slsDetectorPackage/tests/src/test-MySocketTCP.cpp
2018-11-29 12:21:02 +01:00

86 lines
2.7 KiB
C++

#include "MySocketTCP.h"
#include "catch.hpp"
// #include "multiSlsDetector.h"
#include "logger.h"
#include <iostream>
#include <vector>
#define VERBOSE
TEST_CASE("Sending and receiving data with two sockets") {
const int port_number{1966}; //TODO! Avoid hardcoded port number!!!
auto sender = MySocketTCP("localhost", port_number);
auto receiver = MySocketTCP(port_number);
auto s = sender.Connect();
auto r = receiver.Connect();
REQUIRE(s > 0);
REQUIRE(r > 0);
REQUIRE(sender.getPortNumber() == port_number);
REQUIRE(receiver.getPortNumber() == port_number);
std::vector<char> message_to_send{'H', 'e', 'l', 'l', 'o'};
std::vector<char> received_message(message_to_send.size());
auto sent = sender.SendDataOnly(message_to_send.data(), message_to_send.size());
auto received = receiver.ReceiveDataOnly(received_message.data(), message_to_send.size());
REQUIRE(sent == message_to_send.size());
REQUIRE(received == received_message.size());
REQUIRE(sent == received);
REQUIRE(message_to_send == received_message);
receiver.CloseServerTCPSocketDescriptor();
receiver.Disconnect();
sender.Disconnect();
REQUIRE(receiver.getsocketDescriptor() == -1);
REQUIRE(receiver.getFileDes() == -1);
REQUIRE(sender.getFileDes() == -1);
}
TEST_CASE("Open two sockets on the same port fails and throws") {
const int port_number{1966};
auto server = MySocketTCP(port_number);
CHECK_THROWS(MySocketTCP(port_number));
}
// TEST_CASE("Conversions"){
// std::cout << "name " << MySocketTCP::nameToMac("enp10s0u1u3u3") << '\n';
// }
TEST_CASE("Have two clients connect to the same server") {
const int port_number{1966};
auto server = MySocketTCP(port_number);
auto client1 = MySocketTCP("localhost", port_number);
auto client2 = MySocketTCP("localhost", port_number);
client1.SetTimeOut(1);
client2.SetTimeOut(1);
server.SetTimeOut(1);
auto fd1 = client1.Connect();
auto fd2 = client2.Connect();
server.Connect();
REQUIRE(fd1 > 0);
REQUIRE(fd2 > 0);
std::cout << "fd1 " << fd1 << '\n';
std::cout << "fd2 " << fd2 << '\n';
std::vector<char> message_to_send{'H', 'e', 'l', 'l', 'o'};
std::vector<char> received_message(message_to_send.size());
client1.SendDataOnly(message_to_send.data(), message_to_send.size());
auto n1 = server.ReceiveDataOnly(received_message.data(), received_message.size());
std::cout << "n1 " << n1 << '\n';
client2.SendDataOnly(message_to_send.data(), message_to_send.size());
auto n2 = server.ReceiveDataOnly(received_message.data(), received_message.size());
std::cout << "n2 " << n2 << '\n';
}