Files
sics/uubuffer.c

159 lines
3.9 KiB
C

/*----------------------------------------------------------------------------
U U B U F F E R
A function for encoding a given buffer with the uuencode algorithm.
Derived form a uuencoder for files written by Don Kneller:
kneller@ucsfcgl.bitnet.
Mark Koennecke, April 1998
-----------------------------------------------------------------------------*/
#include <stdio.h>
#include <stdlib.h>
#include "fortify.h"
#include <string.h>
#include <assert.h>
#include "uubuffer.h"
/*--------------------------------------------------------------------------*/
typedef struct _ReadBuf {
char *pPtr;
char *pCurrent;
int iBufPtr;
int iBufLen;
} ReadBuf, *pReadBuf;
/*--------------------------------------------------------------------------*/
static int ReadBytes(pReadBuf self, char *pBuffer, int iLen)
{
int iLeft;
if (self->iBufPtr + iLen < self->iBufLen) {
memcpy(pBuffer, &self->pPtr[self->iBufPtr], iLen);
self->iBufPtr += iLen;
self->pCurrent += iLen;
return iLen;
} else {
iLeft = self->iBufLen - self->iBufPtr;
if (iLeft == 0) {
return 0;
}
memcpy(pBuffer, &self->pPtr[self->iBufPtr], iLeft);
self->iBufPtr = self->iBufLen;
self->pCurrent += iLeft;
return iLeft;
}
}
/*-------------------------------------------------------------------------*/
static int ReadPut(pReadBuf self, char c)
{
*(self->pCurrent) = c;
self->iBufPtr++;
self->pCurrent++;
return 1;
}
/*--------------------------------------------------------------------------*/
static int ReadWrite(pReadBuf self, char *pText)
{
int i;
for (i = 0; i < strlen(pText); i++) {
ReadPut(self, pText[i]);
}
return 1;
}
/*-------------------------------------------------------------------------*/
/* ENC is the basic 1 character encoding function to make a char printing */
#define ENC(c) (((c) & 077) + ' ')
static void OutDec(char *p, pReadBuf self)
{
int c1, c2, c3, c4;
c1 = *p >> 2;
c2 = ((p[0] << 4) & 060) | ((p[1] >> 4) & 017);
c3 = ((p[1] << 2) & 074) | ((p[2] >> 6) & 03);
c4 = p[2] & 077;
/* original, replaced by code below for efficiency.
Saves a couple of function call overhead. The profiler
showed this as a bottleneck.
ReadPut(self,ENC(c1));
ReadPut(self,ENC(c2));
ReadPut(self,ENC(c3));
ReadPut(self,ENC(c4));
*/
*(self->pCurrent) = ENC(c1);
self->pCurrent++;
*(self->pCurrent) = ENC(c2);
self->pCurrent++;
*(self->pCurrent) = ENC(c3);
self->pCurrent++;
*(self->pCurrent) = ENC(c4);
self->pCurrent++;
self->iBufPtr += 4;
}
/*--------------------------------------------------------------------------*/
int UUencodeBuffer(void *pBuffer, int iBufLen, char *pName,
void **pEncoded, int *iLength)
{
char pBuffel[80];
ReadBuf sRead, sWrite;
int i, n;
assert(pBuffer);
assert(iBufLen > 0);
/* set up read buffer */
sRead.pPtr = pBuffer;
sRead.iBufPtr = 0;
sRead.iBufLen = iBufLen;
sRead.pCurrent = pBuffer;
/* set up write buffer. uuencode increases size by 33%, we do 50%
+ a bit for newlines etc.
*/
iBufLen += iBufLen / 2;
sWrite.pPtr = NULL;
sWrite.pPtr = (char *) malloc((512 + iBufLen) * sizeof(char));
if (!sWrite.pPtr) {
return 0;
}
memset(sWrite.pPtr, 0, (512 + iBufLen) * sizeof(char));
sWrite.iBufPtr = 0;
sWrite.iBufLen = iBufLen + 512;
sWrite.pCurrent = sWrite.pPtr;
/* do the header */
ReadWrite(&sWrite, "begin 622 ");
ReadWrite(&sWrite, pName);
ReadWrite(&sWrite, " \r\n");
/* well, do it */
for (;;) {
n = ReadBytes(&sRead, pBuffel, 45);
if (n > 0) {
ReadPut(&sWrite, ENC(n));
for (i = 0; i < n; i += 3) {
OutDec(&pBuffel[i], &sWrite);
}
ReadWrite(&sWrite, "\r\n");
} else {
break;
}
}
/* finish the game */
ReadWrite(&sWrite, "end \r\n");
*pEncoded = sWrite.pPtr;
*iLength = sWrite.iBufPtr;
return 1;
}