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network.h
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91
network.h
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/*--------------------------------------------------------------------------
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Networking for SICS
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This module implements some networking functionality based on
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TCP/IP sockets.
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Mark Koennecke, October 1996
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Free for non-commercial use, no warranties taken!
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----------------------------------------------------------------------------*/
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#ifndef NNNET
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#define NNNET
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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typedef struct {
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int sockid;
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int iType;
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struct sockaddr_in adresse;
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long lMagic;
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} mkChannel;
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#define NETMAGIC 29121993
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/*========================= exported functions ============================*/
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/* C O N N E C T I O N O R I E N T E D */
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/********************** OPENING ************************************** */
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mkChannel *NETOpenPort(int iPort);
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/* opens a ServerPort for listening, returns NULL if failure,
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else a valid mkChannel structure for the port
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*/
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mkChannel *NETAccept(mkChannel *self, int timeout);
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/* tries to accept a new connection on the Channel self
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until timeout. If a connection can be built a new mkChannel
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structure is returned, else NULL. With a negative value or 0 for
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timeout this function blocks for an accept.
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*/
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mkChannel *NETConnect(char *name, int port);
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/* tries to open a client connection to the server specified by name
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and port. Returns NULL on failure, a struct else
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*/
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int NETInfo(mkChannel *self, char *pComposter, int iBufLen);
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/* Once a socket is connected it is possible to figure out
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which host the connection came from. Maximum iBufLen characters
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of hostname are copied to pComposter
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*/
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/* *********************** DATA TRANSFER ******************************** */
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int NETWrite(mkChannel *self, char *buffer, long lLen);
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/* writes data to socket self, returns True if succes,
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false otherwise.
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*/
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long NETRead(mkChannel *self, char *buffer, long lLen, int timeout);
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/* reads data from socket self into buffer with max length lLen
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waits maximum timeout for data. Returns -1 on error, 0 on no
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data, and else the length of the data read. With a negative value
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or 0 for timeout this function blocks for the read.
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*/
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/* ********************* KILLING FIELD ******************************** */
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int NETClosePort(mkChannel *self);
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/* closes a port, do not forget to free the channel data-
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structure afterwards, returns True on success, False else
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*/
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/*################## ConnectionLess functions ##########################*/
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mkChannel *UDPOpen(int iPort);
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/* opens a port connectionless communications.
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*/
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mkChannel *UDPConnect(char *name, int iPort);
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/* connects a client for connectionless communication
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*/
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/* can use NETClosePort */
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long UDPRead(mkChannel *self, char *buffer, long lLen, int timeout);
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int UDPWrite(mkChannel *self, char *buffer, long lLen);
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#endif
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