update_version.sh had not been run for the adaptive spot-finding schema
change. Running it leaves the C++ server model and the TypeScript client
byte-identical to what the generators produced directly, but it also
regenerates two artefacts the direct calls do not touch and which are tracked:
the Python client's published documentation and the Redoc bundle. Both now
carry adaptive_threshold and false_pixels_per_frame.
LTO joins -march in the CI flags, which is why MARCH_CMAKE_FLAGS is now
LINUX_CMAKE_FLAGS - it no longer describes only the architecture. Measured on
rugnux against an otherwise identical build: 7-10% fewer retired instructions
and a 9% smaller binary, but only ~1.5% off the wall clock, because the
pipeline is GPU- and I/O-bound. It costs about 3x on an incremental rebuild
(9.8 s -> 30.1 s for one file plus link), so it stays out of CMakeLists and
out of a developer's edit cycle: CI builds from scratch and ships the result,
paying the link once. It links against CUDA with no special handling, and both
CI images already put gcc-toolset-13 on PATH, which -flto=auto requires.
MSVC is left alone: its LTO is a different flag (/GL + /LTCG) and nothing here
measured it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>