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* jfjoch_broker: Faster live Rugnux analysis, with the GPU indexers prepared at the start of a collection and kept between collections; Rugnux no longer writes `.ccp4` maps (the map coefficients are in `<prefix>_maps.mtz`). Reviewed-on: #87 Co-authored-by: Filip Leonarski <filip.leonarski@psi.ch>
175 lines
9.2 KiB
C++
175 lines
9.2 KiB
C++
// SPDX-FileCopyrightText: 2024 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
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// SPDX-License-Identifier: GPL-3.0-only
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#pragma once
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#include <chrono>
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#include <cstddef>
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#include <cstdint>
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#include <optional>
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#include <string>
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#include <vector>
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int32_t get_gpu_count();
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// From here on get_gpu_count() is 0 without asking CUDA, so nothing in the process creates a context or
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// touches a device and every GPU path takes its CPU path, as on a machine without a GPU: what
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// CUDA_VISIBLE_DEVICES= does, asked for by the program (rugnux --no-gpu). Call it before anything uses
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// CUDA; there is no way back.
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void hide_gpus();
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// Whether hide_gpus() was called - for a GPU path that is not CUDA's (the Metal integration engine), so
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// --no-gpu keeps the process off every GPU.
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bool gpus_are_hidden();
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// Names of the visible GPUs, in device order and one entry per device, so repeated cards repeat.
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// Empty without CUDA and on a machine with no device, which is also what get_gpu_count() == 0 says.
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std::vector<std::string> get_gpu_names();
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// The same list collapsed for a person: "4x NVIDIA A100-SXM4-80GB", or several such groups separated
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// by ", " on a mixed machine. Empty when no GPU is visible.
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std::string get_gpu_description();
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// The device's total memory in bytes - not what is free at the moment. 0 without CUDA, or when the
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// device cannot be queried.
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size_t get_gpu_total_memory(int32_t dev_id);
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// Free and total memory of the current device in bytes, as cudaMemGetInfo gives them - except on a GPU
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// that shares the host's memory (cudaDevAttrIntegrated: GB10, Jetson), whose cudaMemGetInfo free is the
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// host's MemFree and leaves out the page cache the kernel hands back on demand. There, on Linux, free is
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// the host's MemAvailable less a tenth of the total, at most the total. For waiting on memory and for
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// messages only: what runs on the GPU is decided on the total (get_gpu_total_memory), never on this.
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// False without CUDA, or when the device cannot be queried.
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bool get_gpu_free_memory(size_t &free_bytes, size_t &total_bytes);
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void set_gpu(int32_t dev_id);
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// The calling thread's current device (set_gpu), for a thread it starts to go on with on the same card.
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// 0 without CUDA or a device.
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int32_t get_gpu();
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// Whether kernels on the current device read ordinary (pageable) host memory directly and at memory
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// speed, so a host buffer can be handed to a kernel instead of being copied to the card first: true on
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// a unified-memory system where the GPU walks the CPU's page tables (DGX Spark GB10, Grace Hopper GH200,
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// GB200), false on a discrete card. Asked of the driver once per device. JFJOCH_FORCE_DIRECT_HOST_READ
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// in the environment makes it true on every device - for testing the direct path on a discrete card,
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// where only page-locked host memory is then readable. false without CUDA.
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bool gpu_direct_host_read();
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// Pin the calling thread to the next GPU in round-robin order, using a process-wide counter
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// (counter++ % get_gpu_count()). Call once per thread; no thread id needed. No-op when no GPU
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// is visible. Honours CUDA_VISIBLE_DEVICES via get_gpu_count().
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void pin_gpu();
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// From here on, pin_gpu() also keeps the calling thread on the CPUs of the NUMA node its GPU is
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// attached to (ThreadAffinity.h) - on a machine with one node, or without CUDA, nothing changes.
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// Off unless a program asks for it.
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void enable_gpu_numa_binding();
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// The NUMA node each visible GPU is attached to, in device order; -1 where it is not known or the
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// machine has a single node. Empty without CUDA or a device.
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std::vector<int> get_gpu_numa_nodes();
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// pin_gpu() onto a given device: set_gpu(dev_id), and the NUMA binding above where it is enabled.
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// For a worker that takes its card by index rather than round-robin.
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void pin_gpu(int32_t dev_id);
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// pin_gpu(dev_id) for as long as the object lives; then the calling thread gets back the device and
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// the CPUs it had before. For a thread that drives a card only for a while - the merging engine, whose
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// calls come from a thread that goes on to other work - where a pin for the rest of its life would
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// carry the card's node onto everything that thread does, and starts, afterwards.
