Files
pvData/pvDataApp/misc/thread.cpp
Michael Davidsaver 2a4f614b7a thread: avoid unnecessary allocations
Use auto_ptr<> for pImpl

Eliminate redundant ThreadListElement class.  It just contains
a Thread* and a ThreadListNode which contains itself?

Make thread main function a static class function to avoid
problems with accessing private members of ThreadPvt.
In this context "private" means used by the implementation
class only.
2011-02-04 16:22:15 -05:00

181 lines
4.2 KiB
C++

/* thread.cpp */
/**
* Copyright - See the COPYRIGHT that is included with this distribution.
* EPICS pvDataCPP is distributed subject to a Software License Agreement found
* in file LICENSE that is included with this distribution.
*/
#include <cstddef>
#include <cstdlib>
#include <cstddef>
#include <string>
#include <cstdio>
#include <stdexcept>
#include <epicsThread.h>
#include <epicsEvent.h>
#include <epicsExit.h>
#include "lock.h"
#include "event.h"
#include "thread.h"
#include "linkedList.h"
#include "CDRMonitor.h"
namespace epics { namespace pvData {
static unsigned int epicsPriority[] = {
epicsThreadPriorityLow,
epicsThreadPriorityLow + 15,
epicsThreadPriorityMedium - 15,
epicsThreadPriorityMedium,
epicsThreadPriorityMedium + 15,
epicsThreadPriorityHigh - 15,
epicsThreadPriorityHigh
};
unsigned int const * const ThreadPriorityFunc::getEpicsPriorities()
{
return epicsPriority;
}
static String threadPriorityNames[] = {
String("lowest"),String("lower"),String("low"),
String("middle"),
String("high"),String("higher"),String("highest")
};
typedef LinkedListNode<Thread> ThreadListNode;
typedef LinkedList<Thread> ThreadList;
PVDATA_REFCOUNT_MONITOR_DEFINE(thread);
static Mutex listGuard;
static ThreadList *threadList;
static void deleteStatic(void*)
{
delete threadList;
}
static void init(void*)
{
threadList = new ThreadList();
epicsAtExit(&deleteStatic,0);
}
static
epicsThreadOnceId initOnce = EPICS_THREAD_ONCE_INIT;
int ThreadPriorityFunc::getEpicsPriority(ThreadPriority threadPriority) {
return epicsPriority[threadPriority];
}
class Thread::ThreadPvt {
public:
ThreadPvt(Thread *thread,String name,
ThreadPriority priority, Runnable*runnable);
~ThreadPvt();
void ready();
const String name;
const ThreadPriority priority;
private:
Runnable *runnable;
bool isReady;
ThreadListNode threadNode;
Event waitDone;
epicsThreadId id;
static void threadMain(void*);
};
void Thread::ThreadPvt::threadMain ( void * pPvt )
{
ThreadPvt *threadPvt = (ThreadPvt *)pPvt;
threadPvt->runnable->run();
threadPvt->waitDone.signal();
}
Thread::ThreadPvt::ThreadPvt(Thread *thread,String name,
ThreadPriority priority, Runnable *runnable)
: name(name),priority(priority),
runnable(runnable),
isReady(false),
threadNode(thread),
waitDone(),
id(epicsThreadCreate(
name.c_str(),
epicsPriority[priority],
epicsThreadGetStackSize(epicsThreadStackSmall),
&threadMain,this))
{
if(!id) {
throw std::runtime_error("Unable to create thread");
}
epicsThreadOnce(&initOnce, &init, 0);
assert(threadList);
PVDATA_REFCOUNT_MONITOR_CONSTRUCT(thread);
Lock x(&listGuard);
threadList->addTail(&threadNode);
}
Thread::ThreadPvt::~ThreadPvt()
{
bool result = waitDone.wait(2.0);
if(!result) {
throw std::logic_error(String("delete thread but run did not return"));
String message("destroy thread ");
message += name;
message += " but run did not return";
throw std::logic_error(message);
}
if(!threadNode.isOnList()) {
String message("destroy thread ");
message += name;
message += " is not on threadlist";
throw std::logic_error(message);
}
Lock x(&listGuard);
threadList->remove(&threadNode);
PVDATA_REFCOUNT_MONITOR_DESTRUCT(thread);
}
Thread::Thread(String name,ThreadPriority priority,Runnable *runnable)
: pImpl(new ThreadPvt(this,name,priority,runnable))
{
}
// Must be present or auto_ptr<> will not delete ThreadPvt
Thread::~Thread() {}
void Thread::sleep(double seconds)
{
epicsThreadSleep(seconds);;
}
String Thread::getName()
{
return pImpl->name;
}
ThreadPriority Thread::getPriority()
{
return pImpl->priority;
}
void Thread::showThreads(StringBuilder buf)
{
Lock x(&listGuard);
ThreadListNode *node = threadList->getHead();
while(node!=0) {
Thread *thread = node->getObject();
*buf += thread->getName();
*buf += " ";
*buf += threadPriorityNames[thread->getPriority()];
*buf += "\n";
node = threadList->getNext(node);
}
}
}}