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This is an UNSTABLE release and not recommended for production use (please use rc.11 instead). * jfjoch_broker: Experimental rotation (3D) indexing * jfjoch_broker: Minor fix to error in optimizer potentially returning NaN values Reviewed-on: #18 Co-authored-by: Filip Leonarski <filip.leonarski@psi.ch> Co-committed-by: Filip Leonarski <filip.leonarski@psi.ch>
203 lines
6.4 KiB
C++
203 lines
6.4 KiB
C++
// SPDX-FileCopyrightText: 2025 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
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// SPDX-License-Identifier: GPL-3.0-only
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#include "IndexingSettings.h"
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#include "JFJochException.h"
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#include "CUDAWrapper.h"
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#include <cmath>
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#define check_max(param, val, max) if ((val) > (max)) throw JFJochException(JFJochExceptionCategory::InputParameterAboveMax, param)
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#define check_min(param, val, min) if ((val) < (min)) throw JFJochException(JFJochExceptionCategory::InputParameterBelowMin, param)
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#define check_finite(param, val) if (!std::isfinite(val)) throw JFJochException(JFJochExceptionCategory::InputParameterInvalid, param)
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IndexingSettings::IndexingSettings() {
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if (get_gpu_count() > 0)
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algorithm = IndexingAlgorithmEnum::FFBIDX;
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else
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algorithm = IndexingAlgorithmEnum::None;
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}
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IndexingSettings &IndexingSettings::ViableCellMinSpots(int64_t input) {
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check_min("ViableCellMinSpots", input, 6);
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viable_cell_min_spots = input;
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return *this;
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}
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int64_t IndexingSettings::GetViableCellMinSpots() const {
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return viable_cell_min_spots;
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}
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IndexingSettings &IndexingSettings::Algorithm(IndexingAlgorithmEnum input) {
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switch (input) {
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case IndexingAlgorithmEnum::Auto:
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case IndexingAlgorithmEnum::FFBIDX:
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case IndexingAlgorithmEnum::FFT:
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case IndexingAlgorithmEnum::FFTW:
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case IndexingAlgorithmEnum::None:
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algorithm = input;
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break;
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default:
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throw JFJochException(JFJochExceptionCategory::InputParameterInvalid,
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"Invalid value for indexing algorithm enum parameter");
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}
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return *this;
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}
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IndexingSettings &IndexingSettings::FFT_MaxUnitCell_A(float input) {
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check_finite("FFT indexing max unit cell (A)", input);
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check_min("FFT indexing max unit cell (A)", input, 50);
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check_max("FFT indexing max unit cell (A)", input, 500);
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fft_max_unit_cell_A = input;
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return *this;
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}
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IndexingSettings &IndexingSettings::FFT_MinUnitCell_A(float input) {
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check_finite("FFT indexing min unit cell (A)", input);
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check_min("FFT indexing min unit cell (A)", input, 5);
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check_max("FFT indexing min unit cell (A)", input, 40);
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fft_min_unit_cell_A = input;
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return *this;
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}
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IndexingSettings & IndexingSettings::FFT_MaxAngle_deg(float input) {
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check_finite("FFT indexing max angle (deg)", input);
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check_min("FFT indexing max angle (deg)", input, 0);
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check_max("FFT indexing max angle (deg)", input, 180);
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fft_max_angle_deg = input;
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return *this;
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}
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IndexingSettings & IndexingSettings::FFT_MinAngle_deg(float input) {
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check_finite("FFT indexing min angle (deg)", input);
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check_min("FFT indexing min angle (deg)", input, 0);
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check_max("FFT indexing min angle (deg)", input, 180);
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fft_min_angle_deg = input;
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return *this;
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}
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float IndexingSettings::GetFFT_MinAngle_deg() const {
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return fft_min_angle_deg;
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}
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float IndexingSettings::GetFFT_MaxAngle_deg() const {
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return fft_max_angle_deg;
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}
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IndexingSettings &IndexingSettings::FFT_NumVectors(int64_t input) {
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check_min("FFT indexing number of search vectors", input, 128);
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fft_num_vectors = input;
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return *this;
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}
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IndexingSettings &IndexingSettings::FFT_HighResolution_A(float input) {
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check_finite("FFT indexing high resolution (A)", input);
