Metal integration engine: the clip follows a handed-over radial curve and saturated pixels are counted, as on the CPU
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The two pixel-level differences left between the Metal kernels and the CPU engine are closed:
- clip_sums follows the radial curve handed over by RadialBackgroundFromRings (RadialClipOffset, written
out line for line as radial_clip_offset; the curve in buffer 11, BraggPassAFrame::n_curve), so the
CPU fallback for such frames (3467c2191) is removed;
- box_sums counts the saturated signal-disk pixels (BraggBoxSums::n_saturated), so a still's overload
kept as a lower bound counts them at the saturation limit, as on the CPU and CUDA.
Everything else - the gain (clip floor, sigma floor, fit floor, Finalize), the radial correction and D14 -
is the CPU engine's own host code on the Metal path already.
The structs the host hands the kernels carry static_asserts on their size in the shared headers, so the
host and the Metal compiler check the same numbers.
The [Metal] bit-identity test now covers the handed-over curve under every integrator, stills keeping
overloads (overloads_kept compared and required non-zero), gains 4 and 1.7, and a footprint still with a
curve; `clipped` is compared too. A [portable] CPU-only case checks everywhere that these cases reach
their modes. Not compiled here (no macOS): the Mac CI job is the check.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015CeEGgpKdfkCTJb3YNMJcu
(cherry picked from commit 285d40c99b6356a52d224e610bc7b28d69973a06)
This commit is contained in:
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@@ -125,6 +125,8 @@ kernel void box_sums(device const float2 *xy [[buffer(0)]],
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&& ((static_mask[(uint) idx / 32] >> ((uint) idx % 32)) & 1u);
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if (v == PX_SATURATED || (v == PX_MASKED && on && !masked))
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s.overloaded = 1;
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if (v == PX_SATURATED)
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++s.n_saturated;
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if (!valid_px(v)) continue;
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s.I_sum += v;
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s.I_sum_x += (int64_t) x * v;
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@@ -154,8 +156,17 @@ inline void atomic_add_i64(device atomic_uint *w, int64_t v) {
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atomic_fetch_add_explicit(&w[1], hi + (old + lo < old ? 1u : 0u), memory_order_relaxed);
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}
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// The background clip: the ring pixels at or below the threshold the CPU computed from box_sums, and
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// the radial background curve from the same pixels.
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// BraggIntegrationEngine::RadialClipOffset: how far the handed-over radial curve rises from the
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// reflection's radius r0 to a ring pixel at radial offset rad, in whole counts.
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inline int32_t radial_clip_offset(device const float *curve, int n, float r0, float rad) {
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const int b = clamp((int) round(r0 + rad), 0, n - 1);
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const int b0 = clamp((int) round(r0), 0, n - 1);
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return (int32_t) round(curve[b] - curve[b0]);
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}
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// The background clip: the ring pixels at or below the threshold the CPU computed from box_sums - plus
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// the rise of the handed-over radial curve where one is in use (n_curve > 0) - and the radial
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// background curve from the same pixels where it is accumulated instead (n_rad > 0).
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kernel void clip_sums(device const float2 *xy [[buffer(0)]],
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device const int32_t *img [[buffer(1)]],
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device const uint8_t *mask [[buffer(2)]],
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@@ -167,6 +178,7 @@ kernel void clip_sums(device const float2 *xy [[buffer(0)]],
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device atomic_uint *rad_sum [[buffer(8)]],
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device atomic_int *rad_cnt [[buffer(9)]],
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device const BraggPanel *panels [[buffer(10)]],
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device const float *curve [[buffer(11)]],
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uint i [[thread_position_in_grid]]) {
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if (i >= f.n || !clips[i])
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return;
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@@ -185,7 +197,10 @@ kernel void clip_sums(device const float2 *xy [[buffer(0)]],
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const BraggStencilDist d = BraggStencilDistances(st, x - px, y - py);
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const int idx = y * f.width + x;
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const int32_t v = BraggPanelHolds(pn, x, y) ? img[idx] : PX_MASKED;
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if (!(d.inner >= f.r2_sq && d.outer < f.r3_sq && valid_px(v) && mask[idx] != MASK_FLUX && v <= t))
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if (!(d.inner >= f.r2_sq && d.outer < f.r3_sq && valid_px(v) && mask[idx] != MASK_FLUX))
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continue;
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const int32_t off = f.n_curve > 0 ? radial_clip_offset(curve, f.n_curve, st.r0, d.rad) : 0;
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if (!((int64_t) v <= (int64_t) t + off))
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continue;
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c.sum += v;
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++c.n;
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@@ -107,6 +107,7 @@ struct BraggIntegrationEngineMetal::Device {
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id<MTLCommandBuffer> unmark = nil;
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bool clear = false;
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id<MTLBuffer> rad_sum = nil, rad_cnt = nil; // the radial background curve, as the clip kernel adds it up
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id<MTLBuffer> curve = nil; // the curve handed over, which the clip follows
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// Per reflection, grown with the frames.
