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v1.0.0-rc.168 (#78)
* rugnux is substantially faster - a corpus of 145 rotation datasets processes in about two thirds of the time - with identical results.
* A crystal whose lattice looks more symmetric than it is because the beam centre is off is no longer processed on the wrong cell.
* rugnux prints at startup, and writes at the foot of every results report, a short acknowledgement of the X-ray research community whose methods it implements and of the open-source projects it builds on; `ACKNOWLEDGEMENT.md` now ships in every package beside `LICENSE` and `THIRD_PARTY_NOTICES.md`.

Reviewed-on: #78
Co-authored-by: Filip Leonarski <filip.leonarski@psi.ch>
2026-09-10 13:51:16 +02:00

61 lines
3.4 KiB
C++

// SPDX-FileCopyrightText: 2026 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
// SPDX-License-Identifier: GPL-3.0-only
#pragma once
#include <memory>
#include "ImagePreprocessor.h"
#include "BSLZ4DecoderGPU.h"
#include "../indexing/CUDAMemHelpers.h"
#include "../indexing/CudaSharedTables.h"
class ImagePreprocessorGPU : public ImagePreprocessor {
std::shared_ptr<CudaStream> stream;
const bool copy_image_to_host;
int threads;
int blocks;
// Geometry-only, so one copy per GPU shared with every other engine on it (CudaSharedTables.h).
std::shared_ptr<CudaDevicePtr<uint8_t>> gpu_mask;
// Landing buffer for the HOST-upload path only. The device-decode path un-transposes straight
// into the preprocessed image, so it never needs this - and at 4 bytes per pixel it is worth a
// frame per worker, so it is allocated on first use rather than always.
CudaDevicePtr<uint8_t> gpu_decompressed_image;
CudaDevicePtr<ImageStatistics> gpu_stats;
std::vector<ImageStatistics> cpu_stats;
CudaRegisteredVector<ImageStatistics> cpu_stats_reg;
CudaRegisteredVector<uint8_t> input_reg; // page-locks the caller's decompression buffer
// The uncompressed-image counterpart of input_reg: the region PinInputRegion last page-locked.
const void *pinned_input = nullptr;
size_t pinned_input_bytes = 0;
std::vector<int32_t> cpu_image;
// Built on first use: a decoder that can serve this engine's images, sized to the frame.
std::unique_ptr<BSLZ4DecoderGPU> bslz4_decoder;
template <class T> ImageStatistics Analyze(ImagePreprocessorBuffer &processed_image, const uint8_t *input, T err_value, T sat_value);
// Preprocess an image already sitting in gpu_decompressed_image (the host-upload path).
template <class T> ImageStatistics AnalyzeOnDevice(ImagePreprocessorBuffer &processed_image, T err_value, T sat_value);
// Preprocess straight out of the bitshuffled bytes (the device-decode path). Same per-pixel
// decision and same statistics as AnalyzeOnDevice, with the un-transpose folded in.
template <class T, int ES> ImageStatistics UntransposeAndAnalyze(ImagePreprocessorBuffer &processed_image,
const BSLZ4ShuffledImage &shuffled,
T err_value, T sat_value);
public:
// copy_image_to_host copies the preprocessed image back after every frame. It is only needed when
// something on the CPU reads it - the GPU engines all work off the device buffer - and at 4 bytes
// per pixel it is the single largest transfer in the pipeline, so the caller says whether it wants it.
ImagePreprocessorGPU(const DiffractionExperiment &experiment, const PixelMask &mask, std::shared_ptr<CudaStream> stream,
bool copy_image_to_host = true);
~ImagePreprocessorGPU() override;
ImageStatistics Analyze(ImagePreprocessorBuffer &processed_image, const uint8_t *decompressed_image, CompressedImageMode image_mode) override;
bool AnalyzeCompressed(ImagePreprocessorBuffer &processed_image, const CompressedImage &image,
ImageStatistics &stats) override;
[[nodiscard]] float GetLastDecompressionTime_s() const override;
void PinInputBuffer(std::vector<uint8_t> &buffer, size_t size) override;
void PinInputRegion(const void *ptr, size_t bytes) override;
};