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https://github.com/slsdetectorgroup/slsDetectorPackage.git
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git-svn-id: file:///afs/psi.ch/project/sls_det_software/svn/slsDetectorSoftware@50 951219d9-93cf-4727-9268-0efd64621fa3
110 lines
3.4 KiB
C++
110 lines
3.4 KiB
C++
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#ifndef MY_SOCKET_TCP_H
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#define MY_SOCKET_TCP_H
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#define SEND_REC_MAX_SIZE 4096
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#define DEFAULT_PORTNO 1952
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using namespace std;
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/**
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*
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* @libdoc The MySocketTCP class provides a simple interface for creating and sending/receiving data over a TCP socket.
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*
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* @short This class provides a simple interface for creating and sending/receiving data over a TCP socket.
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* @author Ian Johnson
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* @version 1.0
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*/
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//version 1.0, base development, Ian 19/01/09
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/* Modified by anna on 19.01.2009 */
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/*
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canceled SetupParameters() and varaibles intialized in the constructors' headers;
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defined SEND_REC_MAX_SIZE (for compatibilty with mythen (and possibly other) pure C servers (i would move it to the common header file)
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added #ifndef C_ONLY... to cutout class definition when including in pure C servers (can be removed if SEND_REC_MAX_SIZE is moved to the common header file)
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defined private variables char hostname[1000] and int portno to store connection informations;
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defined public functions int getHostname(char *name) and int getPortNumber() to retrieve connection informations
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added public function int getErrorStatus() returning 1 if socketDescriptor<0
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remove exits in the constructors and replace them with socketDescriptor=-1
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replaced the argument of send/receive data with void (to avoid too much casting or compiler errors/warnings)
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added a function which really does not close the socket between send/receive (senddataonly, receivedataonly)
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*/
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <netinet/in.h>
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#include <unistd.h>
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#include <math.h>
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class MySocketTCP{
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public:
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MySocketTCP(const char* const host_ip_or_name, unsigned short int const port_number); // sender (client): where to? ip
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MySocketTCP(unsigned short int const port_number); // receiver (server) local no need for ip
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~MySocketTCP();
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int getHostname(char *name);
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int getPortNumber(){return portno;};
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int getErrorStatus(){if (socketDescriptor<0) return 1; else return 0;};
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int Connect(); //establish connection a Disconnect should always follow
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void Disconnect(); //free connection
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/** Set the socket timeout ts is in seconds */
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int SetTimeOut(int ts);
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//The following two functions will connectioned->send/receive->disconnect
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int SendData(void* buf,int length);//length in characters
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int ReceiveData(void* buf,int length);
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//The following two functions stay connected, blocking other connections, and must be manually disconnected,
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// when the last call is a SendData() or ReceiveData() the disconnection will be done automatically
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//These function will also automatically disconnect->reconnect if
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// two reads (or two writes) are called in a row to preserve the data send/receive structure
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int SendDataAndKeepConnection(void* buf,int length);
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int ReceiveDataAndKeepConnection(void* buf,int length);
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// Danger! These functions do not connect nor disconnect nor flush the data! be sure that send-receive match perfectly on both server and client side!
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int SendDataOnly(void* buf,int length);
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int ReceiveDataOnly(void* buf,int length);
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private:
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char hostname[1000];
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int portno;
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int is_a_server;
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int socketDescriptor;
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struct sockaddr_in clientAddress, serverAddress;
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socklen_t clientAddress_length;
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int file_des;
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int send_rec_max_size;
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bool last_keep_connection_open_action_was_a_send;
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// void SetupParameters();
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};
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#endif
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