// SPDX-FileCopyrightText: 2025 Filip Leonarski, Paul Scherrer Institute // SPDX-License-Identifier: GPL-3.0-only #include #include "DiffractionGeometry.h" #include "RawToConvertedGeometry.h" Coord DiffractionGeometry::LabCoord(float x, float y) const { // Assumes planar detector, 90 deg towards beam return {(x - beam_x_pxl) * pixel_size_mm , (y - beam_y_pxl) * pixel_size_mm , det_distance_mm}; } Coord DiffractionGeometry::GetScatteringVector() const { return {0, 0, wavelength_A}; } Coord DiffractionGeometry::DetectorToRecip(float x, float y) const { return LabCoord(x, y).Normalize() / wavelength_A - GetScatteringVector(); } std::pair DiffractionGeometry::RecipToDector(const Coord &recip) const { auto S = recip + GetScatteringVector(); float coeff = det_distance_mm / (S.z * pixel_size_mm); float x = beam_x_pxl + S.x * coeff; float y = beam_y_pxl + S.y * coeff; return {x, y}; } float DiffractionGeometry::CosTwoTheta(float x, float y) const { auto lab = LabCoord(x, y); return det_distance_mm / lab.Length(); } float DiffractionGeometry::Phi(float x, float y) const { auto lab = LabCoord(x, y); return atan2f(lab.y, lab.x); } float DiffractionGeometry::PxlToRes(float x, float y) const { float cos_2theta = CosTwoTheta( x, y); if (cos_2theta == 1.0f) return std::numeric_limits::infinity(); // cos(2theta) = cos(theta)^2 - sin(theta)^2 // cos(2theta) = 1 - 2*sin(theta)^2 // Technically two solutions for two theta, but it makes sense only to take positive one in this case float sin_theta = sqrtf((1 - cos_2theta)/2); return wavelength_A / (2 * sin_theta); } float DiffractionGeometry::PxlToRes(float dist_pxl) const { if (dist_pxl == 0) return INFINITY; float tan_2theta = dist_pxl * pixel_size_mm / det_distance_mm; float theta = atanf(tan_2theta) / 2.0; float d_A = wavelength_A / (2.0f * sinf(theta)); return d_A; } float DiffractionGeometry::ResToPxl(float d_A) const { if (d_A == 0) return INFINITY; float sin_theta = wavelength_A / (2 * d_A); float theta = asinf(sin_theta); float tan_2theta = tanf(2 * theta); return tan_2theta * det_distance_mm / pixel_size_mm; } float DiffractionGeometry::DistFromEwaldSphere(const Coord &recip) const { auto S = recip + GetScatteringVector(); return fabsf(S.Length() - (1.0f/wavelength_A)); } float DiffractionGeometry::CalcAzIntSolidAngleCorr(float q) const { float sin_theta = q * wavelength_A / (4 * static_cast(M_PI)); float cos_2theta = 1.0f - 2.0f * sin_theta * sin_theta; // cos(2*alpha) = 1 - 2 * sin(alpha)^2 float cos_2theta_3 = cos_2theta * cos_2theta * cos_2theta; return cos_2theta_3; } float DiffractionGeometry::CalcAzIntSolidAngleCorr(float x, float y) const { float cos_2theta = CosTwoTheta(x, y); float cos_2theta_3 = cos_2theta * cos_2theta * cos_2theta; return cos_2theta_3; } float DiffractionGeometry::CalcAzIntPolarizationCorr(float x, float y, float coeff) const { auto cos_2theta = CosTwoTheta(x, y); float cos_2theta_2 = cos_2theta * cos_2theta; float cos_2phi = cosf(2.0f * Phi(x, y)); return 0.5f * (1.0f + cos_2theta_2 - coeff * cos_2phi * (1.0f - cos_2theta_2)); } float DiffractionGeometry::GetBeamX_pxl() const { return beam_x_pxl; } float DiffractionGeometry::GetBeamY_pxl() const { return beam_y_pxl; } float DiffractionGeometry::GetDetectorDistance_mm() const { return det_distance_mm; } float DiffractionGeometry::GetPixelSize_mm() const { return pixel_size_mm; } float DiffractionGeometry::GetWavelength_A() const { return wavelength_A; } DiffractionGeometry &DiffractionGeometry::BeamX_pxl(float input) { beam_x_pxl = input; return *this; } DiffractionGeometry &DiffractionGeometry::BeamY_pxl(float input) { beam_y_pxl = input; return *this; } DiffractionGeometry &DiffractionGeometry::DetectorDistance_mm(float input) { if (input < 1.0) throw JFJochException(JFJochExceptionCategory::InputParameterInvalid, "Det distance must be above 1.0 mm "); det_distance_mm = input; return *this; } DiffractionGeometry &DiffractionGeometry::PixelSize_mm(float input) { if (input <= 0.0) throw JFJochException(JFJochExceptionCategory::InputParameterInvalid, "Pixel size must be positive number"); pixel_size_mm = input; return *this; } DiffractionGeometry &DiffractionGeometry::Wavelength_A(float input) { if (input <= 0.0) throw JFJochException(JFJochExceptionCategory::InputParameterInvalid, "Wavelength must be positive number"); wavelength_A = input; return *this; }