- fixed a bug in pause handling of environment controller.
- added code to triple axis MAD emulation layer
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@ -412,6 +412,7 @@
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SetStatus(eOutOfBeam);
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if(SCGetInterrupt(self->pOwner) != eContinue)
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{
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SetStatus(eEager);
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self->iStatus = DEVINT;
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return -1;
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}
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@ -420,6 +421,7 @@
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SetStatus(ePaused);
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if(SCGetInterrupt(self->pOwner) != eContinue)
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{
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ContinueExecution(self);
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self->iStatus = DEVINT;
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return -1;
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}
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