Files
sics/devser.c
Ferdi Franceschini d9da95a5df sct_protek608.c
Implements a protocol handler for the protek  608 multimeters which just allows us to read the display.
It reports all elements of the display including the bar graph, it does not provide remote control of the multimeter.  The protocol handler broadcasts a warning to all clients if the auto-off function is enabled.

sct_rfamp.c
This is a protocol handler for the Mirrortron 35V 7A AC Generator (ANSFR-83B).

sinqhttpprot.c
Copied the PSI script context http protocol handler.

sct_orhvpsprot.c
Ordela high voltage power supply protocol handler now catches unknown commands.

sct_eurotherm_2000.tcl
Eurotherm controller for the kowari load frame by Douglas Clowes.

sct_lakeshore_3xx.tcl
Latest update from Arndt.  The two control loops are now independent, settletime and tolerance now work properly.

common_instrument_dictionary.tcl
Make instrument/status saveable.

sct_orhvps_common.tcl
Provides voltage ramping and implements the dhv1 command for the Ordela HVPS via the sct_orhpsprot.c protocol handler.

hmm_configuration_common_1.tcl
Adds new "histmem clockscale" subcommand to get and set the clock scale from the fat_clock_scale FAT parameter.
You can now upload the FAT FRAME_BUFFER and FRAME_DUTYCYCLE parameters to the histogram memory.
The veto commands are now "histmem veto on" and "histmem veto off".

hmm_object.tcl
The axis order for the histmem object has been restore to t,y,x

sct_positmotor_common.tcl
Code has been simplified.

nxscripts_common_1.tcl
Removed obsolete ::nexus::data function.  TOF axis now correctly report time_of_flight instead of "time".

plc_common_1.tcl
Make PLC info saveable.

scan_common_1.tcl
SICS-385 The scan command should check the final scan variable value against he soft upper and lower limits, not against the hard limits.
Make sure that the scan variable axis is saved.

platypus, kowari, quokka hmm_configuration.tcl
Use the HOR and VER entries in the new histmem_axes hash to select the horizontal and vertical axes for the histmem.

kowari motor_configuration.tcl secondary_slit_configuration.tcl
Flatten slits motor structure to match old layout in data files.

quokka commands.tcl
SICS-380 EApPosYmm -> EApPosY

quokka detector.tcl
Use new script context controller for Ordela HVPS

quokka hmm_configuration.tcl
Set detector height to 5.08*192 the same as the width

quokka motor_configuration.tcl
Code cleanup

quokka positmotor_configuration.tcl
Use new positmotor code.

quokka aperture_configuration.tcl
Added attenuation factor column to AttRotLookupTable

quokka parameters.tcl
SICS-380 Refactor nexus, remove redundant parameters.

site_ansto.c
Added the following protocols, Httpl, Protek608, aand RFAmp.

scriptcontext.c
SICS-386 SctActionHandler: set "send" string to NULL when a chain of scripts completes with state=idle.
It turns out that if none of the scripts in the "read chain" call [sct send] each time the chain is executed, then SICS will hammer the device with calls to AsconWrite(). This can be avoided if SctActionHandler sets the 'send' string to NULL before "goto finish" in the idle state. This will be safer and still let you have chains with multiple [sct send] and read scripts.

asyncprotocol.c
Fix platypus memory leak.

devser.c
SICS-387 Started adding code to pass signals on to script context drivers.

ascon.c
AsconTask(): Make sure we return to the AsconIdle state when sending a command which expect no response, also only reconnect if there is a Timeout when there has been an error.

r2888 | ffr | 2010-04-19 14:04:41 +1000 (Mon, 19 Apr 2010) | 90 lines
2012-11-15 17:00:29 +11:00

