/*-------------------------------------------------------------------------- The Status object. Holds the current status of the SICS server. Mark Koennecke, November 1996 copyright: see implementation file ----------------------------------------------------------------------------*/ #ifndef SICSSTATUS #define SICSSTATUS typedef enum { eEager, eUserWait, eCounting, eOutOfBeam, ePaused, eDriving, eRunning, eScanning, eWriting, eBatch, eHalted, eDead, eInput, eCountDrive, eWorking } Status; /* for status display */ void SetStatus(Status eNew); int SetStatusFromText(char *text); void KillStatus(void *pData); /** * set a status and disallow any further changes to the status. This serves * in order to prevent massive message flows to the client from status * changes while processing synchronisation files */ void SetStatusFixed(Status eNew); /** * clear a fixed status again, status will be updated again. */ void ClearFixedStatus(Status eNew); Status GetStatus(void); void GetStatusText(char *buf, int iBufLen); int UserStatus(SConnection * pCon, SicsInterp * pSics, void *pData, int argc, char *argv[]); int ResetStatus(SConnection * pCon, SicsInterp * pSics, void *pData, int argc, char *argv[]); #endif