPU engine, so the result is the
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// CPU's exactly and no frame goes to the GPU.
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TEST_CASE("BraggIntegrationEngineMetal_HandedOverRadialCurveStaysOnCPU", "[portable][Integration][Metal]") {
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Case c;
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c.radial = true;
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const DiffractionExperiment x = MakeExperiment(DetJF(2), c);
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const PixelMask mask(x);
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BraggIntegrationEngineCPU cpu(x, mask);
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BraggIntegrationEngineMetal metal(x, mask);
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std::vector<float> rings(400);
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for (size_t i = 0; i < rings.size(); ++i)
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rings[i] = 1.0f + 0.002f * static_cast<float>(i * i);
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cpu.RadialBackgroundFromRings(rings, static_cast<int32_t>(rings.size()), 0.05f, 0.01f);
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metal.RadialBackgroundFromRings(rings, static_cast<int32_t>(rings.size()), 0.05f, 0.01f);
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ImagePreprocessorBuffer image(x.GetPixelsNum());
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const Frame f = RandomFrame(x, 7, {});
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std::copy(f.image.begin(), f.image.end(), image.data());
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const auto out_cpu = cpu.Run(image, f.predicted, f.predicted.size(), 0);
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RequireSame(out_cpu, metal.Run(image, f.predicted, f.predicted.size(), 0));
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CHECK(out_cpu.size() > 1000);
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CHECK(metal.FramesOnGPU() == 0);
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}
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// The trimmed-mean background sorts each ring, which only the CPU engine does: such a run keeps the CPU
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// engine (MXAnalysisWithoutFPGA asks Available).
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TEST_CASE("BraggIntegrationEngineMetal_TrimmedMeanStaysOnCPU", "[portable][Integration][Metal]") {
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Case trim;
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trim.clip_nsigma = 0.0f;
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DiffractionExperiment x = MakeExperiment(DetJF(2), trim);
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BraggIntegrationSettings s = x.GetBraggIntegrationSettings();
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s.BackgroundTrimFraction(0.1f);
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x.ImportBraggIntegrationSettings(s);
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CHECK(!BraggIntegrationEngineMetal::Available(x));
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}
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#endif
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