Files
slsDetectorPackage/slsSupportLib/tests/test-Sockets.cpp
T
Erik FröjdhandGitHub ffec82076d
Build and Deploy on local RHEL9 / build (push) Successful in 2m1s
Build on RHEL9 docker image / build (push) Successful in 4m31s
Build and Deploy on local RHEL8 / build (push) Successful in 5m6s
Build on RHEL8 docker image / build (push) Successful in 5m34s
Run Simulator Tests on local RHEL9 / build (push) Successful in 18m38s
Run Simulator Tests on local RHEL8 / build (push) Successful in 22m6s
Better error message on socket (#1477)
* checking errno

* improved socket error message

* improved message

* decode error code

* format

* clearer msg

* report write errors, handle SIGPIPE

* retry and cleaned up timeout

* removed read/write in DataSocket
2026-06-30 15:29:58 +02:00

335 lines
12 KiB
C++

// SPDX-License-Identifier: LGPL-3.0-or-other
// Copyright (C) 2021 Contributors to the SLS Detector Package
#include "catch.hpp"
#include "sls/ClientSocket.h"
#include "sls/ServerSocket.h"
#include "sls/Timer.h"
#include "sls/sls_detector_defs.h"
#include "sls/sls_detector_exceptions.h"
#include "sls/sls_detector_funcs.h"
#include <atomic>
#include <chrono>
#include <future>
#include <iostream>
#include <string>
#include <sys/socket.h>
#include <sys/time.h>
#include <thread>
#include <unistd.h>
namespace sls {
// One configurable test server: accept a connection, read a 100-byte request,
// reply with `bytes_to_send` bytes (first two set to 'O','K'), optionally wait
// `hold` so the client can time out, then close. Returns the received request.
std::vector<char> echo_server(uint16_t port, size_t bytes_to_send,
std::chrono::milliseconds hold) {
std::cout << "starting server on port " << port << '\n';
auto server = ServerSocket(port);
auto s = server.accept();
std::vector<char> buffer(100, '\0');
s.Receive(buffer.data(), buffer.size());
if (port==1960){
struct linger ling = {
.l_onoff = 1,
.l_linger = 0
};
auto fd = s.getSocketId();
setsockopt(fd, SOL_SOCKET, SO_LINGER, &ling, sizeof ling);
::close(fd);
return buffer;
}
if (bytes_to_send > 0) {
std::vector<char> to_send(bytes_to_send, '\0');
to_send[0] = 'O';
to_send[1] = 'K';
s.Send(to_send.data(), to_send.size());
}
std::this_thread::sleep_for(hold);
s.close();
return buffer;
}
// Minimal command server speaking the same protocol as sendCommandThenRead:
// accept a connection, read the function number and a single int argument,
// then reply via ServerInterface::sendResult with OK and (arg * 2). Returns
// the {fnum, arg} pair the server received so the test can verify them.
std::pair<int, int> command_server(uint16_t port) {
auto server = ServerSocket(port);
auto s = server.accept();
int fnum = -1;
int arg = 0;
s.Receive(&fnum, sizeof(fnum));
s.Receive(&arg, sizeof(arg));
int retval = arg * 2;
s.sendResult(slsDetectorDefs::OK, &retval, sizeof(retval));
s.close();
return {fnum, arg};
}
// Command server that replies with a truncated message: it reads the request,
// sends the OK return code, but then sends fewer retval bytes than the client
// expects before closing, so the client's Receive hits EOF mid-read.
void short_reply_server(uint16_t port, size_t retval_bytes_to_send) {
auto server = ServerSocket(port);
auto s = server.accept();
int fnum = -1;
int arg = 0;
s.Receive(&fnum, sizeof(fnum));
s.Receive(&arg, sizeof(arg));
int ret = slsDetectorDefs::OK;
s.Send(&ret, sizeof(ret));
if (retval_bytes_to_send > 0) {
std::vector<char> partial(retval_bytes_to_send, '\0');
s.Send(partial.data(), partial.size());
}
s.close();
}
// Server that accepts a connection but never reads from it, so a client
// trying to send more than fits in the kernel buffers will stall. A small
// receive buffer keeps the amount the test must send modest. Stays open until
// the client signals it is done (or a safety timeout) so it never closes
// mid-transfer and races the client's Send.
void non_reading_server(uint16_t port, std::atomic<bool> *client_done) {
auto server = ServerSocket(port);
