391 lines
10 KiB
C
391 lines
10 KiB
C
#include <math.h>
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#include "ascon.h"
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#include "devser.h"
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typedef struct DevAction {
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struct DevAction *next;
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void *data;
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DevActionHandler *hdl;
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DevPrio prio;
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DevKillActionData *kill;
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} DevAction;
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typedef struct SchedHeader {
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struct SchedHeader *next;
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DevAction *actions; /* list of actions for given interval and prio */
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DevAction *followingAction;
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double interval;
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double timeDue;
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DevPrio prio;
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} SchedHeader;
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struct DevSer {
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Ascon *asyncConn; /* connection */
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DevAction *current;
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int killCurrent;
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DevAction *actions; /* the action queue */
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DevAction *toKill; /* list of actions to be killed */
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SchedHeader *headers;
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int steps;
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};
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static char *devPrio[NumberOfPRIO] = {
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"null", "slow", "read", "progress", "write", "halt", "start"
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};
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char *DevPrio2Text(DevPrio prio)
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{
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if (prio <= 0 || prio >= NumberOfPRIO) {
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prio = NullPRIO;
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}
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return devPrio[prio];
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}
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DevPrio DevText2Prio(char *text)
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{
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DevPrio prio;
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for (prio = 0; prio < NumberOfPRIO; prio++) {
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if (strcasecmp(text, devPrio[prio]) == 0)
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return prio;
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}
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return NullPRIO;
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}
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static void DevFreeActionList(DevAction * actions)
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{
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DevAction *victim;
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while (actions != NULL) {
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victim = actions;
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actions = victim->next;
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assert(victim->data != NULL);
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if (victim->kill != NULL)
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victim->kill(victim->data);
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victim->data=NULL;
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free(victim);
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}
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}
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DevAction *DevNextAction(DevSer * devser)
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{
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DevPrio prio;
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double now;
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SchedHeader *header;
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devser->current = NULL;
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if (devser->actions) {
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prio = devser->actions->prio;
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} else {
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prio = NullPRIO;
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}
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now = DoubleTime();
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for (header = devser->headers;
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header != NULL && header->prio > prio; header = header->next) {
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if (header->followingAction == NULL) {
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if (now >= header->timeDue) {
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header->followingAction = header->actions;
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if (header->interval <= 0) {
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header->timeDue = now;
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} else {
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header->timeDue = (floor(now / header->interval) + 1)
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* header->interval;
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}
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} else if (header->prio == StartPRIO && header->actions != NULL) {
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/* special case: poll with StartPRIO pending: block all other actions */
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return devser->current;
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}
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}
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if (header->followingAction != NULL) {
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devser->current = header->followingAction;
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devser->killCurrent = 0;
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header->followingAction = header->followingAction->next;
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return devser->current;
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}
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}
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if (devser->actions) {
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devser->current = devser->actions;
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devser->killCurrent = 1;
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devser->actions = devser->actions->next;
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}
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return devser->current;
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}
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int DevQueueTask(void *ds)
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{
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DevSer *devser = ds;
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AsconStatus status;
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DevAction *action;
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char *sendData;
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char *replyData = NULL;
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if (devser->steps == 0)
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return 1;
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/* deferred deallocation of removed actions */
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DevFreeActionList(devser->toKill);
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devser->toKill = NULL;
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action = devser->current;
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if (action == NULL) {
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action = DevNextAction(devser);
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}
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while (action != NULL) {
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status = AsconTask(devser->asyncConn);
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if (status == AsconFailure) {
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replyData = AsconGetError(devser->asyncConn);
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} else if (status == AsconReady) {
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replyData = AsconRead(devser->asyncConn);
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} else {
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return 1;
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}
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if (devser->steps > 0) { /* debugging mode */
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devser->steps--;
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}
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sendData = action->hdl(action->data, replyData, (status == AsconFailure));
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if (sendData != NULL) {
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AsconWrite(devser->asyncConn, sendData, 0);
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return 1;
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}
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if (devser->killCurrent) {
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if (action->kill != NULL)
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action->kill(action->data);
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devser->killCurrent = 0;
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free(action);
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devser->current = NULL;
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}
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action = DevNextAction(devser);
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}
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return 1;
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}
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DevSer *DevMake(SConnection * con, int argc, char *argv[])
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{
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DevSer *devser = NULL;
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Ascon *asyncConn = NULL;
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asyncConn = AsconMake(con, argc, argv);
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if (!asyncConn) {
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return NULL;
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}
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devser = calloc(1, sizeof(*devser));
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assert(devser);
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devser->asyncConn = asyncConn;
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devser->current = NULL;
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devser->killCurrent = 0;
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devser->actions = NULL;
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devser->headers = NULL;
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devser->toKill = NULL;
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devser->steps = -1; /* no debugging by default */
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TaskRegister(pServ->pTasker, DevQueueTask, NULL, NULL, devser, 0);
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return devser;
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}
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void DevDebugMode(DevSer * devser, int steps)
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{
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devser->steps = steps;
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}
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DevAction *DevNewAction(void *data, DevActionHandler hdl,
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DevKillActionData * killFunc, DevPrio prio)
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{
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DevAction *action;
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action = calloc(1, sizeof(*action));
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assert(action);
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action->data = data;
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action->hdl = hdl;
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action->kill = killFunc;
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action->prio = prio;
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action->next = NULL;
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return action;
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}
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void DevKill(DevSer * devser)
