Tutorials: added the option to build tutorials for the GUI. actual tutorials are a WIP.

This commit is contained in:
2026-02-26 17:19:08 +01:00
parent dee0405e2e
commit 8f59781107
3 changed files with 484 additions and 1 deletions
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from __future__ import annotations
from dataclasses import dataclass
from typing import List, Dict, Callable, Optional
from PySide6.QtCore import (
Qt,
QRect,
QPoint,
QPropertyAnimation,
QObject,
Signal,
QEasingCurve,
Property,
QTimer,
)
from PySide6.QtGui import (
QColor, QPainter, QPen
)
from PySide6.QtWidgets import (
QWidget, QLabel, QPushButton
)
@dataclass
class TutorialStep:
widget: QWidget
text: str
wait_for_click: bool = False # If true, wait for user clicking the highlight area
# New: auto-advance when condition becomes True
wait_for_condition: Optional[Callable[[], bool]] = None
condition_poll_ms: int = 200
condition_timeout_ms: Optional[int] = None # None = no timeout
on_step_start: Optional[Callable] = None
on_step_end: Optional[Callable] = None
class TutorialOverlay(QWidget):
"""Visual layer: draws highlight, handles animations, shows callouts."""
animation_finished = Signal() # Visual-only
proceed_requested = Signal() # Next / Finish / click highlight
cancelled = Signal() # End tutorial
def __init__(self, parent=None):
super().__init__(parent)
self.setAttribute(Qt.WA_TransparentForMouseEvents, False)
# IMPORTANT: keep this as a CHILD widget of the main window.
# Using Qt.Tool turns it into a top-level tool window and breaks geometry alignment.
self.setWindowFlags(Qt.FramelessWindowHint)
self.setAttribute(Qt.WA_TranslucentBackground, True)
self.setFocusPolicy(Qt.StrongFocus)
self.current_rect = QRect()
self.target_rect = QRect()
self.opacity = 1.0
self._waiting_for_click = False
self._highlight_padding_px = 6 # makes highlight cover frames/margins better
self._dummy = 0.0 # Qt-animatable backing field
self.anim = QPropertyAnimation(self, b"dummy")
self.anim.valueChanged.connect(self.update)
self.anim.finished.connect(self.animation_finished.emit)
# Callout bubble
self.callout = QLabel(self)
self.callout.setStyleSheet("""
background: white;
color: black;
padding: 10px;
border: 2px solid #555;
border-radius: 8px;
font-size: 13px;
""")
self.callout.setWordWrap(True)
self.callout.hide()
button_style = """
QPushButton {
font-size: 14px;
font-weight: 600;
padding: 10px 16px;
}
"""
# Next/Finish button
self.next_button = QPushButton("Next", self)
self.next_button.setStyleSheet(button_style)
self.next_button.setMinimumHeight(44)
self.next_button.clicked.connect(self.proceed_requested.emit)
self.next_button.hide()
# Always-available "End tutorial" button (top-right)
self.end_button = QPushButton("End tutorial", self)
self.end_button.setStyleSheet(button_style)
self.end_button.setMinimumHeight(44)
self.end_button.clicked.connect(self.cancelled.emit)
self.end_button.hide()
self.hide()
def get_dummy(self) -> float:
return float(self._dummy)
def set_dummy(self, value: float) -> None:
self._dummy = float(value)
t = self._dummy
self.current_rect = self._interpolate_rect(self.current_rect, self.target_rect, t)
self.opacity = t
self.update()
dummy = Property(float, get_dummy, set_dummy)
def showEvent(self, event):
super().showEvent(event)
if self.parentWidget() is not None:
self.setGeometry(self.parentWidget().rect())
self._position_end_button()
def resizeEvent(self, event):
super().resizeEvent(event)
if self.parentWidget() is not None:
self.setGeometry(self.parentWidget().rect())
self._position_end_button()
def _position_end_button(self) -> None:
self.end_button.adjustSize()
margin = 10
x = max(margin, self.width() - self.end_button.width() - margin)
y = margin
self.end_button.move(x, y)
self.end_button.setVisible(True)
def keyPressEvent(self, event):
if event.key() == Qt.Key_Escape:
self.cancelled.emit()
event.accept()
return
super().keyPressEvent(event)
def mousePressEvent(self, event):
if self._waiting_for_click and self.current_rect.isValid():
if self.current_rect.contains(event.pos()):
self.proceed_requested.emit()
event.accept()
return
super().mousePressEvent(event)
def animate_to(self, rect: QRect, duration=400):
"""Fade old highlight out, fade new one in."""
