Adaptive spot finder: pin the threshold to the image, and the GPU to itself

The existing cases plant blobs at 200 on a background of 8..12, so any threshold
between 12 and 200 passes them - replacing RingThreshold with a constant leaves
them all green. Two cases that do not:

- the CPU threshold has to track the background: a frame and the same frame
  scaled ten times must give the same spots, with a pixel a few sigma above the
  background staying unfound in both. A constant threshold, or one that drops
  the sigma term, fails one scale or the other.
- the GPU engine has to agree with itself across runs, which is what the ring
  sums being order-independent buys.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-30 11:09:17 +02:00
co-authored by Claude Opus 5
parent 04450eb618
commit aed1a7a6d6
2 changed files with 91 additions and 2 deletions
+55
View File
@@ -73,3 +73,58 @@ TEST_CASE("AdaptiveSpotFinderCPU_RawGeometry", "[AdaptiveSpotFinder]") {
CHECK(std::lround(spots[0].RawCoord().x) == static_cast<long>(spot_col));
CHECK(std::lround(spots[0].RawCoord().y) == static_cast<long>(spot_row));
}
// The property the whole engine exists for: the threshold comes from the image's OWN noise, so the
// same settings behave the same way on a frame whose background is ten times higher. A frame is built
// with background spread S around a mean, one pixel planted a few S above it (must stay unfound) and
// one planted far above (must be found); then the identical frame scaled by ten must give the identical
// answer. Any threshold that does not track the background - a constant, or one that drops the sigma
// term - finds the weak pixel in the scaled frame, or loses the strong one.
TEST_CASE("AdaptiveSpotFinderCPU_ThresholdTracksBackground", "[AdaptiveSpotFinder]") {
DiffractionExperiment x(DetJF4M());
x.DetectorDistance_mm(80).BeamX_pxl(1030).BeamY_pxl(1080);
x.QSpacingForAzimInt_recipA(0.05).QRangeForAzimInt_recipA(0.05, 5.0);
x.GeometryTransformation(false);
PixelMask pixel_mask(x);
AzimuthalIntegrationMapping mapping(x, pixel_mask);
const auto &pixel_to_bin = mapping.GetPixelToBin();
const size_t w = x.GetXPixelsNum();
const size_t h = x.GetYPixelsNum();
// Two well-separated pixels that carry a ring, so both are seen by the finder.
std::vector<size_t> planted;
for (size_t row = 300; row < h - 300 && planted.size() < 2; row += 137)
for (size_t col = 300; col < w - 300; col += 149)
if (pixel_to_bin[row * w + col] != UINT16_MAX) {
planted.push_back(row * w + col);
break;
}
REQUIRE(planted.size() == 2);
// Background takes 5 evenly spaced levels one S apart, i.e. mean + 2S and sigma = sqrt(2) S. With
// ~100 expected noise pixels per frame the cut lands near mean + 4.1 sigma = mean + 5.8 S.
const auto run_at_scale = [&](int32_t scale) {
ImagePreprocessorBuffer buffer(x.GetPixelsNum());
for (size_t i = 0; i < w * h; i++)
buffer[i] = scale * (10 + static_cast<int32_t>(i % 5));
buffer[planted[0]] = scale * (10 + 5); // mean + 3 S: below the cut
buffer[planted[1]] = scale * (10 + 30); // mean + 28 S: well above it
std::vector<bool> res_mask(x.GetPixelsNum(), false);
AdaptiveSpotFinderCPU finder(mapping);
return finder.Run(buffer, AdaptiveSettings(), res_mask);
};
const auto plain = run_at_scale(1);
const auto scaled = run_at_scale(10);
REQUIRE(plain.size() == 1);
CHECK(std::lround(plain[0].RawCoord().x) == static_cast<long>(planted[1] % w));
CHECK(std::lround(plain[0].RawCoord().y) == static_cast<long>(planted[1] / w));
// Ten times the background, ten times the noise, ten times the signal - same answer.
REQUIRE(scaled.size() == plain.size());
CHECK(std::lround(scaled[0].RawCoord().x) == std::lround(plain[0].RawCoord().x));
CHECK(std::lround(scaled[0].RawCoord().y) == std::lround(plain[0].RawCoord().y));
}