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{
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SchedHeader *h, *victim;
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if (devser->asyncConn) {
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AsconKill(devser->asyncConn);
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}
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DevFreeActionList(devser->actions);
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DevFreeActionList(devser->toKill);
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h = devser->headers;
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while (h != NULL) {
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victim = h;
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h = victim->next;
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DevFreeActionList(victim->actions);
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free(victim);
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}
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if (devser->killCurrent) {
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if (devser->current->kill != NULL) devser->current->kill(devser->current);
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devser->killCurrent = 0;
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free(devser->current);
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}
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TaskRemove(pServ->pTasker, DevQueueTask, devser);
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free(devser);
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}
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void DevDisconnect(DevSer * devser)
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{
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if (devser->asyncConn) {
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AsconDisconnect(devser->asyncConn);
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}
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}
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int DevQueue(DevSer * devser, void *actionData, DevPrio prio,
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DevActionHandler hdl, DevActionMatch * matchFunc,
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DevKillActionData * killFunc)
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{
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DevAction *action, **ptr2Last;
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DevAction *new;
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if (prio <= NullPRIO)
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prio = NullPRIO + 1;
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if (prio >= NumberOfPRIO)
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prio = NumberOfPRIO - 1;
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ptr2Last = &devser->actions;
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for (action = devser->actions; action != NULL && action->prio >= prio;
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action = action->next) {
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if (action->hdl == hdl && matchFunc(actionData, action->data)) {
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return 0; /* there is already an identical action */
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}
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ptr2Last = &action->next;
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}
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new = DevNewAction(actionData, hdl, killFunc, prio);
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new->next = action;
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*ptr2Last = new;
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return 1;
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}
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int DevUnschedule(DevSer * devser, void *actionData,
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DevActionHandler hdl, DevActionMatch * matchFunc)
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{
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SchedHeader *header = NULL;
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DevAction **ptr2Last = NULL;
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DevAction *action = NULL;
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int cnt = 0;
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/* scan through all headers */
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for (header = devser->headers; header != NULL; header = header->next) {
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ptr2Last = &header->actions;
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for (action = header->actions; action != NULL; action = *ptr2Last) {
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if (action->hdl == hdl && matchFunc(actionData, action->data)) {
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if (action == header->followingAction) {
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/* advance followingAction if equal */
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header->followingAction = action->next;
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}
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if (action == devser->current) {
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devser->current = NULL;
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devser->killCurrent = 0; /* should already be 0 */
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}
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cnt++;
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/* remove from list */
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*ptr2Last = action->next;
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/* add to kill list */
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action->next = devser->toKill;
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devser->toKill = action;
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} else {
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ptr2Last = &action->next;
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}
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}
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}
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return cnt;
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}
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int DevSchedule(DevSer * devser, void *actionData,
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DevPrio prio, double interval,
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DevActionHandler hdl, DevActionMatch * matchFunc,
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DevKillActionData * killFunc)
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{
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SchedHeader *header = NULL;
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SchedHeader **ptr2LastHeader = NULL;
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SchedHeader *newHeader;
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DevAction *action = NULL;
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DevAction **ptr2Last = NULL;
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DevAction *newAction;
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int ret;
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if (prio <= NullPRIO)
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prio = NullPRIO + 1;
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if (prio >= NumberOfPRIO)
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prio = NumberOfPRIO - 1;
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ret = DevUnschedule(devser, actionData, hdl, matchFunc);
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newAction = DevNewAction(actionData, hdl, killFunc, prio);
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/* find matching header */
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ptr2LastHeader = &devser->headers;
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for (header = devser->headers; header != NULL; header = *ptr2LastHeader) {
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if (header->prio == newAction->prio && header->interval == interval) {
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/* append new action at the tail */
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ptr2Last = &header->actions;
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for (action = header->actions; action != NULL; action = action->next) {
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ptr2Last = &action->next;
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}
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*ptr2Last = newAction;
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assert(newAction->next == NULL);
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return ret;
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} else if (header->prio < newAction->prio ||
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(header->prio == newAction->prio
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&& header->interval > interval)) {
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break;
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}
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if (header->actions == NULL) {
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/* remove empty header */
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*ptr2LastHeader = header->next;
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free(header);
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} else {
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ptr2LastHeader = &header->next;
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}
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}
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/* insert new header */
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newHeader = calloc(1, sizeof(*newHeader));
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assert(newHeader);
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newHeader->actions = newAction;
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newHeader->followingAction = NULL;
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newHeader->prio = newAction->prio;
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newHeader->interval = interval;
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newHeader->next = header;
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newHeader->timeDue = DoubleTime() + interval;
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*ptr2LastHeader = newHeader;
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return ret;
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}
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int DevRemoveAction(DevSer * devser, void *actionData)
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{
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SchedHeader *header = NULL;
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DevAction **ptr2Last = NULL;
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DevAction *action = NULL;
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int cnt = 0;
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/* Remove current action, if matched. If a reply is pending, the next
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action will get the reply. But as in the inital state no reply is
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expected, this should not harm. */
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action = devser->current;
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if (action != NULL && actionData == action->data) {
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if (devser->killCurrent) {
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if (action->kill != NULL)
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action->kill(action->data);
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devser->killCurrent = 0;
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free(action);
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}
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devser->current = NULL;
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}
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/* remove from queue */
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ptr2Last = &devser->actions;
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for (action = devser->actions; action != NULL; action = *ptr2Last) {
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if (actionData == action->data) {
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cnt++;
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/* remove from list */
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*ptr2Last = action->next;
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if (action->kill != NULL)
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action->kill(action->data);
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free(action);
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} else {
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ptr2Last = &action->next;
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}
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}
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return cnt++;
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}
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