// SPDX-FileCopyrightText: 2024 Filip Leonarski, Paul Scherrer Institute // SPDX-License-Identifier: GPL-3.0-only #include "DiffractionSpot.h" #include "DiffractionGeometry.h" #include "RawToConvertedGeometry.h" DiffractionSpot::DiffractionSpot(uint32_t col, uint32_t line, int64_t in_photons) { if (in_photons < 0) in_photons = 0; x = col * static_cast(in_photons); y = line * static_cast(in_photons); pixel_count = 1; photons = in_photons; max_photons = in_photons; } DiffractionSpot& DiffractionSpot::operator+=(const DiffractionSpot &other) { this->x += other.x; this->y += other.y; this->photons += other.photons; this->max_photons = std::max(this->max_photons, other.max_photons); this->pixel_count += other.pixel_count; return *this; } DiffractionSpot::DiffractionSpot(const SpotToSave &save) { x = save.x * static_cast(save.intensity); y = save.y * static_cast(save.intensity); pixel_count = 1; photons = std::lround(save.intensity); max_photons = save.maxc; } int64_t DiffractionSpot::Count() const { return photons; } int64_t DiffractionSpot::MaxCount() const { return max_photons; } Coord DiffractionSpot::RawCoord() const { return {x / (float)photons, y / (float)photons, 0}; } int64_t DiffractionSpot::PixelCount() const { return pixel_count; } double DiffractionSpot::GetResolution(const DiffractionGeometry &geom) const { return geom.PxlToRes(x / (float)photons, y / (float)photons); } void DiffractionSpot::AddPixel(uint32_t col, uint32_t line, int64_t photons) { this->x += col * (float) photons; this->y += line * (float) photons; this->photons += photons; this->max_photons = std::max(this->max_photons, photons); this->pixel_count += 1; } void DiffractionSpot::ConvertToImageCoordinates(const DiffractionExperiment &experiment, uint16_t module_number) { auto c_out = RawToConvertedCoordinate(experiment, module_number, RawCoord()); this->x = c_out.x * (float) photons; this->y = c_out.y * (float) photons; } SpotToSave DiffractionSpot::Export(const DiffractionGeometry &geometry) const { auto d = geometry.PxlToRes(x / (float)photons, y / (float)photons); return { .x = x / static_cast(photons), .y = y / static_cast(photons), .intensity = static_cast(photons), .maxc = max_photons, .d_A = d, .ice_ring = false, .indexed = false, }; }