# Clamp target rect inside overlay so it stays visible
self.target_rect = rect.intersected(self.rect())
self.anim.stop()
self.anim.setStartValue(0.0)
self.anim.setEndValue(1.0)
self.anim.setDuration(duration)
self.anim.setEasingCurve(QEasingCurve.InOutQuad)
self.anim.start()
def paintEvent(self, event):
painter = QPainter(self)
painter.fillRect(self.rect(), QColor(0, 0, 0, int(150 * self.opacity)))
if self.current_rect.isValid():
pen = QPen(Qt.yellow, 4)
painter.setPen(pen)
painter.setBrush(Qt.NoBrush)
painter.drawRoundedRect(self.current_rect, 8, 8)
def _interpolate_rect(self, r1: QRect, r2: QRect, t: float) -> QRect:
x = r1.x() + (r2.x() - r1.x()) * t
y = r1.y() + (r2.y() - r1.y()) * t
w = r1.width() + (r2.width() - r1.width()) * t
h = r1.height() + (r2.height() - r1.height()) * t
return QRect(int(x), int(y), int(w), int(h))
def show_step(self, step: TutorialStep):
widget = step.widget
# Map the widget's *rect* (not just size) to global -> overlay coords
top_left_global = widget.mapToGlobal(widget.rect().topLeft())
bottom_right_global = widget.mapToGlobal(widget.rect().bottomRight())
top_left = self.mapFromGlobal(top_left_global)
bottom_right = self.mapFromGlobal(bottom_right_global)
rect = QRect(top_left, bottom_right).normalized()
# Pad highlight so it better covers frames/margins
pad = int(self._highlight_padding_px)
rect.adjust(-pad, -pad, pad, pad)
rect = rect.intersected(self.rect())
self.current_rect = rect
self.target_rect = rect
self.callout.setText(step.text)
self.callout.adjustSize()
margin = 10
bubble_x = rect.x()
bubble_y_above = rect.y() - self.callout.height() - 12
bubble_y_below = rect.y() + rect.height() + 12
bubble_y = bubble_y_above if bubble_y_above >= margin else bubble_y_below
bubble_x = min(max(margin, bubble_x), max(margin, self.width() - self.callout.width() - margin))
bubble_y = min(max(margin, bubble_y), max(margin, self.height() - self.callout.height() - margin))
self.callout.move(bubble_x, bubble_y)
self.callout.show()
self._reposition_next_button()
self.update()
def _reposition_next_button(self) -> None:
if not self.next_button.isVisible():
return
self.next_button.adjustSize()
margin = 10
x = self.callout.x() + self.callout.width() - self.next_button.width()
y = self.callout.y() + self.callout.height() + 10
x = min(max(margin, x), max(margin, self.width() - self.next_button.width() - margin))
y = min(max(margin, y), max(margin, self.height() - self.next_button.height() - margin))
self.next_button.move(x, y)
def set_waiting_for_click(self, waiting: bool):
self._waiting_for_click = waiting
def set_next_enabled(self, enabled: bool, label: str = "Next"):
self.next_button.setText(label)
self.next_button.setVisible(enabled)
self.next_button.setEnabled(enabled)
self._reposition_next_button()
def set_next_visible_but_disabled(self, label: str) -> None:
"""Show Next/Finish button but disabled (useful while waiting for a condition)."""
self.next_button.setText(label)
self.next_button.setVisible(True)
self.next_button.setEnabled(False)
self._reposition_next_button()
class TutorialManager(QObject):
"""Handles multiple tutorials, step sequencing, waiting for clicks/conditions."""
