202 lines
4.3 KiB
C
202 lines
4.3 KiB
C
/**
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* This is a little collection of vector functions for use with the UB
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* calculation routines. Therefore vectors are mapped onto the matrix
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* package. Strictly speaking all routines only work properly on 3D
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* vectors.
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*
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* copyright: see file COPYRIGHT
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*
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* Mark Koennecke, March 2005
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*/
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#include <stdlib.h>
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#include <assert.h>
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#include <math.h>
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#include "vector.h"
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#include "trigd.h"
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/*----------------------------------------------------------------------*/
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MATRIX makeVector()
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{
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return mat_creat(3, 1, ZERO_MATRIX);
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}
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/*---------------------------------------------------------------------*/
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MATRIX makeVectorInit(double val[3])
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{
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int i;
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MATRIX result = NULL;
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result = makeVector();
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if (result == NULL) {
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return result;
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}
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for (i = 0; i < 3; i++) {
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result[i][0] = val[i];
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}
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return result;
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}
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/*---------------------------------------------------------------------*/
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void vectorToArray(MATRIX v, double val[3])
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{
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int i;
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assert(MatCol(v) == 3);
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for (i = 0; i < 3; i++) {
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val[i] = v[i][0];
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}
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}
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/*----------------------------------------------------------------------*/
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void killVector(MATRIX v)
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{
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mat_free(v);
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}
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/*----------------------------------------------------------------------*/
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void vectorSet(MATRIX v, int idx, double value)
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{
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assert(idx >= 0 && idx < 3);
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v[idx][0] = value;
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}
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/*----------------------------------------------------------------------*/
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double vectorGet(MATRIX v, int idx)
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{
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assert(idx >= 0 && idx < 3);
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return v[idx][0];
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}
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/*----------------------------------------------------------------------*/
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double vectorLength(MATRIX v)
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{
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assert(MatRow(v) == 3);
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return sqrt(v[0][0] * v[0][0] + v[1][0] * v[1][0] + v[2][0] * v[2][0]);
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}
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/*---------------------------------------------------------------------*/
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void normalizeVector(MATRIX v)
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{
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int i;
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double norm;
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norm = vectorLength(v);
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if (norm > .00001) {
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for (i = 0; i < 3; i++) {
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v[i][0] /= norm;
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}
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} else {
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for (i = 0; i < 3; i++) {
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v[i][0] = .0;
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}
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}
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}
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/*----------------------------------------------------------------------*/
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double vectorDotProduct(MATRIX v1, MATRIX v2)
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{
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double sum;
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int i;
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assert(MatRow(v1) == MatRow(v2));
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sum = .0;
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for (i = 0; i < MatRow(v1); i++) {
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sum += v1[i][0] * v2[i][0];
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}
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return sum;
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}
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/*----------------------------------------------------------------------*/
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MATRIX vectorCrossProduct(MATRIX v1, MATRIX v2)
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{
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MATRIX result;
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assert(MatRow(v1) == 3);
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assert(MatRow(v2) == 3);
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result = makeVector();
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if (result == NULL) {
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return NULL;
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}
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vectorSet(result, 0,
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vectorGet(v1, 1) * vectorGet(v2, 2)
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- vectorGet(v1,2) * vectorGet(v2, 1));
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vectorSet(result, 1,
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vectorGet(v1, 2) * vectorGet(v2, 0)
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- vectorGet(v1,0) * vectorGet(v2, 2));
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vectorSet(result, 2,
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vectorGet(v1, 0) * vectorGet(v2, 1)
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- vectorGet(v1, 1) * vectorGet(v2, 0));
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return result;
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}
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/*-------------------------------------------------------------------------*/
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MATRIX matFromTwoVectors(MATRIX v1, MATRIX v2)
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{
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MATRIX a1, a2, a3, result;
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int i;
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a1 = mat_copy(v1);
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if (a1 == NULL) {
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return NULL;
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}
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normalizeVector(a1);
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a3 = vectorCrossProduct(v1, v2);
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if (a3 == NULL) {
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return NULL;
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}
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normalizeVector(a3);
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a2 = vectorCrossProduct(a1, a3);
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if (a2 == NULL) {
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return NULL;
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}
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result = mat_creat(3, 3, ZERO_MATRIX);
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if (result == NULL) {
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return NULL;
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}
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for (i = 0; i < 3; i++) {
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result[i][0] = vectorGet(a1, i);
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result[i][1] = vectorGet(a2, i);
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result[i][2] = vectorGet(a3, i);
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}
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killVector(a1);
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killVector(a2);
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killVector(a3);
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return result;
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}
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/*-----------------------------------------------------------------------*/
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double angleBetween(MATRIX v1, MATRIX v2)
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{
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double angle, angles;
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MATRIX v3 = NULL;
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angle = vectorDotProduct(v1, v2) / (vectorLength(v1) * vectorLength(v2));
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v3 = vectorCrossProduct(v1, v2);
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if (v3 != NULL) {
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angles = vectorLength(v3) / (vectorLength(v1) * vectorLength(v2));
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angle = Atan2d(angles, angle);
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} else {
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angle = Acosd(angle);
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}
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return angle;
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}
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/*----------------------------------------------------------------------*/
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void scaleVector(MATRIX v, double scale)
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{
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int i;
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for (i = 0; i < 3; i++) {
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v[i][0] *= scale;
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}
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}
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