ImageProcessor: Work in progress on GPU code to preprocess images
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@@ -9,22 +9,21 @@
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#include "../common/DiffractionExperiment.h"
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#include "../common/PixelMask.h"
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struct ImageStatistics {
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size_t error_pixel_count = 0;
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size_t saturated_pixel_count = 0;
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size_t masked_pixel_count = 0;
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int64_t max_value = INT64_MIN;
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int64_t min_value = INT64_MAX;
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struct alignas(8) ImageStatistics {
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unsigned long long error_pixel_count = 0;
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unsigned long long saturated_pixel_count = 0;
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unsigned long long masked_pixel_count = 0;
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long long max_value = INT64_MIN;
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long long min_value = INT64_MAX;
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};
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class ImagePreprocessor {
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protected:
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const size_t npixels;
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const DiffractionExperiment &experiment;
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std::vector<bool> mask_1bit;
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const int64_t saturation_limit;
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template <class T> ImageStatistics Analyze(std::vector<int32_t> &processed_image, const uint8_t *input, T err_value, T sat_value);
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public:
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ImagePreprocessor(const DiffractionExperiment &experiment, const PixelMask &mask);
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ImageStatistics Analyze(std::vector<int32_t> &processed_image, const uint8_t *decompressed_image, CompressedImageMode image_mode);
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ImagePreprocessor(const DiffractionExperiment &experiment);
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virtual ~ImagePreprocessor() = default;
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virtual ImageStatistics Analyze(std::vector<int32_t> &processed_image, const uint8_t *decompressed_image, CompressedImageMode image_mode) = 0;
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};
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