mirror of
https://github.com/slsdetectorgroup/slsDetectorPackage.git
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179 lines
5.2 KiB
C++
179 lines
5.2 KiB
C++
#include "ThreadPool.h"
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ThreadPool::ThreadPool(int pool_size) : m_pool_size(pool_size)
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{
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#ifdef VERBOSE
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cout << "Constructed ThreadPool of size " << m_pool_size << endl;
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#endif
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m_tasks_loaded = false;
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thread_started = false;
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current_thread_number = -1;
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number_of_ongoing_tasks = 0;
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}
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ThreadPool::~ThreadPool()
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{
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// Release resources
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if (m_pool_state != STOPPED) {
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destroy_threadpool();
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}
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}
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// We can't pass a member function to pthread_create.
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// So created the wrapper function that calls the member function
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// we want to run in the thread.
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extern "C"
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void* start_thread(void* arg)
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{
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ThreadPool* tp = (ThreadPool*) arg;
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tp->execute_thread();
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return NULL;
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}
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int ThreadPool::initialize_threadpool()
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{
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if(m_pool_size == 1)
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return m_pool_size;
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// TODO: COnsider lazy loading threads instead of creating all at once
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m_pool_state = STARTED;
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int ret = -1;
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for (int i = 0; i < m_pool_size; i++) {
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pthread_t tid;
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thread_started = false;
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current_thread_number = i;
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ret = pthread_create(&tid, NULL, start_thread, (void*) this);
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if (ret != 0) {
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cerr << "pthread_create() failed: " << ret << endl;
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return 0;
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}
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m_threads.push_back(tid);
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while(!thread_started);
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}
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#ifdef VERBOSE
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cout << m_pool_size << " threads created by the thread pool" << endl;
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#endif
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return m_pool_size;
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}
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int ThreadPool::destroy_threadpool()
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{ if(m_pool_size == 1)
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return 0;
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//cout << "in destroying threadpool" << endl;
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// Note: this is not for synchronization, its for thread communication!
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// destroy_threadpool() will only be called from the main thread, yet
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// the modified m_pool_state may not show up to other threads until its
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// modified in a lock!
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m_task_mutex.lock();
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m_pool_state = STOPPED;
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m_task_mutex.unlock();
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/*cout << "Broadcasting STOP signal to all threads..." << endl;*/
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m_task_cond_var.broadcast(); // notify all threads we are shttung down
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int ret = -1;
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for (int i = 0; i < m_pool_size; i++) {
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void* result;
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ret = pthread_join(m_threads[i], &result);
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/*cout << "pthread_join() returned " << ret << ": " << strerror(errno) << endl;*/
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m_task_cond_var.broadcast(); // try waking up a bunch of threads that are still waiting
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}
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number_of_ongoing_tasks = 0;
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/* cout << m_pool_size << " threads exited from the thread pool" << endl;*/
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return 0;
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}
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void* ThreadPool::execute_thread()
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{
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int ithread = current_thread_number;
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thread_started = true;
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Task* task = NULL;
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m_tasks_loaded = false;
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/*cout << "Starting thread " << pthread_self() << endl;*/
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while(true) {
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// Try to pick a task
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/*cout << "Locking: " << pthread_self() << endl;*/
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m_task_mutex.lock();
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// We need to put pthread_cond_wait in a loop for two reasons:
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// 1. There can be spurious wakeups (due to signal/ENITR)
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// 2. When mutex is released for waiting, another thread can be waken up
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// from a signal/broadcast and that thread can mess up the condition.
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// So when the current thread wakes up the condition may no longer be
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// actually true!
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while ((m_pool_state != STOPPED) && (m_tasks.empty())) {
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// Wait until there is a task in the queue
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// Unlock mutex while wait, then lock it back when signaled
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/* cout << "Unlocking and waiting: " << pthread_self() << endl;*/
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m_task_cond_var.wait(m_task_mutex.get_mutex_ptr());
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/* cout << "Signaled and locking: " << pthread_self() << endl;*/
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}
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// If the thread was woken up to notify process shutdown, return from here
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if (m_pool_state == STOPPED) {
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/* cout << "Unlocking and exiting: " << pthread_self() << endl;*/
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m_task_mutex.unlock();
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pthread_exit(NULL);
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}
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task = m_tasks.front();
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m_tasks.pop_front();
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/*cout << "Unlocking: " << pthread_self() << endl;*/
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m_task_mutex.unlock();
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//cout << "Executing thread " << pthread_self() << endl;
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// execute the task
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(*task)(); // could also do task->run(arg);
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//cout << "Done executing thread " << pthread_self() << endl;
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m_all_tasks_mutex.lock();
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number_of_ongoing_tasks--; // cout<<"number_of_ongoing_tasks:"<<number_of_ongoing_tasks<<endl;
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m_all_tasks_mutex.unlock();
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//if all required tasks done
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if(!ithread && m_tasks_loaded && (m_tasks.empty())){
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while(number_of_ongoing_tasks)
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usleep(5000);
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m_all_tasks_mutex.lock();
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m_tasks_loaded = false; //cout<<"all tasks done"<<endl;
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m_all_tasks_cond_var.signal(); // wake up thread that is waiting for all tasks to be complete
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m_all_tasks_mutex.unlock();
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}
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delete task;
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}
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return NULL;
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}
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int ThreadPool::add_task(Task* task)
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{
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if(m_pool_size == 1){
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(*task)();
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return 0;
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}
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m_task_mutex.lock();
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// TODO: put a limit on how many tasks can be added at most
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m_tasks.push_back(task);
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number_of_ongoing_tasks++;// cout<<"number_of_ongoing_tasks:"<<number_of_ongoing_tasks<<endl;
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m_task_cond_var.signal(); // wake up one thread that is waiting for a task to be available
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m_task_mutex.unlock();
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return 0;
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}
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void ThreadPool::wait_for_tasks_to_complete(){
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if(m_pool_size == 1)
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return;
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m_all_tasks_mutex.lock();
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m_tasks_loaded = true;
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while ((m_pool_state != STOPPED) && m_tasks_loaded) {
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m_all_tasks_cond_var.wait(m_all_tasks_mutex.get_mutex_ptr());
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}
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m_all_tasks_mutex.unlock();
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}
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