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size_t capacity = 0;
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id<MTLBuffer> xy = nil, panels = nil, level = nil, sums = nil, clips = nil, thr = nil, clip_out = nil;
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@@ -147,9 +148,7 @@ std::vector<Reflection> BraggIntegrationEngineMetal::Run(const ImagePreprocessor
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const std::vector<Reflection> &predicted,
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size_t npredicted, int64_t image_number) {
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// An image of another size, and a frame with nothing predicted, the CPU engine answers as it would.
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// So does a frame whose radial curve was handed over and is in use: the ring's clip then follows the
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// curve (RadialClipOffset), which the clip kernel here does not, and the CPU gives that result exactly.
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if (image.size() != npixel || npredicted == 0 || (bkg_radial && !radial_curve.empty()))
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if (image.size() != npixel || npredicted == 0)
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return BraggIntegrationEngineCPU::Run(image, predicted, npredicted, image_number);
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dev->img = nil;
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@@ -223,9 +222,16 @@ std::vector<Reflection> BraggIntegrationEngineMetal::Run(const ImagePreprocessor
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f.use_owner = use_owner;
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f.exclude = overlap == OverlapMode::Exclude && mode != IntegratorMode::BoxSum;
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// The curve is added up on the GPU only where none was handed over (RadialBackgroundFromRings):
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// StartPassA sizes its sums for that case alone. A handed-over curve in use never gets here (above).
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// StartPassA sizes its sums for that case alone.
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const bool accumulate_radial = bkg_radial && radial_curve.empty();
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f.n_rad = accumulate_radial ? a.n_rad : 0;
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// Where a handed-over curve is in use the clip follows it (RadialClipOffset).
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f.n_curve = bkg_radial && !radial_curve.empty() ? static_cast<int32_t>(radial_curve.size()) : 0;
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if (f.n_curve > 0) {
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if (dev->curve == nil || dev->curve.length < radial_curve.size() * sizeof(float))
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dev->curve = buffer(radial_curve.size() * sizeof(float));
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std::copy(radial_curve.begin(), radial_curve.end(), static_cast<float *>(dev->curve.contents));
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}
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f.static_mask_words = static_cast<uint32_t>(static_mask.size());
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f.n = static_cast<uint32_t>(npredicted);
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@@ -314,6 +320,7 @@ std::vector<Reflection> BraggIntegrationEngineMetal::Run(const ImagePreprocessor
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[enc setBuffer:(accumulate_radial ? dev->rad_sum : dev->clips) offset:0 atIndex:8]; // not written without the curve
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[enc setBuffer:(accumulate_radial ? dev->rad_cnt : dev->clips) offset:0 atIndex:9];
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[enc setBuffer:dev->panels offset:0 atIndex:10];
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[enc setBuffer:(f.n_curve > 0 ? dev->curve : dev->thr) offset:0 atIndex:11]; // not read without a curve
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[enc dispatchThreads:grid threadsPerThreadgroup:group];
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[enc endEncoding];
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Wait(cb);
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@@ -46,3 +46,8 @@ struct BraggPassAFrame {
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uint32_t static_mask_words; // length of the run's packed pixel mask
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uint32_t n; // reflections
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};
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// Compiled on both sides, so a layout the host and the Metal compiler disagree on fails to compile.
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static_assert(sizeof(BraggBoxSums) == 96, "BraggBoxSums layout shared with the Metal kernels");
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static_assert(sizeof(BraggClipSums) == 16, "BraggClipSums layout shared with the Metal kernels");
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static_assert(sizeof(BraggPassAFrame) == 52, "BraggPassAFrame layout shared with the Metal kernels");
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@@ -46,6 +46,11 @@ struct BraggPassBFrame {
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uint32_t n; // reflections
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};
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// Compiled on both sides, so a layout the host and the Metal compiler disagree on fails to compile.
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static_assert(sizeof(BraggFitSetup) == 76, "BraggFitSetup layout shared with the Metal kernels");
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static_assert(sizeof(BraggFitOut) == 40, "BraggFitOut layout shared with the Metal kernels");
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static_assert(sizeof(BraggPassBFrame) == 28, "BraggPassBFrame layout shared with the Metal kernels");
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// The Gaussian profile's (unnormalised) value at grid offset (dx, dy).