377 lines
9.9 KiB
C

#include <math.h>
#include "ascon.h"
#include "devser.h"
typedef struct DevAction {
struct DevAction *next;
void *data;
DevActionHandler *hdl;
DevPrio prio;
DevKillActionData *kill;
} DevAction;
typedef struct SchedHeader {
struct SchedHeader *next;
DevAction *actions; /* list of actions for given interval and prio */
DevAction *followingAction;
double interval;
double timeDue;
DevPrio prio;
} SchedHeader;
struct DevSer {
Ascon *asyncConn; /* connection */
DevAction *current;
int killCurrent;
DevAction *actions; /* the action queue */
SchedHeader *headers;
ErrMsg *errmsg;
int steps;
int stopTask;
};
static char *devPrio[NumberOfPRIO] = {
"null", "slow", "read", "progress", "write", "halt"
};
char *DevPrio2Text(DevPrio prio) {
if (prio <= 0 || prio >= NumberOfPRIO) {
prio = NullPRIO;
}
return devPrio[prio];
}
DevPrio DevText2Prio(char *text) {
DevPrio prio;
for (prio = 0; prio < NumberOfPRIO; prio++) {
if (strcasecmp(text, devPrio[prio]) == 0) return prio;
}
return NullPRIO;
}
static void DevFreeActionList(DevAction *actions) {
DevAction *victim;
while (actions != NULL) {
victim = actions;
actions = victim->next;
if (victim->kill != NULL) victim->kill(victim->data);
free(victim);
}
}
static void DevKillTask(void *ds) {
DevSer *devser = ds;
if (devser->stopTask) {
free(devser);
} else {
devser->stopTask = 1;
}
}
DevAction *DevNextAction(DevSer *devser) {
DevPrio prio;
double now;
SchedHeader *header;
devser->current = NULL;
if (devser->actions) {
prio = devser->actions->prio;
} else {
prio = NullPRIO;
}
now = DoubleTime();
for (header = devser->headers;
header != NULL && header->prio > prio;
header = header->next) {
if (header->followingAction == NULL) {
if (now >= header->timeDue) {
header->followingAction = header->actions;
if (header->interval <= 0) {
header->timeDue = now;
} else {
header->timeDue = (floor(now / header->interval) + 1)
* header->interval;
}
}
}
if (header->followingAction != NULL) {
devser->current = header->followingAction;
devser->killCurrent = 0;
header->followingAction = header->followingAction->next;
return devser->current;
}
}
if (devser->actions) {
devser->current = devser->actions;
devser->killCurrent = 1;
devser->actions = devser->actions->next;
}
return devser->current;
}
int DevQueueTask(void *ds) {
DevSer *devser = ds;
AsconStatus status;
DevAction *action;
char *sendData;
char *replyData;
if (devser->steps == 0) return 1;
if (devser->stopTask) {
return 0;
}
action = devser->current;
if (action == NULL) {
action = DevNextAction(devser);
}
while (action != NULL) {
status = AsconTask(devser->asyncConn);
if (status == AsconFailure) {
devser->errmsg = AsconGetErrList(devser->asyncConn);
} else if (status != AsconReady) {
return 1;
}
if (devser->steps > 0) { /* debugging mode */
devser->steps--;
}
if(status == AsconFailure){
replyData = devser->errmsg->text;
} else {
replyData = AsconRead(devser->asyncConn);
}
sendData = action->hdl(action->data, replyData);
if (sendData != NULL) {
AsconWrite(devser->asyncConn, sendData, 0);
return 1;
}
if (devser->killCurrent) {
if (action->kill != NULL) action->kill(action->data);
devser->killCurrent = 0;
free(action);
devser->current = NULL;
}
action = DevNextAction(devser);
}
return 1;
}
void DevSigFun(void *ds, int iSignal, void *pSigData) {
DevSer *devser = ds;
AsconStatus status;
DevAction *action;
SchedHeader *header;
if (devser->stopTask) {
return;
}
for (header = devser->headers; header != NULL; header = header->next) {
// TODO ffr Set interrupt level on the action handler node's sics_int property
// An action handler should clear the sics_int property after it is called.
}
}
DevSer *DevMake(SConnection *con, int argc, char *argv[]) {
DevSer *devser = NULL;
Ascon *asyncConn = NULL;
asyncConn = AsconMake(con, argc, argv);
if (!asyncConn) {
return NULL;
}
devser = calloc(1, sizeof(*devser));
assert(devser);
devser->asyncConn = asyncConn;
devser->current = NULL;
devser->killCurrent = 0;
devser->actions = NULL;
devser->headers = NULL;
devser->stopTask = 0;
devser->steps = -1; /* no debugging by default */
TaskRegister(pServ->pTasker, DevQueueTask, NULL, DevKillTask, devser, 0);
return devser;
}
void DevDebugMode(DevSer *devser, int steps) {
devser->steps = steps;
}
DevAction *DevNewAction(void *data, DevActionHandler hdl,
DevKillActionData *killFunc, DevPrio prio) {
DevAction *action;
action = calloc(1, sizeof(*action));
assert(action);
action->data = data;
