// SPDX-FileCopyrightText: 2024 Filip Leonarski, Paul Scherrer Institute // SPDX-License-Identifier: GPL-3.0-only #include #include "Coord.h" #include "JFJochException.h" Coord::Coord() { x = 0.0; y = 0.0; z = 0.0; } Coord::Coord(const float in[3]) { x = in[0]; y = in[1]; z = in[2]; } Coord::Coord(float in_x, float in_y, float in_z) { x = in_x; y = in_y; z = in_z; } Coord Coord::operator+(const Coord &in) const { return Coord(this->x+in.x, this->y+in.y, this->z+in.z); } Coord Coord::operator-(const Coord &in) const { return Coord(this->x-in.x, this->y-in.y, this->z-in.z); } Coord Coord::operator*(float in) const { return Coord(this->x*in, this->y*in, this->z*in); } Coord Coord::operator/(float in) const { return Coord(this->x/in, this->y/in, this->z/in); }; Coord Coord::operator-() const { return Coord(- this->x, -this->y, -this->z); } Coord& Coord::operator+=(const Coord &in) { this->x += in.x; this->y += in.y; this->z += in.z; return *this; } Coord& Coord::operator-=(const Coord &in) { this->x -= in.x; this->y -= in.y; this->z -= in.z; return *this; } Coord& Coord::operator*=(float in) { this->x *= in; this->y *= in; this->z *= in; return *this; } Coord& Coord::operator/=(float in) { this->x /= in; this->y /= in; this->z /= in; return *this; } Coord Coord::operator%(const Coord &in) const { return Coord(this->y * in.z - this->z * in.y, this->z * in.x - this->x * in.z, this->x * in.y - this->y * in.x); }; // Cross product float Coord::operator*(const Coord &in) const { return this->x * in.x + this->y * in.y + this->z * in.z; }; bool Coord::operator==(const Coord &other) const { if ((this->x == other.x) && (this->y == other.y) && (this->z == other.z)) return true; else return false; } float Coord::Length() const { return sqrt(this->x*this->x + this->y*this->y + this->z*this->z); } Coord Coord::Normalize() const { float len = Length(); if (len < 1e-12) return Coord(0,0,0); return Coord(this->x/len, this->y/len, this->z/len); } Coord operator*(float in1, const Coord& in2) { return in2 * in1; } const float& Coord::operator[](int64_t val) const { switch (val) { case 0: return x; case 1: return y; case 2: return z; default: throw JFJochException(JFJochExceptionCategory::InputParameterInvalid, "Coord index must be in range 0-2"); } } float& Coord::operator[](int64_t val) { switch (val) { case 0: return x; case 1: return y; case 2: return z; default: throw JFJochException(JFJochExceptionCategory::InputParameterInvalid, "Coord index must be in range 0-2"); } } std::ostream &operator<<( std::ostream &output, const Coord &in ) { output << in.x << " " << in.y << " " << in.z; return output; } float angle_deg(const Coord &c1, const Coord &c2) { float cos_ang = c1 * c2 / (c1.Length() * c2.Length()); const float epsilon = 1e-5f; if (cos_ang > 1.0f && cos_ang < 1.0f + epsilon) cos_ang = 1.0f; else if (cos_ang < -1.0f && cos_ang > -1.0f - epsilon) cos_ang = -1.0f; return acosf(cos_ang) * (180.0f / static_cast(M_PI)); } void Coord::swap(Coord &other) noexcept { std::swap(x, other.x); std::swap(y, other.y); std::swap(z, other.z); } // Then outside the class but in the same namespace: inline void swap(Coord& a, Coord& b) noexcept { a.swap(b); } RotMatrix::RotMatrix() { for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) v[i][j] = (i == j) ? 1 : 0; } }; RotMatrix::RotMatrix(float alpha, const Coord &dir) { float c = cosf(alpha); float s = sinf(alpha); float t = 1.0f - c; Coord n = dir.Normalize(); v[0][0] = t * n.x * n.x + c; v[0][1] = t * n.x * n.y - s * n.z; v[0][2] = t * n.x * n.z + s * n.y; v[1][0] = t * n.x * n.y + s * n.z; v[1][1] = t * n.y * n.y + c; v[1][2] = t * n.y * n.z - s * n.x; v[2][0] = t * n.x * n.z - s * n.y; v[2][1] = t * n.y * n.z + s * n.x; v[2][2] = t * n.z * n.z + c; } Coord RotMatrix::operator*(const Coord &in) const { return { v[0][0] * in.x + v[0][1] * in.y + v[0][2] * in.z, v[1][0] * in.x + v[1][1] * in.y + v[1][2] * in.z, v[2][0] * in.x + v[2][1] * in.y + v[2][2] * in.z }; } RotMatrix RotMatrix::operator*(const RotMatrix &other) const { RotMatrix result; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { result.v[i][j] = v[i][0] * other.v[0][j] + v[i][1] * other.v[1][j] + v[i][2] * other.v[2][j]; } } return result; } RotMatrix RotMatrix::transpose() const { RotMatrix result; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { result.v[i][j] = v[j][i]; } } return result; } RotMatrix RotMatrix::invert() const { RotMatrix result; float det = v[0][0] * (v[1][1] * v[2][2] - v[1][2] * v[2][1]) - v[0][1] * (v[1][0] * v[2][2] - v[1][2] * v[2][0]) + v[0][2] * (v[1][0] * v[2][1] - v[1][1] * v[2][0]); if (det == 0) throw JFJochException(JFJochExceptionCategory::InputParameterInvalid, "Singular matrix, cannot invert"); float invDet = 1.0f / det; result.v[0][0] = (v[1][1] * v[2][2] - v[1][2] * v[2][1]) * invDet; result.v[0][1] = (v[0][2] * v[2][1] - v[0][1] * v[2][2]) * invDet; result.v[0][2] = (v[0][1] * v[1][2] - v[0][2] * v[1][1]) * invDet; result.v[1][0] = (v[1][2] * v[2][0] - v[1][0] * v[2][2]) * invDet; result.v[1][1] = (v[0][0] * v[2][2] - v[0][2] * v[2][0]) * invDet; result.v[1][2] = (v[0][2] * v[1][0] - v[0][0] * v[1][2]) * invDet; result.v[2][0] = (v[1][0] * v[2][1] - v[1][1] * v[2][0]) * invDet; result.v[2][1] = (v[0][1] * v[2][0] - v[0][0] * v[2][1]) * invDet; result.v[2][2] = (v[0][0] * v[1][1] - v[0][1] * v[1][0]) * invDet; return result; } RotMatrix RotMatrix::operator!() const { return invert(); } std::vector RotMatrix::arr() const { std::vector ret; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { ret.push_back(v[i][j]); } } return ret; }