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inline float BraggGaussian(int dx, int dy, float fx, float fy, float ux, float uy, float inv_2s2r,
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float inv_2s2t) {
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@@ -185,6 +185,10 @@ struct BraggPanel {
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float fx, fy, sx, sy; // the plane step of one image pixel along x, and of one along y
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int32_t x0, y0, x1, y1; // the panel's pixels in the image, inclusive
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};
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// The Metal engine hands both to its kernels as they lie in host memory, and this header is compiled on
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// both sides: a layout the two compilers disagree on fails here, on whichever side it is.
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static_assert(sizeof(BraggStencilParams) == 168, "BraggStencilParams layout shared with the Metal kernels");
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static_assert(sizeof(BraggPanel) == 40, "BraggPanel layout shared with the Metal kernels");
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BRAGG_STENCIL_HD bool BraggPanelHolds(const BRAGG_STENCIL_THREAD BraggPanel &pn, int x, int y) {
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return x >= pn.x0 && x <= pn.x1 && y >= pn.y0 && y <= pn.y1;
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@@ -3,8 +3,6 @@
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#include <catch2/catch_all.hpp>
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#ifdef __APPLE__
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#include <bit>
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#include <cmath>
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#include <cstdint>
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@@ -17,12 +15,16 @@
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#include "../common/PixelMask.h"
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#include "../common/Reflection.h"
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#include "../image_analysis/bragg_integration/BraggIntegrationEngineCPU.h"
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#ifdef __APPLE__
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#include "../image_analysis/bragg_integration/BraggIntegrationEngineMetal.h"
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#endif
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// The Metal engine's whole claim is that it IS the CPU engine, bit for bit (BraggIntegrationEngineMetal.h).
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// So nothing here has a tolerance: every float of every reflection is compared as a bit pattern, and
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// every count as an integer. A Mac without a Metal device fails rather than skips - the macOS CI job is
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// the only place this can be checked, and a skip there would check nothing.
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// the only place this can be checked, and a skip there would check nothing. The frames and the cases
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// are built everywhere, and one test case checks on the CPU engine alone that they reach what they are
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// there for.
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namespace {
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@@ -106,20 +108,34 @@ struct Case {
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float stencil_k = 0.0f;
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bool footprint = false;
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float clip_nsigma = 4.0f;
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bool still = false; // a still keeps its overloads as lower bounds (saturated pixels at the limit)
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float gain = 1.0f; // ADU per photon
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bool curve = false; // a radial curve handed over (RadialBackgroundFromRings), which the clip follows
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};
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// The radial curve a case hands over: rising steeply enough with the radius that the clip it makes the
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// ring follow (RadialClipOffset) moves by tens of counts across a ring.
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void HandOverCurve(BraggIntegrationEngine &engine) {
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std::vector<float> rings(400);
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for (size_t i = 0; i < rings.size(); ++i)
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rings[i] = 1.0f + 0.01f * static_cast<float>(i * i);
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engine.RadialBackgroundFromRings(rings, static_cast<int32_t>(rings.size()), 0.05f, 0.01f);
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}
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DiffractionExperiment MakeExperiment(const DetectorSetup &det, const Case &c) {
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DiffractionExperiment x(det);
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x.DetectorDistance_mm(100.0f).IncidentEnergy_keV(WVL_1A_IN_KEV)
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.BeamX_pxl(0.4f * static_cast<float>(x.GetXPixelsNum()))
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.BeamY_pxl(0.55f * static_cast<float>(x.GetYPixelsNum()));
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// Rotation: stills keep overloads as lower bounds on CPU/CUDA, but not yet on Metal (platform difference, to be fixed).
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x.Goniometer(GoniometerAxis("omega", 0.0f, 0.1f, Coord(-1, 0, 0), {}));
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x.ImportIndexingSettings(IndexingSettings().RotationIndexing(true));
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// A rotation drops an overloaded observation, a still keeps it as a lower bound (Finalize).
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if (!c.still) {
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x.Goniometer(GoniometerAxis("omega", 0.0f, 0.1f, Coord(-1, 0, 0), {}));
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x.ImportIndexingSettings(IndexingSettings().RotationIndexing(true));
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}
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x.BandwidthFWHM(c.bandwidth);
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BraggIntegrationSettings s;
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s.Integrator(c.mode).Overlap(c.overlap).BackgroundRadialCorrection(c.radial).StencilKSigma(c.stencil_k)
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.BackgroundClipNSigma(c.clip_nsigma);
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.BackgroundClipNSigma(c.clip_nsigma).PixelGain(c.gain);
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if (c.footprint) {
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// Wider than the r1 disk can hold from the middle out, so both stencils occur on one frame.
