/*-------------------------------------------------------------------------- Networking for SICS This module implements some networking functionality based on TCP/IP sockets. Mark Koennecke, October 1996 Free for non-commercial use, no warranties taken! ----------------------------------------------------------------------------*/ #ifndef NNNET #define NNNET #include #include #include typedef struct { int sockid; int iType; struct sockaddr_in adresse; long lMagic; } mkChannel; #define NETMAGIC 29121993 /*========================= exported functions ============================*/ /* C O N N E C T I O N O R I E N T E D */ /********************** OPENING ************************************** */ mkChannel *NETOpenPort(int iPort); /* opens a ServerPort for listening, returns NULL if failure, else a valid mkChannel structure for the port */ mkChannel *NETAccept(mkChannel *self, int timeout); /* tries to accept a new connection on the Channel self until timeout. If a connection can be built a new mkChannel structure is returned, else NULL. With a negative value or 0 for timeout this function blocks for an accept. */ mkChannel *NETConnect(char *name, int port); /* tries to open a client connection to the server specified by name and port. Returns NULL on failure, a struct else */ int NETInfo(mkChannel *self, char *pComposter, int iBufLen); /* Once a socket is connected it is possible to figure out which host the connection came from. Maximum iBufLen characters of hostname are copied to pComposter */ /* *********************** DATA TRANSFER ******************************** */ int NETWrite(mkChannel *self, char *buffer, long lLen); /* writes data to socket self, returns True if succes, false otherwise. */ long NETRead(mkChannel *self, char *buffer, long lLen, int timeout); /* reads data from socket self into buffer with max length lLen waits maximum timeout for data. Returns -1 on error, 0 on no data, and else the length of the data read. With a negative value or 0 for timeout this function blocks for the read. */ /* ********************* KILLING FIELD ******************************** */ int NETClosePort(mkChannel *self); /* closes a port, do not forget to free the channel data- structure afterwards, returns True on success, False else */ /*################## ConnectionLess functions ##########################*/ mkChannel *UDPOpen(int iPort); /* opens a port connectionless communications. */ mkChannel *UDPConnect(char *name, int iPort); /* connects a client for connectionless communication */ /* can use NETClosePort */ long UDPRead(mkChannel *self, char *buffer, long lLen, int timeout); int UDPWrite(mkChannel *self, char *buffer, long lLen); #endif