SLIT HOMING ROUTINE RE-WRITTEN TO UTILISE HIGH REPEATABILITY HOME LIMIT SWITCHES

r1422 | dbx | 2007-02-02 10:47:00 +1100 (Fri, 02 Feb 2007) | 2 lines
This commit is contained in:
Dan Bartlett
2007-02-02 10:47:00 +11:00
committed by Douglas Clowes
parent 598999ce67
commit 40d1db3627

View File

@@ -1,16 +1,16 @@
NO TE: PLAYTPUS - CONTROLLER 3
NO TE:
NO TE: $Revision: 1.3 $
NO TE: $Date: 2007-01-31 07:30:48 $
NO TE: $Revision: 1.4 $
NO TE: $Date: 2007-02-01 23:47:00 $
NO TE: Author: Dan Bartlett
NO TE: Last revision by: $Author: dbx $
NO TE:
NO TE: A-SLIT S1 LEFT BLADE
NO TE: B-SLIT S1 RIGHT BLADE
NO TE: A-SLIT S1 WEST BLADE
NO TE: B-SLIT S1 EAST BLADE
NO TE: C-SLIT S1 TOP BLADE
NO TE: D-SLIT S1 BOTTOM BLADE
NO TE: E-SLIT S2 LEFT BLADE
NO TE: F-SLIT S2 RIGHT BLADE
NO TE: E-SLIT S2 WEST BLADE
NO TE: F-SLIT S2 EAST BLADE
NO TE: G-SLIT S2 TOP BLADE
NO TE: H-SLIT S2 BOTTOM BLADE
NO ----------------------------------------
@@ -128,4 +128,4 @@ DP 0,0,0,0,0,0,0,0;' DEFINE EACH AXIS POSTION AS ZERO
SP 30000,30000,30000,30000,30000,30000,30000,30000;' SPEED BACK TO NORMAL
HOMERUN=1;'HOMING PROCEDURE HAS BEEN RUN
#ENDHOME
EN
EN