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SpotFootprint fp;
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@@ -134,6 +150,38 @@ DiffractionExperiment MakeExperiment(const DetectorSetup &det, const Case &c) {
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return x;
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}
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} // namespace
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// Runs everywhere, on the CPU engine alone: the cases the Metal comparison below adds for the stills, the
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// gain and the handed-over curve do reach what they are there for, so that comparison cannot pass by
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// comparing nothing.
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TEST_CASE("BraggIntegrationEngineMetal_CasesReachTheirModes", "[portable][Integration]") {
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Case c;
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c.still = true;
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c.gain = 4.0f;
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c.radial = true;
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c.curve = true;
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const DiffractionExperiment x = MakeExperiment(DetJF(2), c);
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const PixelMask mask(x);
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BraggIntegrationEngineCPU cpu(x, mask);
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HandOverCurve(cpu);
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cpu.BackgroundRadial(true);
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// The clip follows the curve: it moves by whole counts across a ring.
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CHECK(cpu.RadialClipOffset(500.0f, 10.0f) > 10);
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CHECK(cpu.RadialClipOffset(500.0f, -10.0f) < -10);
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ImagePreprocessorBuffer image(x.GetPixelsNum());
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const Frame f = RandomFrame(x, 7, {});
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std::copy(f.image.begin(), f.image.end(), image.data());
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const auto out = cpu.Run(image, f.predicted, f.predicted.size(), 0);
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CHECK(out.size() > 1000);
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// Saturated pixels counted at the limit: overloads kept as lower bounds.
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CHECK(cpu.Counts().overloads_kept > 0);
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}
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#ifdef __APPLE__
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namespace {
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uint32_t Bits(float f) { return std::bit_cast<uint32_t>(f); }
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void RequireSame(const std::vector<Reflection> &cpu, const std::vector<Reflection> &metal) {
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@@ -156,6 +204,7 @@ void RequireSame(const std::vector<Reflection> &cpu, const std::vector<Reflectio
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REQUIRE(Bits(a.prescaling_corr) == Bits(b.prescaling_corr));
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REQUIRE(a.observed == b.observed);
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REQUIRE(a.overloaded == b.overloaded);
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REQUIRE(a.clipped == b.clipped);
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}
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}
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@@ -166,6 +215,7 @@ void RequireSame(const BraggIntegrationCounts &a, const BraggIntegrationCounts &
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CHECK(a.profile_fallback == b.profile_fallback);
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CHECK(a.overlapped == b.overlapped);
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CHECK(a.overlapped_major == b.overlapped_major);
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CHECK(a.overloads_kept == b.overloads_kept);
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}
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// Three frames through one pair of engines - so whatever the Metal engine keeps between frames (its
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@@ -188,6 +238,10 @@ size_t CompareFrames(const DetectorSetup &det, const Case &c) {
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BraggIntegrationEngineCPU cpu(x, mask);
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BraggIntegrationEngineMetal metal(x, mask);
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if (c.curve) {
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HandOverCurve(cpu);
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HandOverCurve(metal);
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}
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ImagePreprocessorBuffer image(x.GetPixelsNum());
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size_t n_out = 0;
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@@ -204,6 +258,9 @@ size_t CompareFrames(const DetectorSetup &det, const Case &c) {
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n_out += out_cpu.size();
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}
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RequireSame(cpu.Counts(), metal.Counts());
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// Overloads kept as lower bounds count saturated pixels: the case is not vacuous there either.
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if (c.still)
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CHECK(cpu.Counts().overloads_kept > 0);
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// Not the CPU engine compared with itself: every frame went through the kernels.
