// SPDX-FileCopyrightText: 2025 Filip Leonarski, Paul Scherrer Institute // SPDX-License-Identifier: GPL-3.0-only #pragma once #include #include "JFJochImage.h" #include "../../reader/JFJochReaderImage.h" #include "../../common/ROIDefinition.h" class ROIAzimuthal; class DiffractionGeometry; class JFJochDiffractionImage : public JFJochImage { Q_OBJECT QColor spot_color = Qt::green; QColor prediction_color = Qt::darkRed; QColor ice_ring_color = Qt::cyan; QColor second_lattice_color = QColor(0xFA, 0x72, 0x68); // coral, the viewer "finishing" accent // With outlining on, spot markers are drawn twice: a black pen this much wider underneath, // then the marker on top. The hues mean something - cyan is the colour of ice, magenta is // the one colour no colour map contains - so none of them moves to gain contrast. The casing // carries the marker where the colour map's low end is light, the bright core carries it // where it is dark, so one mechanism covers both without branching on the colour map. It is // opt-in (default off): the doubled stroke makes the markers harder to read for some users. // Predictions are left alone: darkRed is already legible on a light map and a black casing // does nothing for it on a dark one. static constexpr int MARKER_CASING_EXTRA_WIDTH = 4; float hover_resolution = NAN; // The "d = ... A" readout is painted in drawForeground() in viewport pixels rather than kept // as a scene item, so updating it dirties only its own rect. hover_text_rect_ is where it // currently sits, in viewport coordinates. QRect hover_text_rect_; [[nodiscard]] QString HoverResolutionLabel() const; // Counts are exact integers: label them from the int32 image rather than from a float copy, // which both avoids materialising that copy and cannot round large summed values. [[nodiscard]] QString PixelLabel(int x, int y) const override; // This is the view that has detector counts, so it is the one that offers an ROI [[nodiscard]] bool AllowROI() const override { return true; } void drawForeground(QPainter *painter, const QRectF &rect) override; // The readout sits at a fixed viewport position, but QGraphicsView scrolls by blitting the // viewport, which carries the painted text along with it - so its old and new places both have // to be repainted when the view pans. void scrollContentsBy(int dx, int dy) override; public: enum class RingMode {Auto, Estimation, Manual, None, IceRings}; Q_ENUM(RingMode) JFJochDiffractionImage(QWidget *parent = nullptr); private: void addCustomOverlay() override; void LoadImageInternal(); // Colour straight from the int32 detector image; no float copy of it is ever built void ColorRow(size_t y, const PixelColorMap &map, QRgb *out) const override; void DrawResolutionRings(); void DrawROIs(); void DrawAzimuthalROI(const ROIAzimuthal &az, const QColor &color, const DiffractionGeometry &geom); void AddROILabel(const std::string &name, const QColor &color, float px, float py); // Interactive editing of the selected (named) ROI: move box/circle for now. bool roiEditPress(const QPointF &scenePos) override; void roiEditMove(const QPointF &scenePos) override; void roiEditRelease() override; void roiScratchDrawn() override; void keyPressEvent(QKeyEvent *event) override; // Delete removes the selected ROI [[nodiscard]] ROIDefinition BuildEditedROIDefinition() const; // current ROIs with the edit applied [[nodiscard]] ResizeHandle hitTestBoxHandle(const QRectF &r, const QPointF &p, qreal tol) const; // Grab points for an azimuthal ROI: inner/outer arc (resize Q/d) and the two phi // edges (rotate). The phi handles are only meaningful for a sector (HasPhi()). void azimuthalHandles(const ROIAzimuthal &az, const DiffractionGeometry &geom, QPointF &inner, QPointF &outer, QPointF &phimin, QPointF &phimax) const; QString selected_roi_; enum class RoiEdit { None, MoveBox, ResizeBox, MoveCircle, ResizeCircle, AzimInner, AzimOuter, RotatePhiMin, RotatePhiMax }; RoiEdit roi_edit_ = RoiEdit::None; ResizeHandle box_handle_ = ResizeHandle::None; QString edit_name_; QRectF edit_box_; QPointF edit_center_; double edit_radius_ = 0; float edit_d_min_ = 0, edit_d_max_ = 0, edit_phi_min_ = 0, edit_phi_max_ = 0; // azimuthal edit state bool edit_has_phi_ = false; QPointF move_last_; bool live_pending_ = false; // a live edit is being recomputed; throttles emissions void DrawSpots(); void DrawPredictions(); void DrawBeamCenter(); void DrawTopPixels(); void DrawSaturation(); void DrawResolutionText(); void DrawCross(float x, float y, float size, float width, float z = 1); void UpdateForeground(); // The foreground the current image suggests: the top of the valid range in HDR mode, the // auto-contrast value otherwise. Empty when there is no image to take it from. [[nodiscard]] std::optional AutoForegroundValue() const; void ResetBackground(); bool one_shot_auto_ = false; // `A` applied the auto value; pressing it again makes Auto permanent void leaveEvent(QEvent *event) override; std::shared_ptr image; int32_t show_highest_pixels = 0; QVector res_ring = {}; // Constant-d contours traced for res_ring, kept across overlay rebuilds; see DrawResolutionRings QVector ring_cache_key_ = {}; QVector> ring_cache_ = {}; RingMode ring_mode = RingMode::Estimation; bool show_spots = false; bool show_predictions = false; bool show_roi_labels = false; bool show_roi_fill = false; bool highlight_ice_rings = true; bool hide_unindexed_spots = false; bool hide_ice_ring_spots = false; bool outline_spots = false; // black casing under spot markers, see MARKER_CASING_EXTRA_WIDTH void mouseHover(const QPointF &scenePos, Qt::KeyboardModifiers modifiers) override; // The magnifier follows the cursor only while Shift is held, and meanwhile a frame here // shows the area it covers. magnifier_frame_ is empty while the frame is hidden. QSizeF magnifier_field_; QRectF magnifier_frame_; void SetMagnifierFrame(const QRectF &r); signals: void magnifierMoved(QPointF scenePos); void roiGeometryEdited(ROIDefinition rois); void roiSelected(QString name); // user picked an ROI by clicking it on the image public slots: void setSelectedROI(QString name); void loadImage(std::shared_ptr image); void setAutoForeground(bool input); // Apply the auto-contrast value once, leaving Auto as it was; pressing it a second time on the // same image switches Auto on for good (which keeps recomputing it on every subsequent image). void oneShotAutoForeground(); void setResolutionRing(QVector v); void setResolutionRingMode(RingMode mode); void showSpots(bool input); void showPredictions(bool input); void showROILabels(bool input); void showROIFill(bool input); void setSpotColor(QColor input); void setPredictionColor(QColor input); void showHighestPixels(int32_t v); void showSaturation(bool input); void showBeamStop(bool input); void highlightIceRings(bool input); void hideUnindexedSpots(bool input); void hideIceRingSpots(bool input); void outlineSpots(bool input); void setHDRMode(bool input); void setMagnifierField(QSizeF size); void hideMagnifierFrame(); };