GPUImageAnalysis: Add option to include corrections in radial integration + keep rad.int. sum and count as floats
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@@ -50,11 +50,11 @@ void GPUImageAnalysis::RunRadialIntegration() {}
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void GPUImageAnalysis::GetRadialIntegrationProfile(std::vector<float> &result) {}
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std::vector<int32_t> GPUImageAnalysis::GetRadialIntegrationSum() const {
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std::vector<float> GPUImageAnalysis::GetRadialIntegrationSum() const {
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return {};
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}
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std::vector<int32_t> GPUImageAnalysis::GetRadialIntegrationCount() const {
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std::vector<float> GPUImageAnalysis::GetRadialIntegrationCount() const {
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return {};
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}
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