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REQUIRE(metal.FramesOnGPU() == 3);
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return n_out;
|
||||
@@ -244,6 +301,39 @@ TEST_CASE("BraggIntegrationEngineMetal_BitIdenticalToCPU", "[portable][Integrati
|
||||
Case no_clip;
|
||||
no_clip.clip_nsigma = 0.0f;
|
||||
cases.emplace_back("no clip", no_clip);
|
||||
// A radial curve handed over, which the ring's clip follows (RadialClipOffset), under every overlap
|
||||
// mode and every integrator.
|
||||
for (IntegratorMode mode : {IntegratorMode::BoxSum, IntegratorMode::ProfileGaussian, IntegratorMode::ProfileEmpirical})
|
||||
for (OverlapMode overlap : {OverlapMode::Off, OverlapMode::Exclude}) {
|
||||
Case curve;
|
||||
curve.mode = mode;
|
||||
curve.overlap = overlap;
|
||||
curve.radial = true;
|
||||
curve.curve = true;
|
||||
cases.emplace_back("curve mode " + std::to_string(static_cast<int>(mode)) + " overlap "
|
||||
+ std::to_string(static_cast<int>(overlap)), curve);
|
||||
}
|
||||
// Stills: overloads kept as lower bounds, every saturated pixel counted. At a gain of one, and in
|
||||
// detector units at two gains (the clip, the floors and the output's units all move with it), with
|
||||
// and without the handed-over curve.
|
||||
for (IntegratorMode mode : {IntegratorMode::BoxSum, IntegratorMode::ProfileGaussian, IntegratorMode::ProfileEmpirical})
|
||||
for (float gain : {1.0f, 4.0f, 1.7f}) {
|
||||
Case still;
|
||||
still.mode = mode;
|
||||
still.still = true;
|
||||
still.gain = gain;
|
||||
still.radial = gain != 1.0f;
|
||||
still.curve = gain == 4.0f;
|
||||
cases.emplace_back("still mode " + std::to_string(static_cast<int>(mode)) + " gain "
|
||||
+ std::to_string(gain) + (still.radial ? " radial" : "")
|
||||
+ (still.curve ? " curve" : ""), still);
|
||||
}
|
||||
// Footprint stencils on a still with a curve: the clip follows it on a per-reflection stencil.
|
||||
Case footprint_still = footprint;
|
||||
footprint_still.still = true;
|
||||
footprint_still.curve = true;
|
||||
footprint_still.gain = 4.0f;
|
||||
cases.emplace_back("footprint still gain 4 curve", footprint_still);
|
||||
|
||||
for (const auto &[name, c] : cases) {
|
||||
DYNAMIC_SECTION(name) {
|
||||
@@ -253,30 +343,6 @@ TEST_CASE("BraggIntegrationEngineMetal_BitIdenticalToCPU", "[portable][Integrati
|
||||
}
|
||||
}
|
||||
|
||||
// A radial curve handed over from the whole frame (RadialBackgroundFromRings) makes the ring's clip follow
|
||||
// it, which the clip kernel does not: such a frame is integrated by the CPU engine, so the result is the
|
||||
// CPU's exactly and no frame goes to the GPU.
|
||||
TEST_CASE("BraggIntegrationEngineMetal_HandedOverRadialCurveStaysOnCPU", "[portable][Integration][Metal]") {
|
||||
Case c;
|
||||
c.radial = true;
|
||||
const DiffractionExperiment x = MakeExperiment(DetJF(2), c);
|
||||
const PixelMask mask(x);
|
||||
BraggIntegrationEngineCPU cpu(x, mask);
|
||||
BraggIntegrationEngineMetal metal(x, mask);
|
||||
std::vector<float> rings(400);
|
||||
for (size_t i = 0; i < rings.size(); ++i)
|
||||
rings[i] = 1.0f + 0.002f * static_cast<float>(i * i);
|
||||
cpu.RadialBackgroundFromRings(rings, static_cast<int32_t>(rings.size()), 0.05f, 0.01f);
|
||||
metal.RadialBackgroundFromRings(rings, static_cast<int32_t>(rings.size()), 0.05f, 0.01f);
|
||||
ImagePreprocessorBuffer image(x.GetPixelsNum());
|
||||
const Frame f = RandomFrame(x, 7, {});
|
||||
std::copy(f.image.begin(), f.image.end(), image.data());
|
||||
const auto out_cpu = cpu.Run(image, f.predicted, f.predicted.size(), 0);
|
||||
RequireSame(out_cpu, metal.Run(image, f.predicted, f.predicted.size(), 0));
|
||||
CHECK(out_cpu.size() > 1000);
|
||||
CHECK(metal.FramesOnGPU() == 0);
|
||||
}
|
||||
|
||||
// The trimmed-mean background sorts each ring, which only the CPU engine does: such a run keeps the CPU
|
||||
// engine (MXAnalysisWithoutFPGA asks Available).
|
||||
TEST_CASE("BraggIntegrationEngineMetal_TrimmedMeanStaysOnCPU", "[portable][Integration][Metal]") {
|
||||
|
||||
Reference in new issue
Block a user