auto s = server.accept();
int rcvbuf = 1024;
setsockopt(s.getSocketId(), SOL_SOCKET, SO_RCVBUF, &rcvbuf, sizeof(rcvbuf));
// Intentionally never Receive(): let the client's send path back up.
Timer t;
while (!client_done->load() && t.elapsed_ms() < 10000)
std::this_thread::sleep_for(std::chrono::milliseconds(10));
s.close();
}
TEST_CASE("The server recive the same message as we send", "[support]") {
std::vector<char> received_message(100, '\0');
std::vector<char> sent_message(100, '\0');
const char m[]{"some message"};
std::copy(std::begin(m), std::end(m), sent_message.data());
auto s = std::async(std::launch::async, echo_server, 1950, 100,
std::chrono::milliseconds(0));
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto client = DetectorSocket("localhost", 1950);
client.Send(sent_message.data(), sent_message.size());
client.Receive(received_message.data(), received_message.size());
client.close();
auto server_message = s.get();
CHECK(server_message == sent_message);
CHECK(std::string(received_message.data()) == "OK");
CHECK(client.getSocketId() == -1);
}
TEST_CASE("throws on no server", "[support]") {
CHECK_THROWS(DetectorSocket("localhost", 1950));
CHECK_THROWS(ReceiverSocket("localhost", 1950));
CHECK_THROWS(GuiSocket("localhost", 1950));
}
TEST_CASE("Receiving a too short message throws and reports EOF", "[support]") {
std::vector<char> received_message(100, '\0');
std::vector<char> sent_message(100, '\0');
const char m[]{"some message"};
std::copy(std::begin(m), std::end(m), sent_message.data());
// Server replies with only 10 of the 100 expected bytes, then closes.
auto s = std::async(std::launch::async, echo_server, 1951, 10,
std::chrono::milliseconds(0));
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto client = DetectorSocket("localhost", 1951);
client.Send(sent_message.data(), sent_message.size());
client.setFnum(F_GET_SERVER_VERSION);
// The server only sends 10 of the 100 expected bytes and then closes the
// connection, so Receive must throw a SocketError reporting the EOF.
std::string error_message;
try {
client.Receive(received_message.data(), received_message.size());
FAIL("Receive should have thrown on a too short message");
} catch (const SocketError &e) {
error_message = e.what();
}
client.close();
s.get();
CHECK_THAT(error_message,
Catch::Matchers::Contains("read 10 bytes instead of 100 bytes"));
CHECK_THAT(error_message,
Catch::Matchers::Contains("connection closed by peer (EOF)"));
}
TEST_CASE("Receiving with a socket error throws and reports the error",
"[support]") {
std::vector<char> received_message(100, '\0');
std::vector<char> sent_message(100, '\0');
const char m[]{"some message"};
std::copy(std::begin(m), std::end(m), sent_message.data());
// Server stays silent (sends nothing) but keeps the connection open long
// enough for the client to time out, so the read fails with an error.
auto s = std::async(std::launch::async, echo_server, 1952, 0,
std::chrono::milliseconds(500));
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto client = DetectorSocket("localhost", 1952);
client.Send(sent_message.data(), sent_message.size());
// Force read() to fail with EAGAIN/EWOULDBLOCK instead of returning EOF by
// setting a short receive timeout while the server stays silent.
client.setReceiveTimeout(100000); // 100 ms
std::string error_message;
try {
client.Receive(received_message.data(), received_message.size());
FAIL("Receive should have thrown on a socket error");
} catch (const SocketError &e) {
error_message = e.what();
}
client.close();
s.get();
CHECK_THAT(error_message,
Catch::Matchers::Contains("read 0 bytes instead of 100 bytes"));
CHECK_THAT(error_message, Catch::Matchers::Contains("read error:"));
}
TEST_CASE("Socket crash?", "[support]") {
std::vector<char> received_message(100, '\0');
std::vector<char> sent_message(100, '\0');
const char m[]{"some message"};
std::copy(std::begin(m), std::end(m), sent_message.data());
