Files
sics/conman.h
2008-05-14 14:23:16 +00:00

207 lines
8.9 KiB
C

/*--------------------------------------------------------------------------
C O N N E C T I O N O B J E C T
This file defines the connection object data structure and the interface to
this data structure. This is one of the most important SICS components.
Substantially revised from a prior version.
Mark Koennecke, September 1997
Mark Koennecke, Aprl 2003
Mark Koennecke, December 2004
copyright: see copyright.h
----------------------------------------------------------------------------*/
#ifndef SICSCONNECT
#define SICSCONNECT
#include <stdio.h>
#include "costa.h"
#include "SCinter.h"
#include "network.h"
#include "obdes.h"
#include "commandcontext.h"
#include "dynstring.h"
#define MAXLOGFILES 10
typedef int (*writeFunc)(struct __SConnection *pCon,
char *pMessage, int iCode);
typedef struct __SConnection {
/* object basics */
pObjectDescriptor pDes;
long lMagic;
long ident;
struct __SConnection *next;
/* I/O control */
/* our socket */
mkChannel *pSock;
/* per connection log files */
FILE *pFiles[MAXLOGFILES];
int iFiles;
int iMacro; /* suppress I/O in macro*/
int iTelnet; /* telnet flag */
int iOutput;
writeFunc write; /* function doing
writing */
int listening; /* for listening to commandlog or other data */
/* execution context */
int eInterrupt;
int iUserRights;
int inUse;
int iGrab; /* grab flag for token*/
int sicsError;
/*
* for I/O Buffering
*/
pDynString data;
writeFunc oldWriteFunc;
/*
stuff supporting the sycamore protocol and a
command context
*/
long iCmdCtr;
int conEventType;
int conStatus; /* should use status enum ffr */
int iProtocolID;
int contextStack;
/* a FIFO */
pCosta pStack;
/* callback registry */
int iList;
/* Tasking Stuff */
int iEnd;
/* for keeping track of the login
process on a non telnet connection.
Should only be used in SCTaskFunction
*/
int iLogin;
time_t conStart;
} SConnection;
#include "nserver.h"
/*------------------------------ live & death ----------------------------*/
SConnection *SCreateConnection(SicsInterp *pSics, mkChannel *pSock,
int iUserRights);
SConnection *SCCreateDummyConnection(SicsInterp *pSics);
void SCDeleteConnection(void *pVictim);
/*------------------------------- tasking --------------------------------*/
int SCTaskFunction(void *pCon);
void SCSignalFunction(void *pCon, int iSignal, void *pSigData);
/* ***************************** I/O ************************************** */
int SCAddLogFile(SConnection *self, char *name);
int SCDelLogFile(SConnection *pCon, int iFile);
void SCSetOutputClass(SConnection *self, int iClass);
int SCWrite(SConnection *self, char *pBuffer, int iOut);
int SCPrintf(SConnection *self, int iOut, char *fmt, ...);
int SCRead(SConnection *self, char *pBuffer, int iBufLen);
int SCPrompt(SConnection *pCon, char *pPrompt, char *pResult, int iLen);
int SCSendOK(SConnection *self);
int SCnoSock(SConnection *pCon);
int SCWriteUUencoded(SConnection *pCon, char *pName, void *iData, int iLen);
int SCWriteZipped(SConnection *pCon, char *pName, void *pData, int iDataLen);
writeFunc SCGetWriteFunc(SConnection *pCon);
void SCSetWriteFunc(SConnection *pCon, writeFunc x);
int SCOnlySockWrite(SConnection *self, char *buffer, int iOut);
int SCFileWrite(SConnection *self, char *buffer, int iOut);
int SCNotWrite(SConnection *self, char *buffer, int iOut);
int SCNormalWrite(SConnection *self, char *buffer, int iOut);
int SCWriteWithOutcode(SConnection *self, char *buffer, int iOut);
int SCACTWrite(SConnection *self, char *buffer, int iOut);
/*********************** I/O Buffering ***********************************/
int SCStartBuffering(SConnection *pCon);
pDynString SCEndBuffering(SConnection *pCon);
/************************* CallBack *********************************** */
int SCRegister(SConnection *pCon, SicsInterp *pSics,
void *pInter, long lID);
int SCUnregister(SConnection *pCon, void *pInter);
/**
* delete a callback with the given ID
*/
int SCUnregisterID(SConnection *pCon, long ID);
/**
* retrieve the ID of a callback on the callback interface
* given in pData. This, together with SCUnregisterID allows to
* ceanly remove all callbacks on a connection
* returns -1 if no ID can be found.
*/
long SCgetCallbackID(SConnection *pCon, void *pData);
/******************************* Error **************************************/
void SCSetInterrupt(SConnection *self, int eCode);
int SCGetInterrupt(SConnection *self);
/****************************** Macro ***************************************/
int SCinMacro(SConnection *pCon);
int SCsetMacro(SConnection *pCon, int iMode);
/************************** parameters changed ? **************************/
void SCparChange(SConnection *pCon);
/* *************************** Info *************************************** */
int SCGetRights(SConnection *self);
int SCSetRights(SConnection *pCon, int iNew);
int SCMatchRights(SConnection *pCon, int iCode);
int SCGetOutClass(SConnection *self);
int SCGetGrab(SConnection *pCon);
int SCActive(SConnection *pCon);
/********************* simulation mode ************************************/
void SCSetSimMode(SConnection *pCon, int value);
int SCinSimMode(SConnection *pCon);
/* **************************** Invocation ******************************** */
int SCInvoke(SConnection *self,SicsInterp *pInter,char *pCommand);
/*************************** User Command **********************************/
int ConfigCon(SConnection *pCon, SicsInterp *pSics, void *pData,
int argc, char *argv[]);
int ConSicsAction(SConnection *pCon, SicsInterp *pSics, void *pData,
int argc, char *argv[]);
/******************************** Store ************************************/
typedef struct SCStore SCStore;
SCStore *SCSave(SConnection *pCon, SCStore *oldStore);
/* save a connection and its context for later use. */
SConnection *SCLoad(SCStore *conStore);
/* check con and return SConnection if still valid or a dummy connection otherwise. */
SConnection *SCStorePush(SCStore *conStore);
/* load connection and push stored context. Must be paired with an SCStorePop command */
void SCStorePop(SCStore *conStore);
/* pop context */
int SCStoreConnected(SCStore *conStore);
/* check if a stored connection is not closed */
void SCStoreFree(SCStore *conStore);
/* free an SCStore */
void KillFreeConnections(void);
/*------------------------------------------------------------------------*/
int SCVerifyConnection(SConnection *self);
void SCWriteToLogFiles(SConnection *self, char *buffer);
int SCDoSockWrite(SConnection *self, char *buffer);
int SCWriteInContext(SConnection *pCon, char *buffer, int code, commandContext cc);
long SCTagContext(SConnection *self, char *tagName);
long SCAdvanceContext(SConnection *self, char *tagName);
int SCPushContext(SConnection *pCon, int ID, char *deviceID);
int SCPushContext2(SConnection *pCon, commandContext cc);
int SCPopContext(SConnection *pCon);
commandContext SCGetContext(SConnection *pCon);
#endif