149 lines
3.6 KiB
C++

#pragma once
#include "sls_detector_defs.h"
#include "MySocketTCP.h"
/**
* @short the ClientInterface class is the interface between the client and the server
*/
class ClientInterface{
public:
/**
* (default) constructor
* @param socket tcp socket between client and receiver
* @param n for debugging purposes (useful only for client side)
* @param t string to identify type (Detector, Receiver) for printouts (useful only for client side)
*/
ClientInterface(MySocketTCP *socket, int n=-1, std::string t="");
/**
* destructor
*/
virtual ~ClientInterface();
/**
* Set the datasocket
* @param socket the data socket
*/
void SetSocket(MySocketTCP *socket){mySocket=socket;};
/**
* Send a string to server
* @param fnum function enum to determine what parameter
* @param retval return value
* @param arg value to send
* \returns success of operation
*/
int SendString(int fnum, char retval[], char arg[]);
/**
* Send a string to server
* @param fnum function enum to send udp ip and udp port
* @param retval return value server mac
* @param arg value to send
* \returns success of operation
*/
int SendUDPDetails(int fnum, char retval[], char arg[3][MAX_STR_LENGTH]);
/**
* Send an integer to server
* @param fnum function enum to determine what parameter
* @param retval return value
* @param arg value to send
* \returns success of operation
*/
int SendInt(int fnum, int &retval, int arg);
/**
* Get an integer value from server
* @param fnum function enum to determine what parameter
* @param retval return value
* \returns success of operation
*/
int GetInt(int fnum, int &retval);
/**
* Send an integer to server
* @param fnum function enum to determine what parameter
* @param retval return value
* @param arg value to send
* \returns success of operation
*/
int SendInt(int fnum, int64_t &retval, int64_t arg);
/**
* Send an integer to server
* @param fnum function enum to determine what parameter
* @param retval return value
* @param arg values to send
* @param mess message returned
* \returns success of operation
*/
int SendIntArray(int fnum, int64_t &retval, int64_t arg[2],char mess[]);
/**
* Send an integer to server
* @param fnum function enum to determine what parameter
* @param retval return value
* @param arg values to send
* \returns success of operation
*/
int SendIntArray(int fnum, int &retval, int arg[2]);
/**
* Get an integer value from server
* @param fnum function enum to determine what parameter
* @param retval return value
* \returns success of operation
*/
int GetInt(int fnum, int64_t &retval);
/**
* Get last client ip connected to server
* @param fnum function enum to get last client up
* @param retval return value
* \returns success of operation
*/
int GetLastClientIP(int fnum, char retval[]);
/**
* Send a function number to execute function
* @param fnum function enum to determine which function to execute
* @param mess return error message
* \returns success of operation
*/
int ExecuteFunction(int fnum,char mess[]);
/**
* Send an integer to server
* @param fnum function enum to determine what parameter
* @param n number of ROIs to send
* @param roiLimits ROI structure
* \returns success of operation
*/
int SendROI(int fnum, int n, slsReceiverDefs::ROI roiLimits[]);
private:
/**
* socket for data acquisition
*/
MySocketTCP *mySocket;
/** index for debugging purposes */
int index;
/** string for type to differentiate between Detector & Receiver in printouts */
std::string type;
};