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class ScopedGpuPin {
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public:
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explicit ScopedGpuPin(int32_t dev_id);
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~ScopedGpuPin();
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ScopedGpuPin(const ScopedGpuPin &) = delete;
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ScopedGpuPin &operator=(const ScopedGpuPin &) = delete;
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private:
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int32_t prev_device = -1; // -1: nothing to give back
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std::vector<int> prev_cpus; // empty: the CPUs were not changed
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};
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// Have every GPU's host threads BLOCK in a synchronisation (cudaDeviceScheduleBlockingSync) instead
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// of spinning on a core until the device finishes. Must be called before anything creates a CUDA
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// context; it creates none itself. No-op without CUDA.
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void set_gpu_blocking_sync();
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// Create the CUDA context of every device from first_device on, one thread per device, and return
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// when they all exist - for a caller that runs it beside other work, so that the first use of a card
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// does not wait for its context. No-op without CUDA.
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void create_gpu_contexts(int32_t first_device);
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// Destroy every device's CUDA context, one thread per device, for a program about to exit with no
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// CUDA work left: at exit the runtime destroys them one after another, a fifth of a second per card.
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// No-op without CUDA.
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void release_gpu_contexts();
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// Drop the error CUDA has recorded for the calling thread. Call it where a CUDA failure has been
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// HANDLED - a device route that fell back to the host, an indexing attempt whose failure was turned
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// into a result - because the error otherwise stays as the thread's last error and the next
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// cuda_err(cudaGetLastError()) after some later kernel launch reports it, over work that went fine.
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// A sticky error (an illegal access, say) is not cleared by this, and nothing here pretends it is:
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// the context is gone in that case and every later call fails on its own. No-op without CUDA.
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void cuda_clear_error();
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// Throw if the CUDA context is lost - a sticky error (an illegal access, say) that every later call
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// on this device will fail with. For a device route about to fall back to the host: there is no
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// fallback from that, and falling back only moves the failure somewhere less clear. A handled,
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// non-sticky failure passes. No-op without CUDA.
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void cuda_throw_if_context_lost();
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// GPU work that runs beside the main line of a process and gives all of its device memory back when it
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// ends: a probe pass run on a copy of the run while the run itself scales and merges. Hold one for as
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// long as that work runs. On a small card it waits first for the main line's image passes (GPUImagePass)
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// and for other work beside to end. With after_merges it waits also for the main line's merges
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// (GPUMerge) - unless `bytes`, what this work holds of the card at its most, and what the merges said
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// they hold together fit within 80% of the card's total (on a card that pages what does not fit, like a
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// WDDM card, the rest is the margin). Decided on those bytes and the total, never on what is free.
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// Build-independent - it only counts.
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class GPUWorkBeside {
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public:
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explicit GPUWorkBeside(bool after_merges = false, size_t bytes = 0);
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~GPUWorkBeside();
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GPUWorkBeside(const GPUWorkBeside &) = delete;
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GPUWorkBeside &operator=(const GPUWorkBeside &) = delete;
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};
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// Wait until no GPUWorkBeside is held, for at most `timeout`. True once none is - at once if none was.
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bool wait_for_gpu_work_beside(std::chrono::seconds timeout);
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// The image pass of a run's main line - not of a probe holding a GPUWorkBeside: the stretch that holds
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// the most of the card, and that never waits for a probe, so a probe that does not fit beside it can
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// wait for it to end. Hold one for as long as the image pass runs. On a card too small for both, it
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// waits first for the work beside to end. Build-independent - it only counts.
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class GPUImagePass {
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public:
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GPUImagePass();
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~GPUImagePass();
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GPUImagePass(const GPUImagePass &) = delete;
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GPUImagePass &operator=(const GPUImagePass &) = delete;
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};
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// The scaling, merging and model validation of a run's main line - not of a probe. A probe that the main
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// line never waits for (the speculative geometry probe) waits for it where the two do not fit the card
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// together: on a card that pages what does not fit rather than failing the allocation, the two would not
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// fail but crawl. Until Holds says how much of the card the merge holds, it counts as not leaving room for
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// any. It waits for nothing itself, so nothing that the main line waits for inside its merge - the
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// rotation-scale walk's probes - can wait in a circle with it. Build-independent - it only counts.
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class GPUMerge {
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std::optional<size_t> bytes_;
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public:
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GPUMerge();
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~GPUMerge();
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GPUMerge(const GPUMerge &) = delete;
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GPUMerge &operator=(const GPUMerge &) = delete;
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// What the merge holds of the card from now on, at its most (an estimate fitted as an upper bound).
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void Holds(size_t bytes);
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};
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// Whether the card is too small for a probe pass beside the main line's image pass (12 GB, decided on the
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// first card's total memory), so that they take turns (GPUWorkBeside). Build-independent.
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bool gpu_takes_turns();
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// Wait until no GPUImagePass is held - at once if none was. With no timeout: an image pass waits for no
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// probe, so it ends.
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void wait_for_gpu_image_passes();
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