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https://github.com/slsdetectorgroup/slsDetectorPackage.git
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165 lines
5.8 KiB
C++
165 lines
5.8 KiB
C++
// SPDX-License-Identifier: LGPL-3.0-or-other
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// Copyright (C) 2021 Contributors to the SLS Detector Package
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#include "catch.hpp"
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#include "sls/ClientSocket.h"
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#include "sls/ServerSocket.h"
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#include "sls/sls_detector_exceptions.h"
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#include "sls/sls_detector_funcs.h"
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#include <chrono>
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#include <future>
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#include <iostream>
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#include <string>
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#include <thread>
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#include <unistd.h>
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namespace sls {
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// One configurable test server: accept a connection, read a 100-byte request,
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// reply with `bytes_to_send` bytes (first two set to 'O','K'), optionally wait
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// `hold` so the client can time out, then close. Returns the received request.
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std::vector<char> echo_server(uint16_t port, size_t bytes_to_send,
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std::chrono::milliseconds hold) {
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std::cout << "starting server on port " << port << '\n';
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auto server = ServerSocket(port);
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auto s = server.accept();
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std::vector<char> buffer(100, '\0');
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s.Receive(buffer.data(), buffer.size());
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if (port==1960){
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struct linger ling = {
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.l_onoff = 1,
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.l_linger = 0
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};
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auto fd = s.getSocketId();
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setsockopt(fd, SOL_SOCKET, SO_LINGER, &ling, sizeof ling);
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close(fd);
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return buffer;
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}
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if (bytes_to_send > 0) {
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std::vector<char> to_send(bytes_to_send, '\0');
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to_send[0] = 'O';
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to_send[1] = 'K';
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s.Send(to_send.data(), to_send.size());
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}
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std::this_thread::sleep_for(hold);
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s.close();
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return buffer;
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}
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TEST_CASE("The server recive the same message as we send", "[support]") {
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std::vector<char> received_message(100, '\0');
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std::vector<char> sent_message(100, '\0');
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const char m[]{"some message"};
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std::copy(std::begin(m), std::end(m), sent_message.data());
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auto s = std::async(std::launch::async, echo_server, 1950, 100,
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std::chrono::milliseconds(0));
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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auto client = DetectorSocket("localhost", 1950);
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client.Send(sent_message.data(), sent_message.size());
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client.Receive(received_message.data(), received_message.size());
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client.close();
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auto server_message = s.get();
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CHECK(server_message == sent_message);
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CHECK(std::string(received_message.data()) == "OK");
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CHECK(client.getSocketId() == -1);
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}
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TEST_CASE("throws on no server", "[support]") {
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CHECK_THROWS(DetectorSocket("localhost", 1950));
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}
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TEST_CASE("Receiving a too short message throws and reports EOF", "[support]") {
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std::vector<char> received_message(100, '\0');
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std::vector<char> sent_message(100, '\0');
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const char m[]{"some message"};
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std::copy(std::begin(m), std::end(m), sent_message.data());
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// Server replies with only 10 of the 100 expected bytes, then closes.
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auto s = std::async(std::launch::async, echo_server, 1951, 10,
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std::chrono::milliseconds(0));
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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auto client = DetectorSocket("localhost", 1951);
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client.Send(sent_message.data(), sent_message.size());
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client.setFnum(F_GET_SERVER_VERSION);
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// The server only sends 10 of the 100 expected bytes and then closes the
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// connection, so Receive must throw a SocketError reporting the EOF.
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std::string error_message;
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try {
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client.Receive(received_message.data(), received_message.size());
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FAIL("Receive should have thrown on a too short message");
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} catch (const SocketError &e) {
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error_message = e.what();
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}
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client.close();
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s.get();
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CHECK_THAT(error_message,
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Catch::Matchers::Contains("read 10 bytes instead of 100 bytes"));
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CHECK_THAT(error_message,
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Catch::Matchers::Contains("connection closed by peer (EOF)"));
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}
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TEST_CASE("Receiving with a socket error throws and reports the error",
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"[support]") {
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std::vector<char> received_message(100, '\0');
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std::vector<char> sent_message(100, '\0');
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const char m[]{"some message"};
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std::copy(std::begin(m), std::end(m), sent_message.data());
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// Server stays silent (sends nothing) but keeps the connection open long
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// enough for the client to time out, so the read fails with an error.
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auto s = std::async(std::launch::async, echo_server, 1952, 0,
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std::chrono::milliseconds(500));
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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auto client = DetectorSocket("localhost", 1952);
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client.Send(sent_message.data(), sent_message.size());
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// Force read() to fail with EAGAIN/EWOULDBLOCK instead of returning EOF by
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// setting a short receive timeout while the server stays silent.
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client.setReceiveTimeout(100000); // 100 ms
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std::string error_message;
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try {
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client.Receive(received_message.data(), received_message.size());
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FAIL("Receive should have thrown on a socket error");
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} catch (const SocketError &e) {
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error_message = e.what();
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}
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client.close();
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s.get();
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CHECK_THAT(error_message,
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Catch::Matchers::Contains("read 0 bytes instead of 100 bytes"));
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CHECK_THAT(error_message, Catch::Matchers::Contains("read error:"));
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}
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TEST_CASE("Socket crash?", "[support]") {
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std::vector<char> received_message(100, '\0');
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std::vector<char> sent_message(100, '\0');
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const char m[]{"some message"};
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std::copy(std::begin(m), std::end(m), sent_message.data());
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auto s = std::async(std::launch::async, echo_server, 1960, 100,
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std::chrono::milliseconds(0));
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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auto client = DetectorSocket("localhost", 1960);
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client.Send(sent_message.data(), sent_message.size());
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REQUIRE_THROWS(client.Receive(received_message.data(), received_message.size()));
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// client.close();
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}
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} // namespace sls
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