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slsDetectorPackage/slsDetectorServers/slsDetectorServer_cpp/include/TCPInterface.h
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mazzol_a 474bda497e
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split code into implementation class and actual class doing tcp communication
2026-07-06 18:34:15 +02:00

81 lines
2.2 KiB
C++

#pragma once
#include "sls/ServerSocket.h"
#include "sls/sls_detector_defs.h"
#include "sls/sls_detector_funcs.h"
#include <atomic>
#include <functional>
#include <thread>
#include <unordered_map>
namespace sls {
using ReturnCode = slsDetectorDefs::ReturnCode;
struct ProcessedResult {
/// @brief return code of the processed command
slsDetectorDefs::ReturnCode returnCode{};
/// @brief error message to be sent to client in case of failure
std::string error_message{};
};
// communication helpers
inline ProcessedResult return_fail(std::string_view error_message) {
return ProcessedResult{ReturnCode::FAIL,
static_cast<std::string>(error_message)};
}
inline ProcessedResult send_ok(ServerInterface &socket) {
return ProcessedResult{
static_cast<ReturnCode>(socket.Send(ReturnCode::OK))};
}
/**
* @brief TCPInterface class handles communication and processing of commands
* from Client to Server.
*/
class TCPInterface {
public:
~TCPInterface();
TCPInterface(
std::function<ProcessedResult(const detFuncs &, ServerInterface &)>
&processFunction_,
const uint16_t portNumber = DEFAULT_TCP_CNTRL_PORTNO);
/// @brief creates tcp thread
void startTCPServer();
std::atomic<bool> killTcpThread{false};
private:
/**
* @brief starts the TCP/IP server to listen for client commands and process
* them
*/
void startTCPServerClientConnection();
/**
* @brief decodes the received command and calls the corresponding function
* @param function_id The ID of the function recived by the server and to
* be executed
*/
ProcessedResult processReceivedData(const detFuncs function_id,
ServerInterface &socket);
/// @brief map of function IDs and corresponding functions
std::function<ProcessedResult(const detFuncs &, ServerInterface &)>
processFunction;
/// @brief TCP/IP port number for the detector server
uint16_t portNumber{};
/// @brief socket for TCP/IP communication with the client
ServerSocket server;
/// @brief thread for running the TCP/IP server
std::unique_ptr<std::thread> tcpThread;
};
} // namespace sls