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siddonTril
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9cfc7d3aa3 | ||
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35f8ff18d4 | ||
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8e56950e24 |
@@ -48,6 +48,7 @@ CIT 6, 89-94 (1998).
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#define itkgSiddonJacobsRayCastInterpolateImageFunction_hxx
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#include "itkgSiddonJacobsRayCastInterpolateImageFunction.h"
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#include "itkContinuousIndex.h"
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#include "itkMath.h"
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#include <cstdlib>
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@@ -128,7 +129,7 @@ gSiddonJacobsRayCastInterpolateImageFunction<TInputImage, TCoordRep>::Evaluate(c
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float alphaX, alphaY, alphaZ, alphaCmin, alphaCminPrev;
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float alphaUx, alphaUy, alphaUz;
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float alphaIntersectionUp[3], alphaIntersectionDown[3];
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float d12, value;
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float d12, value,valuetril;
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float firstIntersectionIndex[3];
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int firstIntersectionIndexUp[3], firstIntersectionIndexDown[3];
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int iU, jU, kU;
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@@ -139,7 +140,6 @@ gSiddonJacobsRayCastInterpolateImageFunction<TInputImage, TCoordRep>::Evaluate(c
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const OutputType minOutputValue = itk::NumericTraits<OutputType>::NonpositiveMin();
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const OutputType maxOutputValue = itk::NumericTraits<OutputType>::max();
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// If the volume was shifted, recalculate the overall inverse transform
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unsigned long int interpMTime = this->GetMTime();
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unsigned long int vTransformMTime = m_Transform->GetMTime();
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@@ -156,9 +156,12 @@ gSiddonJacobsRayCastInterpolateImageFunction<TInputImage, TCoordRep>::Evaluate(c
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}
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PointType PointReq = point;
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//std::cout<<"PointReq: "<<point[0] <<" "<<point[1] <<" "<<point[2] <<" "<<std::endl;
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PointReq[0] += m_PanelOffset;
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drrPixelWorld = m_InverseTransform->TransformPoint(PointReq);
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//std::cout<<"drrPixelWorld: "<<drrPixelWorld[0] <<" "<<drrPixelWorld[1] <<" "<<drrPixelWorld[2] <<" "<<std::endl;
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// Get ths input pointers
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InputImageConstPointer inputPtr = this->GetInputImage();
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@@ -182,6 +185,7 @@ gSiddonJacobsRayCastInterpolateImageFunction<TInputImage, TCoordRep>::Evaluate(c
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SlidingSourcePoint[2] = 0.;
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PointType SourceWorld = m_InverseTransform->TransformPoint(SlidingSourcePoint);
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//std::cout<<"SourceWorld: "<<SourceWorld[0] <<" "<<SourceWorld[1] <<" "<<SourceWorld[2] <<" "<<std::endl;
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PointType O(3);
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O[0] = -ctPixelSpacing[0]/2.;
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@@ -431,6 +435,7 @@ gSiddonJacobsRayCastInterpolateImageFunction<TInputImage, TCoordRep>::Evaluate(c
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cIndex[1] = firstIntersectionIndexDown[1];
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cIndex[2] = firstIntersectionIndexDown[2];
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while (alphaCmin < alphaMax) /* Check if the ray is still in the CT volume */
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{
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/* Store the current ray position */
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@@ -458,17 +463,104 @@ gSiddonJacobsRayCastInterpolateImageFunction<TInputImage, TCoordRep>::Evaluate(c
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alphaZ = alphaZ + alphaUz;
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}
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if ((cIndex[0] >= 0) && (cIndex[0] < static_cast<IndexValueType>(sizeCT[0])) && (cIndex[1] >= 0) &&
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(cIndex[1] < static_cast<IndexValueType>(sizeCT[1])) && (cIndex[2] >= 0) &&
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(cIndex[2] < static_cast<IndexValueType>(sizeCT[2])))
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(cIndex[1] < static_cast<IndexValueType>(sizeCT[1])) && (cIndex[2] >= 0) &&
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(cIndex[2] < static_cast<IndexValueType>(sizeCT[2])))
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{
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/* If it is a valid index, get the voxel intensity. */
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// Calculate entry and exit points using alphaCmin and alphaCminPrev
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value = static_cast<float>(inputPtr->GetPixel(cIndex));
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// Accumulate the interpolated intensity along the ray path
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if (value > m_Threshold) /* Ignore voxels whose intensities are below the threshold. */
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{
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d12 += (alphaCmin - alphaCminPrev) * (value - m_Threshold);
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// Move along the ray by alphaCminPrev to find the entry point of this voxel
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PointType entryPoint;
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entryPoint[0] = SourceWorld[0] + alphaCminPrev * rayVector[0] ;
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entryPoint[1] = SourceWorld[1] + alphaCminPrev * rayVector[1] ;
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entryPoint[2] = SourceWorld[2] + alphaCminPrev * rayVector[2] ;
