# -*- coding: utf-8 -*- # ***************************************************************************** # # This program is free software; you can redistribute it and/or modify it under # the terms of the GNU General Public License as published by the Free Software # Foundation; either version 2 of the License, or (at your option) any later # version. # # This program is distributed in the hope that it will be useful, but WITHOUT # ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS # FOR A PARTICULAR PURPOSE. See the GNU General Public License for more # details. # # You should have received a copy of the GNU General Public License along with # this program; if not, write to the Free Software Foundation, Inc., # 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # # Module authors: # Markus Zolliker # # ***************************************************************************** """a simple, but powerful state machine Mechanism --------- The code for the state machine is NOT to be implemented as a subclass of StateMachine, but usually as functions or methods of an other object. The created state object may hold variables needed for the state. A state function may return either: - a function for the next state to transition to - Retry() to keep the state and call the - or `Finish` for finishing Initialisation Code ------------------- For code to be called only after a state transition, use stateobj.init. def state_x(stateobj): if stateobj.init: ... code to be execute only after entering state x ... ... further code ... Error Handler ------------- handler= as argument in StateMachine.__init__ or .start defines a handler object to be called whenever the machine is stopped, restarted. finished or an error is raised in a state function. .on_error may return either None for finishing or a further state function for continuing. The other handler methods always return None, as there is no useful follow up state. Threaded Use ------------ On start, a thread is started, which is waiting for a trigger event when the machine is not active. In case the thread creation is disabled. :meth:`cycle` must be called periodically for running the state machine. """ import time import threading import queue from logging import getLogger from secop.lib import mkthread, UniqueObject Finish = UniqueObject('Finish') Stop = UniqueObject('Stop') Restart = UniqueObject('Restart') class Retry: def __init__(self, delay=None): self.delay = delay class StateHandler: """default handlers may be used as base class or mixin for implementing custom handlers """ def on_error(self, statemachine, exc): """called on error :param statemachine: the state machine object :param exc: the exception :return: None or a state function to be executed for handling the error state """ statemachine.log.warning('%r raised in state %r', exc, statemachine.status_string) def on_transition(self, statemachine, newstate): """called when state is changed :param statemachine: the statemachine :param newstate: the new state function this method will not be called when the state is changed to None, e.g. on finish, restart, stop or when None is returned from the error handler """ def on_restart(self, statemachine): """called on restart :param statemachine: the state machine object """ def on_stop(self, statemachine): """called when stopped :param statemachine: the state machine object """ def on_finish(self, statemachine): """called on finish :param statemachine: the state machine object """ default_handler = StateHandler() class StateMachine: """a simple, but powerful state machine""" # class attributes are not allowed to be overriden by kwds of __init__ or :meth:`start` start_time = None # the time of last start transition_time = None # the last time when the state changed state = None # the current state now = None init = True stopped = False restarted = False _last_time = 0 def __init__(self, state=None, logger=None, threaded=True, **kwds): """initialize state machine :param state: if given, this is the first state :param logger: an optional logger :param threaded: whether a thread should be started (default: True) :param kwds: any attributes for the state object """ self.default_delay = 0.25 # default delay when returning Retry(None) self.now = time.time() # avoid calling time.time several times per state self.handler = default_handler self.log = logger or getLogger('dummy') self._update_attributes(kwds) self._lock = threading.RLock() self._threaded = threaded if threaded: self._thread_queue = queue.Queue() self._idle_event = threading.Event() self._thread = None if state: self.start(state) def _update_attributes(self, kwds): """update allowed attributes""" cls = type(self) for key, value in kwds.items(): if hasattr(cls, key): raise AttributeError('can not set %s.%s' % (cls.__name__, key)) setattr(self, key, value) @property def is_active(self): return bool(self.state) @property def status_string(self): if self.state is None: return '' doc = self.state.__doc__ return doc.split('\n', 1)[0] if doc else self.state.__name__ @property def state_time(self): """the time spent already in this state""" return self.now - self.transition_time @property def run_time(self): """time since last (re-)start""" return self.now - self.start_time def _new_state(self, state): self.state = state self.log.debug('state: %s', self.status_string) if state: self.handler.on_transition(self, state) self.init = True self.now = time.time() self.transition_time = self.now def cycle(self): """do one cycle in the thread loop :return: a delay or None when idle """ with self._lock: if self.state is None: return None for _ in range(999): self.now = time.time() try: ret = self.state(self) self.init = False if self.stopped: self.log.debug('stopped in state %r', self.status_string) self.handler.on_stop(self) self.stopped = False ret = None elif self.restarted: self.log.debug('restarted in state %r', self.status_string) self.handler.on_restart(self) self.restarted = False ret = None except Exception as e: try: ret = self.handler.on_error(self, e) self.log.debug('called on_error with exc=%r%s', e, ' ret=%r' % ret if ret else '') except Exception as ee: self.log.exception('%r raised in on_error(state, %r)', ee, e) if ret is Finish: self.log.debug('finish in state %r', self.status_string) self.handler.on_finish(self) self._new_state(None) self._idle_event.set() return None if callable(ret): self._new_state(ret) continue if isinstance(ret, Retry): if ret.delay == 0: continue if ret.delay is None: return self.default_delay return ret.delay self.handler.on_error(self, RuntimeError( 'return value must be callable, Retry(...) or Finish, not %r' % ret)) break else: self.handler.on_error(self, RuntimeError( 'too many states chained - probably infinite loop')) self._new_state(None) return None def trigger(self, delay=0): if self._threaded: self._thread_queue.put(delay) def _run(self, delay): """thread loop :param delay: delay before first state is called """ while True: try: ret = self._thread_queue.get(timeout=delay) if ret is not None: delay = ret continue except queue.Empty: pass delay = self.cycle() def _start(self, state, **kwds): self._idle_event.clear() self.restarted = False self.stopped = False self._update_attributes(kwds) self._new_state(state) self.start_time = self.now self._last_time = self.now first_delay = self.cycle() # important: call once (e.g. set status to busy) if self._threaded: if self._thread is None or not self._thread.is_alive(): # restart thread if dead (may happen when cleanup failed) if first_delay is not None: self._thread = mkthread(self._run, first_delay) else: self.trigger(first_delay) def start(self, state, **kwds): """start with a new state and interrupt the current state the cleanup function will be called with state.restarted = True :param state: the first state :param kwds: items to put as attributes on the state machine """ self.log.debug('start %r', kwds) if self.state: self.restarted = True with self._lock: # wait for running cycle finished if self.restarted: # on_restart is not yet called self.handler.on_restart(self) self.restarted = False self._start(state, **kwds) else: self._start(state, **kwds) def stop(self): """stop machine, go to idle state the cleanup function will be called with state.stopped = True """ self.log.debug('stop') self.stopped = True with self._lock: if self.stopped: # on_stop is not yet called self.handler.on_stop(self) self.stopped = False self._new_state(None) def wait(self, timeout=None): """wait for state machine being idle""" self._idle_event.wait(timeout) def delta(self, mindelta=0): """helper method for time dependent control :param mindelta: minimum time since last call :return: time delta or None when less than min delta time has passed to be called from within an state Usage: def state_x(self, state): delta = state.delta(5) if delta is None: return # less than 5 seconds have passed, we wait for the next cycle # delta is >= 5, and the zero time for delta is set # now we can use delta for control calculations remark: in the first step after start, state.delta(0) returns nearly 0 """ delta = self.now - self._last_time if delta < mindelta: return None self._last_time = self.now return delta