// SPDX-FileCopyrightText: 2024 Filip Leonarski, Paul Scherrer Institute // SPDX-License-Identifier: GPL-3.0-only #include #include "ImageSpotFinderCPU.h" #include "StrongPixelSet.h" ImageSpotFinderCPU::ImageSpotFinderCPU(int32_t in_width, int32_t in_height) : ImageSpotFinder(in_width, in_height), first_pass_buffer(OutputSize(), 0) {} void ImageSpotFinderCPU::Detect(const ImagePreprocessorBuffer &image, const SpotFindingSettings &settings) { // Two passes, as ImageSpotFinderGPU::Detect does. The second recomputes every local background // with the pixels the first found strong taken out of it, and keeps those pixels strong. It // matters because a spot wide enough to reach into its own background window inflates the mean // and variance it is then tested against, so its outer pixels fail the SNR test on a single // pass. The GPU has always done this; running one pass here made the two finders return // different spot lists for the same frame. DetectPass(image, settings, nullptr, first_pass_buffer); DetectPass(image, settings, first_pass_buffer.data(), output_buffer); } void ImageSpotFinderCPU::DetectPass(const ImagePreprocessorBuffer &image, const SpotFindingSettings &settings, const uint32_t *prev_strong, std::vector &out_buffer) { for (int i = 0; i < OutputSize(); i++) out_buffer[i] = 0; // A pixel found strong by the previous pass reads as INT32_MAX, which the accumulation below // already skips and the acceptance test below already takes as strong - the same substitution // the GPU kernel makes when it reads prev_out. auto value_at = [&](int32_t pxl) -> int32_t { if (prev_strong && (prev_strong[pxl / 32] & (1U << (pxl % 32)))) return INT32_MAX; return image[pxl]; }; std::bitset<32> out = 0; if (settings.signal_to_noise_threshold <= 0.0) { if (settings.photon_count_threshold > 0) { for (int pxl = 0; pxl < height * width; pxl++) { int32_t bit = pxl % 32; int32_t pxl_val = value_at(pxl); if (pxl_val == INT32_MAX || (pxl_val > settings.photon_count_threshold && pxl_val != INT32_MIN)) out.set(bit); if (bit == 31) { out_buffer[pxl / 32] = out.to_ulong(); out.reset(); } } } } else { float strong2 = settings.signal_to_noise_threshold * settings.signal_to_noise_threshold; // Sum and sum of squares of (2*NBY+1) vertical elements // These are updated after each line is finished // 64-bit integer guarantees calculations are made without rounding errors std::vector sum_vert(width, 0); std::vector sum2_vert(width, 0); std::vector valid_vert(width, 0); for (int line = 0; line < NBX; line++) { for (int col = 0; col < width; col++) { auto pxl = line * width + col; int64_t tmp = value_at(pxl); if (tmp != INT32_MAX && tmp != INT32_MIN) { sum_vert[col] += tmp; sum2_vert[col] += tmp * tmp; valid_vert[col] += 1; } } } for (int line = 0; line < height; line++) { for (int col = 0; col < width; col++) { if (line < height - NBX) { auto pxl = (line + NBX) * width + col; int64_t tmp = value_at(pxl); if (tmp != INT32_MAX && tmp != INT32_MIN) { sum_vert[col] += tmp; sum2_vert[col] += tmp * tmp; valid_vert[col] += 1; } } if (line >= NBX + 1) { auto pxl = (line - (NBX + 1)) * width + col; int64_t tmp = value_at(pxl); if (tmp != INT32_MAX && tmp != INT32_MIN) { sum_vert[col] -= tmp; sum2_vert[col] -= tmp * tmp; valid_vert[col] -= 1; } } } int64_t sum = 0; int64_t sum2 = 0; int64_t valid = 0; for (int col = 0; col < NBX; col++) { sum += sum_vert[col]; sum2 += sum2_vert[col]; valid += valid_vert[col]; } for (int col = 0; col < width; col++) { if (col < width - NBX) { sum += sum_vert[col + NBX]; sum2 += sum2_vert[col + NBX]; valid += valid_vert[col + NBX]; } if (col >= NBX + 1) { sum -= sum_vert[col - NBX - 1]; sum2 -= sum2_vert[col - NBX - 1]; valid -= valid_vert[col - NBX - 1]; } const int32_t pxl = line * width + col; const int64_t pxl_val = value_at(pxl); int64_t sum_local = sum - pxl_val; int64_t sum2_local = sum2 - pxl_val * pxl_val; int64_t valid_local = valid - 1; int64_t var = valid_local * sum2_local - (sum_local * sum_local); int64_t in_minus_mean = pxl_val * valid_local - sum_local; const int32_t bit = pxl % 32; if ((pxl_val == INT32_MAX) // saturated pixel, or strong in the previous pass, is accepted always || ((pxl_val != INT32_MIN && // pixel is not bad pixel valid_local > MIN_VALID_PIXELS && // too many bad pixels around will give poor statistics (pxl_val > settings.photon_count_threshold) && // pixel is above count threshold (in_minus_mean > 0) && // pixel value is larger than mean (in_minus_mean * in_minus_mean > static_cast(std::ceil(var * strong2)))))) // pixel is above SNR threshold out.set(bit); if (bit == 31) { out_buffer[pxl / 32] = out.to_ulong(); out.reset() ; } } } } if (height * width % 32 != 0) out_buffer[OutputSize() - 1] = out.to_ulong(); }