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68 lines
2.7 KiB
C++
Executable File
68 lines
2.7 KiB
C++
Executable File
#pragma once
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/**
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*
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* @libdoc The MySocketTCP class provides a simple interface for creating and sending/receiving data over a TCP socket.
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*
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* @short This class provides a simple interface for creating and sending/receiving data over a TCP socket.
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* @author Ian Johnson
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* @version 1.0
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*/
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//version 1.0, base development, Ian 19/01/09
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/* Modified by anna on 19.01.2009 */
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/*
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canceled SetupParameters() and varaibles intialized in the constructors' headers;
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defined SEND_REC_MAX_SIZE (for compatibilty with mythen (and possibly other) pure C servers (i would move it to the common header file)
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added #ifndef C_ONLY... to cutout class definition when including in pure C servers (can be removed if SEND_REC_MAX_SIZE is moved to the common header file)
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defined private variables char hostname[1000] and int portno to store connection informations;
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defined public functions int getHostname(char *name) and int getPortNumber() to retrieve connection informations
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added public function int getErrorStatus() returning 1 if socketDescriptor<0
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remove exits in the constructors and replace them with socketDescriptor=-1
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replaced the argument of send/receive data with void (to avoid too much casting or compiler errors/warnings)
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added a function which really does not close the socket between send/receive (senddataonly, receivedataonly)
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*/
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/* Modified by Anna on 31.10.2012
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developed and
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*/
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#include "genericSocket.h"
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#define TCP_PACKET_SIZE 4096
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class MySocketTCP: public genericSocket {
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public:
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MySocketTCP(const char* const host_ip_or_name, unsigned short int const port_number): genericSocket(host_ip_or_name, port_number,TCP), last_keep_connection_open_action_was_a_send(0){setPacketSize(TCP_PACKET_SIZE);}; // sender (client): where to? ip
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MySocketTCP(unsigned short int const port_number):genericSocket(port_number,TCP), last_keep_connection_open_action_was_a_send(0) {setPacketSize(TCP_PACKET_SIZE);}; // receiver (server) local no need for ip
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//The following two functions will connectioned->send/receive->disconnect
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int SendData(void* buf,int length);//length in characters
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int ReceiveData(void* buf,int length);
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//The following two functions stay connected, blocking other connections, and must be manually disconnected,
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// when the last call is a SendData() or ReceiveData() the disconnection will be done automatically
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//These function will also automatically disconnect->reconnect if
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// two reads (or two writes) are called in a row to preserve the data send/receive structure
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int SendDataAndKeepConnection(void* buf,int length);
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int ReceiveDataAndKeepConnection(void* buf,int length);
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private:
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bool last_keep_connection_open_action_was_a_send;
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};
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