action->hdl = hdl;
action->kill = killFunc;
action->prio = prio;
action->next = NULL;
return action;
}
void DevKill(DevSer *devser) {
SchedHeader *h, *victim;
if (devser->asyncConn) {
AsconKill(devser->asyncConn);
}
DevFreeActionList(devser->actions);
h = devser->headers;
while (h != NULL) {
victim = h;
h = victim->next;
DevFreeActionList(victim->actions);
free(victim);
}
if (devser->stopTask) {
free(devser);
} else {
devser->stopTask = 1;
}
}
void DevQueue(DevSer *devser, void *actionData, DevPrio prio,
DevActionHandler hdl, DevActionMatch *matchFunc,
DevKillActionData *killFunc) {
DevAction *action, **ptr2Last;
DevAction *new;
if (prio <= NullPRIO) prio = NullPRIO + 1;
if (prio >= NumberOfPRIO) prio = NumberOfPRIO - 1;
ptr2Last = &devser->actions;
for (action = devser->actions; action != NULL && action->prio >= prio; action = action->next) {
if (action->hdl == hdl && matchFunc(actionData, action->data)) {
return; /* there is already an identical action */
}
ptr2Last = &action->next;
}
new = DevNewAction(actionData, hdl, killFunc, prio);
new->next = action;
*ptr2Last = new;
}
int DevUnschedule(DevSer *devser, void *actionData,
DevActionHandler hdl, DevActionMatch *matchFunc) {
SchedHeader *header = NULL;
DevAction **ptr2Last = NULL;
DevAction *action = NULL;
int cnt=0;
/* scan through all headers */
for (header = devser->headers; header != NULL; header = header->next) {
ptr2Last = &header->actions;
for (action = header->actions; action != NULL; action = *ptr2Last) {
if (action->hdl == hdl && matchFunc(actionData, action->data)) {
if (action == header->followingAction) {
/* advance followingAction if equal*/
header->followingAction = action->next;
}
if (action == devser->current) {
devser->current = NULL;
devser->killCurrent = 0; /* should already be 0 */
}
cnt++;
/* remove from list */
*ptr2Last = action->next;
if (action->kill != NULL) action->kill(action->data);
free(action);
} else {
ptr2Last = &action->next;
}
}
}
return cnt;
}
int DevSchedule(DevSer *devser, void *actionData,
DevPrio prio, double interval,
DevActionHandler hdl, DevActionMatch *matchFunc,
DevKillActionData *killFunc) {
SchedHeader *header = NULL;
SchedHeader **ptr2LastHeader = NULL;
SchedHeader *newHeader;
DevAction *action = NULL;
DevAction **ptr2Last = NULL;
DevAction *newAction;
int ret;
if (prio <= NullPRIO) prio = NullPRIO + 1;
if (prio >= NumberOfPRIO) prio = NumberOfPRIO - 1;
ret = DevUnschedule(devser, actionData, hdl, matchFunc);
newAction = DevNewAction(actionData, hdl, killFunc, prio);
/* find matching header */
ptr2LastHeader = &devser->headers;
for (header = devser->headers; header != NULL; header = *ptr2LastHeader) {
if (header->prio == newAction->prio && header->interval == interval) {
/* append new action at the tail */
ptr2Last = &header->actions;
for (action = header->actions; action != NULL; action=action->next) {
ptr2Last = &action->next;
}
*ptr2Last = newAction;
assert(newAction->next == NULL);
return ret;
} else if (header->prio < newAction->prio ||
(header->prio == newAction->prio
&& header->interval > interval)) {
break;
}
if (header->actions == NULL) {
/* remove empty header */
*ptr2LastHeader = header->next;
free(header);
} else {
ptr2LastHeader = &header->next;
}
}
/* insert new header */
newHeader = calloc(1, sizeof(*newHeader));
assert(newHeader);
newHeader->actions = newAction;
newHeader->followingAction = NULL;
newHeader->prio = newAction->prio;
newHeader->interval = interval;
newHeader->next = header;
newHeader->timeDue = DoubleTime() + interval;
*ptr2LastHeader = newHeader;
return ret;
}
int DevRemoveAction(DevSer *devser, void *actionData) {
SchedHeader *header = NULL;
DevAction **ptr2Last = NULL;
DevAction *action = NULL;
int cnt=0;
/* Remove current action, if matched. If a reply is pending, the next action will
get the reply. But as in the inital state no reply is expected, this should not harm. */
action = devser->current;
if (action != NULL && actionData == action->data) {
if (devser->killCurrent) {
if (action->kill != NULL) action->kill(action->data);
devser->killCurrent = 0;
free(action);
}
devser->current = NULL;
}
/* remove from queue */
ptr2Last = &devser->actions;
for (action = devser->actions; action != NULL; action = action->next) {
if (actionData == action->data) {
cnt++;
/* remove from list */
*ptr2Last = action->next;
if (action->kill != NULL) action->kill(action->data);
free(action);
} else {
ptr2Last = &action->next;
}
}
return cnt++;
}