auto s = std::async(std::launch::async, echo_server, 1960, 100,
std::chrono::milliseconds(0));
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto client = DetectorSocket("localhost", 1960);
client.Send(sent_message.data(), sent_message.size());
REQUIRE_THROWS(client.Receive(received_message.data(), received_message.size()));
//Now try to send more
// client.Send(sent_message.data(), sent_message.size());
}
TEST_CASE("ClientSocket throws on invalid hostname", "[support]") {
CHECK_THROWS(ReceiverSocket("invalidhostname", 1950));
CHECK_THROWS(DetectorSocket("invalidhostname", 1950));
CHECK_THROWS(GuiSocket("invalidhostname", 1950));
}
TEST_CASE("Using DetectorSocket to talk to a Server Socket", "[support]") {
constexpr uint16_t port = 1961;
constexpr int fnum = F_GET_DETECTOR_TYPE;
constexpr int arg = 21;
auto s = std::async(std::launch::async, command_server, port);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto client = DetectorSocket("localhost", port);
int retval = 0;
int ret =
client.sendCommandThenRead(fnum, &arg, sizeof(arg), &retval,
sizeof(retval));
client.close();
auto server_received = s.get();
// Client got OK and the expected return value back from the server
CHECK(ret == slsDetectorDefs::OK);
CHECK(retval == arg * 2);
// Server received the function number and argument we sent
CHECK(server_received.first == fnum);
CHECK(server_received.second == arg);
// close() resets the underlying fd
CHECK(client.getSocketId() == -1);
}
TEST_CASE("ServerSocket replies with a too short message", "[support]") {
constexpr uint16_t port = 1962;
constexpr int fnum = F_GET_DETECTOR_TYPE;
constexpr int arg = 21;
// Server sends the OK return code, then only 1 of the 4 expected retval
// bytes before closing.
auto s = std::async(std::launch::async, short_reply_server, port, 1);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto client = DetectorSocket("localhost", port);
int retval = 0;
std::string error_message;
try {
client.sendCommandThenRead(fnum, &arg, sizeof(arg), &retval,
sizeof(retval));
FAIL("sendCommandThenRead should have thrown on a too short message");
} catch (const DetectorError &e) {
error_message = e.what();
}
client.close();
s.get();
// The client read only 1 of the 4 expected retval bytes and then hit EOF.
CHECK_THAT(error_message,
Catch::Matchers::Contains("read 1 bytes instead of 4 bytes"));
CHECK_THAT(error_message,
Catch::Matchers::Contains("connection closed by peer (EOF)"));
}
TEST_CASE("Client cannot send the expected number of bytes", "[support]") {
constexpr uint16_t port = 1963;
// Server accepts but never reads; it stays open until we tell it the
// client is done, so it cannot close mid-transfer.
std::atomic<bool> client_done{false};
auto s = std::async(std::launch::async, non_reading_server, port,
&client_done);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto client = DetectorSocket("localhost", port);
// Shrink the send buffer and add a short send timeout so the write stalls
// and returns before all the data is sent.
int sndbuf = 4096;
setsockopt(client.getSocketId(), SOL_SOCKET, SO_SNDBUF, &sndbuf,
sizeof(sndbuf));
struct timeval tv {};
tv.tv_sec = 0;
tv.tv_usec = 300000; // 300 ms
setsockopt(client.getSocketId(), SOL_SOCKET, SO_SNDTIMEO, &tv, sizeof(tv));
// Much more than fits in the (shrunken) send + receive buffers, so the
// send cannot complete while the server refuses to read.
std::vector<char> big_message(8 * 1024 * 1024, '\0');
std::string error_message;
try {
client.Send(big_message.data(), big_message.size());
FAIL("Send should have thrown when it could not send all bytes");
} catch (const SocketError &e) {
error_message = e.what();
}
client_done = true;
client.close();
s.get();
// Fewer bytes were sent than expected, reported as a write error (the
// send timed out with EAGAIN/EWOULDBLOCK).
CHECK_THAT(error_message, Catch::Matchers::Contains("bytes instead of"));
CHECK_THAT(error_message, Catch::Matchers::Contains("write error:"));
}
} // namespace sls