def __init__(self, parent_window):
super().__init__()
self.window = parent_window
self.overlay = TutorialOverlay(parent_window)
self.tutorials: Dict[str, List[TutorialStep]] = {}
self.current_tutorial: Optional[List[TutorialStep]] = None
self.index = -1
self._timeout_timer = QTimer(self)
self._timeout_timer.setSingleShot(True)
self._timeout_timer.timeout.connect(self.stop)
self._condition_poll_timer = QTimer(self)
self._condition_poll_timer.setSingleShot(False)
self._condition_poll_timer.timeout.connect(self._check_condition_and_advance)
self._condition_timeout_timer = QTimer(self)
self._condition_timeout_timer.setSingleShot(True)
self._condition_timeout_timer.timeout.connect(self._condition_timed_out)
self.overlay.proceed_requested.connect(self._next_step_logic)
self.overlay.cancelled.connect(self.stop)
def add_tutorial(self, name: str, steps: List[TutorialStep]):
self.tutorials[name] = steps
def start(self, name: str, timeout_ms: int | None = None):
if name not in self.tutorials:
print("Tutorial not found:", name)
return
self.current_tutorial = self.tutorials[name]
self.index = -1
self.overlay.setGeometry(self.window.rect())
self.overlay.show()
self.overlay.raise_()
self.overlay.activateWindow()
self.overlay.setFocus()
self._timeout_timer.stop()
if timeout_ms is not None and timeout_ms > 0:
self._timeout_timer.start(int(timeout_ms))
self._stop_condition_wait()
self._next_step_logic()
def stop(self):
self._timeout_timer.stop()
self._stop_condition_wait()
self.overlay.hide()
self.current_tutorial = None
self.index = -1
def _stop_condition_wait(self) -> None:
self._condition_poll_timer.stop()
self._condition_timeout_timer.stop()
def _check_condition_and_advance(self) -> None:
"""Poll the current step condition; advance when satisfied."""
if not self.current_tutorial:
self._stop_condition_wait()
return
if not (0 <= self.index < len(self.current_tutorial)):
self._stop_condition_wait()
return
step = self.current_tutorial[self.index]
cond = step.wait_for_condition
if cond is None:
self._stop_condition_wait()
return
try:
ok = bool(cond())
except Exception as exc:
# Don't crash the GUI; just stop waiting and let user end tutorial.
print(f"Tutorial condition raised exception: {exc}")
self._stop_condition_wait()
self.overlay.set_next_enabled(True, label="Next")
return
if ok:
self._stop_condition_wait()
self._next_step_logic()
def _condition_timed_out(self) -> None:
"""If a condition times out, re-enable Next so user can proceed manually."""
self._condition_poll_timer.stop()
self.overlay.set_next_enabled(True, label="Next")
def _next_step_logic(self):
if not self.current_tutorial:
return
# End previous step hook
if 0 <= self.index < len(self.current_tutorial):
prev = self.current_tutorial[self.index]
if prev.on_step_end:
prev.on_step_end()
# Next step
self.index += 1
if self.index >= len(self.current_tutorial):
self.stop()
return
step = self.current_tutorial[self.index]
if step.on_step_start:
step.on_step_start()
widget = step.widget
global_pos = widget.mapToGlobal(QPoint(0, 0))
pos = self.overlay.mapFromGlobal(global_pos)
rect = QRect(pos, widget.size()).intersected(self.overlay.rect())
self.overlay.animate_to(rect)
self.overlay.show_step(step)
is_last = (self.index == len(self.current_tutorial) - 1)
# Interaction gating priority:
# 1) wait_for_condition (auto-advance)
# 2) wait_for_click (click highlight)
# 3) manual Next/Finish
self._stop_condition_wait()
if step.wait_for_condition is not None:
# show disabled button to communicate "waiting..."
self.overlay.set_waiting_for_click(False)
self.overlay.set_next_visible_but_disabled("Waiting…")
poll_ms = max(50, int(step.condition_poll_ms))
self._condition_poll_timer.start(poll_ms)
if step.condition_timeout_ms is not None and step.condition_timeout_ms > 0:
self._condition_timeout_timer.start(int(step.condition_timeout_ms))
return
self.overlay.set_waiting_for_click(bool(step.wait_for_click))
if step.wait_for_click:
self.overlay.set_next_enabled(False)
else:
self.overlay.set_next_enabled(True, label=("Finish" if is_last else "Next"))