Files
epics-base/modules/libcom/src/osi/epicsMessageQueue.cpp
Andrew Johnson 3c99391d93 Added SPDX License ID to all EPICS-original source files
In some cases the license-identification header was missing,
so I added that as well. Replaced the remaining headers that
specifically identified "Versions 3.13.7 and higher".

Makefiles and the build system were deliberately excluded.
2020-08-03 11:53:01 -05:00

81 lines
2.0 KiB
C++

/*************************************************************************\
* Copyright (c) 2002 The University of Chicago, as Operator of Argonne
* National Laboratory.
* Copyright (c) 2002 The Regents of the University of California, as
* Operator of Los Alamos National Laboratory.
* SPDX-License-Identifier: EPICS
* EPICS Base is distributed subject to a Software License Agreement found
* in file LICENSE that is included with this distribution.
\*************************************************************************/
/*
* Author W. Eric Norum
* norume@aps.anl.gov
* 630 252 4793
*/
#include <new>
#include "epicsMessageQueue.h"
#include "epicsStdio.h"
epicsMessageQueue::epicsMessageQueue(unsigned int aCapacity,
unsigned int aMaxMessageSize)
: id ( epicsMessageQueueCreate(aCapacity, aMaxMessageSize) )
{
if (id == NULL)
throw std::bad_alloc ();
}
epicsMessageQueue::~epicsMessageQueue()
{
epicsMessageQueueDestroy(id);
}
int
epicsMessageQueue::trySend(void *message, unsigned int size)
{
return epicsMessageQueueTrySend(id, message, size);
}
int
epicsMessageQueue::send(void *message, unsigned int size)
{
return epicsMessageQueueSend(id, message, size);
}
int
epicsMessageQueue::send(void *message, unsigned int size, double timeout)
{
return epicsMessageQueueSendWithTimeout(id, message, size, timeout);
}
int
epicsMessageQueue::tryReceive(void *message, unsigned int size )
{
return epicsMessageQueueTryReceive(id, message, size);
}
int
epicsMessageQueue::receive(void *message, unsigned int size )
{
return epicsMessageQueueReceive(id, message, size);
}
int
epicsMessageQueue::receive(void *message, unsigned int size, double timeout)
{
return epicsMessageQueueReceiveWithTimeout(id, message, size, timeout);
}
unsigned int
epicsMessageQueue::pending()
{
return epicsMessageQueuePending(id);
}
void
epicsMessageQueue::show(unsigned int level)
{
epicsMessageQueueShow(id, level);
}