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check_min("FFT indexing high resolution (A)", input, 0.5);
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check_max("FFT indexing high resolution (A)", input, 6.0);
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fft_high_resolution_A = input;
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return *this;
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}
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IndexingAlgorithmEnum IndexingSettings::GetAlgorithm() const {
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return algorithm;
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}
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float IndexingSettings::GetFFT_MaxUnitCell_A() const {
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return fft_max_unit_cell_A;
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}
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float IndexingSettings::GetFFT_MinUnitCell_A() const {
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return fft_min_unit_cell_A;
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}
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int64_t IndexingSettings::GetFFT_NumVectors() const {
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return fft_num_vectors;
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}
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float IndexingSettings::GetFFT_HighResolution_A() const {
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return fft_high_resolution_A;
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}
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IndexingSettings &IndexingSettings::Tolerance(float input) {
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check_min("Indexing tolerance", input, 0.0);
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check_max("Indexing tolerance", input, 0.5);
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indexing_tolerance = input;
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return *this;
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}
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float IndexingSettings::GetTolerance() const {
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return indexing_tolerance;
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}
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int64_t IndexingSettings::GetIndexingThreads() const {
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return indexing_threads;
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}
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IndexingSettings &IndexingSettings::IndexingThreads(int64_t input) {
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check_min("Indexing thread count", input, 1);
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check_max("Indexing thread count", input, 64);
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indexing_threads = input;
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return *this;
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}
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IndexingSettings &IndexingSettings::UnitCellDistTolerance(float input) {
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check_min("Relative unit cell distance tolerance vs. reference", input, 0.0001);
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check_max("Relative unit cell distance tolerance vs. reference", input, 0.2001);
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unit_cell_dist_tolerance_vs_reference = input;
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return *this;
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}
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float IndexingSettings::GetUnitCellDistTolerance() const {
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return unit_cell_dist_tolerance_vs_reference;
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}
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GeomRefinementAlgorithmEnum IndexingSettings::GetGeomRefinementAlgorithm() const {
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return refinement;
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}
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IndexingSettings &IndexingSettings::GeomRefinementAlgorithm(GeomRefinementAlgorithmEnum input) {
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refinement = input;
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return *this;
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}
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IndexingSettings & IndexingSettings::IndexIceRings(bool input) {
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index_ice_rings = input;
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return *this;
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}
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IndexingSettings & IndexingSettings::RotationIndexing(bool input) {
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enable_rotation_indexing = input;
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return*this;
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}
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IndexingSettings & IndexingSettings::RotationIndexingMinAngularRange_deg(float input) {
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check_finite("Rotation indexing minimum angular range (deg.)", input);
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check_min("Rotation indexing minimum angular range (deg.)", input, 1.0);
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rotation_indexing_min_angular_range_deg = input;
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return *this;
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}
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IndexingSettings & IndexingSettings::RotationIndexingAngularStride_deg(float input) {
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check_finite("Rotation indexing angular stride (deg.)", input);
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check_min("Rotation indexing angular stride (deg.)", input, 0.0);
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rotation_indexing_angular_stride_deg = input;
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return *this;
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}
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bool IndexingSettings::GetRotationIndexing() const {
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return enable_rotation_indexing;
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}
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float IndexingSettings::GetRotationIndexingMinAngularRange_deg() const {
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return rotation_indexing_min_angular_range_deg;
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}
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float IndexingSettings::GetRotationIndexingAngularStride_deg() const {
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return rotation_indexing_angular_stride_deg;
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}
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bool IndexingSettings::GetIndexIceRings() const {
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return index_ice_rings;
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}
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