Files
pvAccess/pvAccessApp/factory/ChannelAccessFactory.cpp
2010-12-19 15:25:51 +01:00

64 lines
1.5 KiB
C++

/*ChannelAccessFactory.cpp*/
#include <lock.h>
#include <noDefaultMethods.h>
#include "pvAccess.h"
#include "pvData.h"
#include "factory.h"
#include <map>
#include <vector>
using namespace epics::pvData;
namespace epics { namespace pvAccess {
static ChannelAccess* channelAccess = 0;
static Mutex channelProviderMutex = Mutex();
typedef std::map<String, ChannelProvider*> ChannelProviderMap;
static ChannelProviderMap channelProviders;
class ChannelAccessImpl : public ChannelAccess {
public:
ChannelProvider* getProvider(String providerName) {
Lock guard(&channelProviderMutex);
return channelProviders[providerName];
}
std::vector<String>* getProviderNames() {
Lock guard(&channelProviderMutex);
std::vector<String>* providers = new std::vector<String>();
for (ChannelProviderMap::const_iterator i = channelProviders.begin();
i != channelProviders.end(); i++)
providers->push_back(i->first);
return providers;
}
};
ChannelAccess * getChannelAccess() {
static Mutex mutex = Mutex();
Lock guard(&mutex);
if(channelAccess==0){
channelAccess = new ChannelAccessImpl();
}
return channelAccess;
}
void registerChannelProvider(ChannelProvider *channelProvider) {
Lock guard(&channelProviderMutex);
channelProviders[channelProvider->getProviderName()] = channelProvider;
}
void unregisterChannelProvider(ChannelProvider *channelProvider) {
Lock guard(&channelProviderMutex);
channelProviders.erase(channelProvider->getProviderName());
}
}}