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Add SVG parser (#346)
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65
internal/render/markdown_checkbox.go
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65
internal/render/markdown_checkbox.go
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@ -0,0 +1,65 @@
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package render
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import (
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"bufio"
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"bytes"
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"github.com/Kunde21/markdownfmt/v3"
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"github.com/rs/zerolog/log"
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"github.com/yuin/goldmark/ast"
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astex "github.com/yuin/goldmark/extension/ast"
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"github.com/yuin/goldmark/parser"
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"github.com/yuin/goldmark/text"
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"strconv"
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)
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type checkboxTransformer struct{}
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func (t *checkboxTransformer) Transform(node *ast.Document, _ text.Reader, _ parser.Context) {
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i := 1
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err := ast.Walk(node, func(n ast.Node, entering bool) (ast.WalkStatus, error) {
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if entering {
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if _, ok := n.(*astex.TaskCheckBox); ok {
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listitem := n.Parent().Parent()
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listitem.SetAttribute([]byte("data-checkbox-nb"), []byte(strconv.Itoa(i)))
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i += 1
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}
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}
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return ast.WalkContinue, nil
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})
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if err != nil {
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log.Err(err)
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}
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}
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func Checkbox(content string, checkboxNb int) (string, error) {
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buf := bytes.Buffer{}
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w := bufio.NewWriter(&buf)
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source := []byte(content)
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markdown := markdownfmt.NewGoldmark()
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reader := text.NewReader(source)
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document := markdown.Parser().Parse(reader)
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i := 1
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err := ast.Walk(document, func(n ast.Node, entering bool) (ast.WalkStatus, error) {
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if entering {
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if listItem, ok := n.(*astex.TaskCheckBox); ok {
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if i == checkboxNb {
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listItem.IsChecked = !listItem.IsChecked
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}
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i += 1
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}
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}
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return ast.WalkContinue, nil
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})
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if err != nil {
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return "", err
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}
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if err = markdown.Renderer().Render(w, source, document); err != nil {
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return "", err
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}
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_ = w.Flush()
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return buf.String(), nil
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}
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