Move some definitions and add something private
definitions from asyncqueue to asyncprotocol to reduce dependency loops add protocol-private data structure and killer routine
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@@ -26,6 +26,12 @@ typedef enum {
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ATX_DISCO = 3
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} ATX_STATUS;
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#define AQU_TIMEOUT -1
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#define AQU_DISCONNECT -2
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#define AQU_RECONNECT -3
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#define AQU_RETRY_CMD -4
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#define AQU_POP_CMD -5
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struct __async_txn {
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pAsyncUnit unit; /**< unit that transaction is associated with */
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int txn_state; /**< protocol handler transaction parse state */
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@@ -38,6 +44,8 @@ struct __async_txn {
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int inp_len; /**< length of input buffer */
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int inp_idx; /**< index of next character (number already received) */
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AsyncTxnHandler handleResponse; /**< Txn response handler of command sender */
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void *proto_private; /**< Protocol Private structure */
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void (*kill_private) (struct __async_txn *pTxn); /**< if it needs killing */
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void *cntx; /**< opaque context used by command sender */
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/* The cntx field may be used by protocol handler from sendCommand
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* as long as it is restored when response is complete
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