v1.0.0-rc.41

This commit is contained in:
2025-06-10 18:14:04 +02:00
parent 72cdbd04a5
commit 41a3e671f4
244 changed files with 3064 additions and 705 deletions
+84 -19
View File
@@ -7,10 +7,14 @@
#include "RawToConvertedGeometry.h"
Coord DiffractionGeometry::LabCoord(float x, float y) const {
// Assumes planar detector, 90 deg towards beam
return {(x - beam_x_pxl) * pixel_size_mm ,
(y - beam_y_pxl) * pixel_size_mm ,
det_distance_mm};
Coord detectorCoord = {(x - beam_x_pxl) * pixel_size_mm ,
(y - beam_y_pxl) * pixel_size_mm ,
det_distance_mm};
return poni_rot * detectorCoord;
}
std::pair<float, float> DiffractionGeometry::GetDirectBeam_pxl() const {
return RecipToDector({0,0,0});
}
Coord DiffractionGeometry::GetScatteringVector() const {
@@ -22,36 +26,37 @@ Coord DiffractionGeometry::DetectorToRecip(float x, float y) const {
}
std::pair<float, float> DiffractionGeometry::RecipToDector(const Coord &recip) const {
auto S = recip + GetScatteringVector();
auto S_unrotated = recip + GetScatteringVector();
auto S = poni_rot.transpose() * S_unrotated;
float coeff = det_distance_mm / (S.z * pixel_size_mm);
float x = beam_x_pxl + S.x * coeff;
float y = beam_y_pxl + S.y * coeff;
return {x, y};
}
float DiffractionGeometry::CosTwoTheta(float x, float y) const {
float DiffractionGeometry::TwoTheta(float x, float y) const {
auto lab = LabCoord(x, y);
return det_distance_mm / lab.Length();
float r = sqrtf(lab.x * lab.x + lab.y * lab.y);
return atan2f(r, lab.z);
}
float DiffractionGeometry::Phi(float x, float y) const {
auto lab = LabCoord(x, y);
return atan2f(lab.y, lab.x);
auto v = atan2f(-lab.y, lab.x);
if (v < 0)
v += 2.0f * M_PI;
return v;
}
float DiffractionGeometry::PxlToRes(float x, float y) const {
float cos_2theta = CosTwoTheta( x, y);
if (cos_2theta == 1.0f)
return std::numeric_limits<float>::infinity();
// cos(2theta) = cos(theta)^2 - sin(theta)^2
// cos(2theta) = 1 - 2*sin(theta)^2
// Technically two solutions for two theta, but it makes sense only to take positive one in this case
float sin_theta = sqrtf((1 - cos_2theta)/2);
return wavelength_A / (2 * sin_theta);
float two_theta = TwoTheta(x, y);
return wavelength_A / (2.0f * sinf(two_theta/2.0f));
}
float DiffractionGeometry::PxlToRes(float dist_pxl) const {
// This is agnostic to detector rotation!!!
if (dist_pxl == 0)
return INFINITY;
float tan_2theta = dist_pxl * pixel_size_mm / det_distance_mm;
@@ -83,13 +88,13 @@ float DiffractionGeometry::CalcAzIntSolidAngleCorr(float q) const {
}
float DiffractionGeometry::CalcAzIntSolidAngleCorr(float x, float y) const {
float cos_2theta = CosTwoTheta(x, y);
float cos_2theta = cosf(TwoTheta(x, y));
float cos_2theta_3 = cos_2theta * cos_2theta * cos_2theta;
return cos_2theta_3;
}
float DiffractionGeometry::CalcAzIntPolarizationCorr(float x, float y, float coeff) const {
auto cos_2theta = CosTwoTheta(x, y);
auto cos_2theta = cosf(TwoTheta(x, y));
float cos_2theta_2 = cos_2theta * cos_2theta;
float cos_2phi = cosf(2.0f * Phi(x, y));
return 0.5f * (1.0f + cos_2theta_2 - coeff * cos_2phi * (1.0f - cos_2theta_2));
@@ -145,3 +150,63 @@ DiffractionGeometry &DiffractionGeometry::Wavelength_A(float input) {
wavelength_A = input;
return *this;
}
float DiffractionGeometry::AngleFromEwaldSphere(const Coord &p0) const {
// https://journals.iucr.org/d/issues/2014/08/00/dz5332/index.html
Coord S0 = GetScatteringVector();
const float epsilon = 1e-5f;
float S0_sq = S0 * S0;
float p0_sq = p0 * p0;
float S0_p0 = S0 * p0;
float val = S0_sq * p0_sq - S0_p0 * S0_p0;
if (fabsf(val) < epsilon)
return NAN;
float A = std::sqrt((S0_sq - 1.0f/4.0f * p0_sq) * p0_sq / val);
float B = (A * S0_p0 + p0_sq / 2.0f) / S0_sq;
Coord p_star = A * p0 - B * S0;
return angle_deg(p_star, p0);
}
void DiffractionGeometry::UpdatePoniRotMatrix() {
poni_rot = RotMatrix(-poni_rot_1, {0,1,0})
* RotMatrix(poni_rot_2, {1,0,0})
* RotMatrix(poni_rot_3, {0,0,1});
}
DiffractionGeometry &DiffractionGeometry::PoniRot1_rad(float input) {
poni_rot_1 = input;
UpdatePoniRotMatrix();
return *this;
}
DiffractionGeometry &DiffractionGeometry::PoniRot2_rad(float input) {
poni_rot_2 = input;
UpdatePoniRotMatrix();
return *this;
}
DiffractionGeometry &DiffractionGeometry::PoniRot3_rad(float input) {
poni_rot_3 = input;
UpdatePoniRotMatrix();
return *this;
}
float DiffractionGeometry::GetPoniRot1_rad() const {
return poni_rot_1;
}
float DiffractionGeometry::GetPoniRot2_rad() const {
return poni_rot_2;
}
float DiffractionGeometry::GetPoniRot3_rad() const {
return poni_rot_3;
}