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// Move along the ray by alphaCmin to find the exit point of this voxel
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PointType exitPoint;
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exitPoint[0] = SourceWorld[0] + alphaCmin * rayVector[0] ;
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exitPoint[1] = SourceWorld[1] + alphaCmin * rayVector[1] ;
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exitPoint[2] = SourceWorld[2] + alphaCmin * rayVector[2] ;
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// Get the mid-point of the voxel / ray interception
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PointType midpoint;
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midpoint[0]= (entryPoint[0] + exitPoint[0]) * 0.5;
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midpoint[1]= (entryPoint[1] + exitPoint[1]) * 0.5;
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midpoint[2]= (entryPoint[2] + exitPoint[2]) * 0.5;
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// Ray is computed in 'Siddon' geometry with zero origin,
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// whereas the continuous index will be computed from the input
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// image. The origin and shifts to the voxel edge are to be account for
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midpoint[0] += ctOrigin[0] ;//+ O[0];
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midpoint[1] += ctOrigin[1] ;//+ O[1];
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midpoint[2] += ctOrigin[2] ;//+ O[2];
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// Convert mid-point phyisical point into continuous index
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// We need to use this position to find the neighbouring voxels
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// for trilinear interpolation - not the cIndex!
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itk::ContinuousIndex <double,3> continuousIndex;
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inputPtr->TransformPhysicalPointToContinuousIndex(midpoint,continuousIndex);
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// Get the baseIndex by flooring the continuous index
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IndexType baseIndex;
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baseIndex[0]=static_cast<IndexValueType>(std::floor(continuousIndex[0]));
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baseIndex[1]=static_cast<IndexValueType>(std::floor(continuousIndex[1]));
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baseIndex[2]=static_cast<IndexValueType>(std::floor(continuousIndex[2]));
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// Calculate fractional parts for interpolation at the midpoint
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double x_frac = continuousIndex[0] - baseIndex[0];
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double y_frac = continuousIndex[1] - baseIndex[1];
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double z_frac = continuousIndex[2] - baseIndex[2];
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// Perform boundary checks for trilinear interpolation
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bool within_bounds = (baseIndex[0] >= 0 && baseIndex[0] < sizeCT[0] - 1) &&
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(baseIndex[1] >= 0 && baseIndex[1] < sizeCT[1] - 1) &&
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(baseIndex[2] >= 0 && baseIndex[2] < sizeCT[2] - 1);
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if (within_bounds)
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{
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// Fetch intensities from neighboring voxels for trilinear interpolation
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float c000 = static_cast<float>(inputPtr->GetPixel(baseIndex));
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baseIndex[0] += 1;
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float c100 = static_cast<float>(inputPtr->GetPixel(baseIndex));
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baseIndex[1] += 1;
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float c110 = static_cast<float>(inputPtr->GetPixel(baseIndex));
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baseIndex[0] -= 1;
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float c010 = static_cast<float>(inputPtr->GetPixel(baseIndex));
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baseIndex[2] += 1;
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float c011 = static_cast<float>(inputPtr->GetPixel(baseIndex));
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baseIndex[0] += 1;
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float c111 = static_cast<float>(inputPtr->GetPixel(baseIndex));
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baseIndex[1] -= 1;
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float c101 = static_cast<float>(inputPtr->GetPixel(baseIndex));
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baseIndex[0] -= 1;
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float c001 = static_cast<float>(inputPtr->GetPixel(baseIndex));
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// NOTE: do not use baseIndex anymore after this. It's messed up.
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// Perform trilinear interpolation at the midpoint
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float c00 = c000 * (1 - x_frac) + c100 * x_frac;
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float c01 = c001 * (1 - x_frac) + c101 * x_frac;
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float c10 = c010 * (1 - x_frac) + c110 * x_frac;
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float c11 = c011 * (1 - x_frac) + c111 * x_frac;
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float c0 = c00 * (1 - y_frac) + c10 * y_frac;
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float c1 = c01 * (1 - y_frac) + c11 * y_frac;
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valuetril = c0 * (1 - z_frac) + c1 * z_frac;
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d12 += (alphaCmin - alphaCminPrev) * (valuetril - m_Threshold);
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} else {
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d12 += (alphaCmin - alphaCminPrev) * (value - m_Threshold);
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}
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}
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}
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}
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if (d12 < minOutputValue)
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