bergamaschi 13344152aa cretated the class slsDetectorDefs, more advanced funcs moved from slsDetectorBase to slsDetectorUtils, separated function index enum from other definitions (share with dectris?)
git-svn-id: file:///afs/psi.ch/project/sls_det_software/svn/slsDetectorSoftware@162 951219d9-93cf-4727-9268-0efd64621fa3
2012-03-23 11:44:24 +00:00

126 lines
3.6 KiB
C++

#ifndef MY_SOCKET_TCP_H
#define MY_SOCKET_TCP_H
#define SEND_REC_MAX_SIZE 4096
#define DEFAULT_PORTNO 1952
using namespace std;
/**
*
* @libdoc The MySocketTCP class provides a simple interface for creating and sending/receiving data over a TCP socket.
*
* @short This class provides a simple interface for creating and sending/receiving data over a TCP socket.
* @author Ian Johnson
* @version 1.0
*/
//version 1.0, base development, Ian 19/01/09
/* Modified by anna on 19.01.2009 */
/*
canceled SetupParameters() and varaibles intialized in the constructors' headers;
defined SEND_REC_MAX_SIZE (for compatibilty with mythen (and possibly other) pure C servers (i would move it to the common header file)
added #ifndef C_ONLY... to cutout class definition when including in pure C servers (can be removed if SEND_REC_MAX_SIZE is moved to the common header file)
defined private variables char hostname[1000] and int portno to store connection informations;
defined public functions int getHostname(char *name) and int getPortNumber() to retrieve connection informations
added public function int getErrorStatus() returning 1 if socketDescriptor<0
remove exits in the constructors and replace them with socketDescriptor=-1
replaced the argument of send/receive data with void (to avoid too much casting or compiler errors/warnings)
added a function which really does not close the socket between send/receive (senddataonly, receivedataonly)
*/
#ifdef __CINT__
//class sockaddr_in;
class socklen_t;
class uint32_t;
class uint32_t_ss;
// CINT view of types:
class sockaddr_in;
// {
// unsigned short int sa_family;
// unsigned char sa_data[14];
// };
#else
#include <arpa/inet.h>
#include <netdb.h>
#include <netinet/in.h>
#endif
#include <unistd.h>
#include <math.h>
class MySocketTCP{
public:
MySocketTCP(const char* const host_ip_or_name, unsigned short int const port_number); // sender (client): where to? ip
MySocketTCP(unsigned short int const port_number); // receiver (server) local no need for ip
~MySocketTCP();
int getHostname(char *name);
int getPortNumber(){return portno;};
int getErrorStatus(){if (socketDescriptor<0) return 1; else return 0;};
int Connect(); //establish connection a Disconnect should always follow
void Disconnect(); //free connection
/** Set the socket timeout ts is in seconds */
int SetTimeOut(int ts);
//The following two functions will connectioned->send/receive->disconnect
int SendData(void* buf,int length);//length in characters
int ReceiveData(void* buf,int length);
//The following two functions stay connected, blocking other connections, and must be manually disconnected,
// when the last call is a SendData() or ReceiveData() the disconnection will be done automatically
//These function will also automatically disconnect->reconnect if
// two reads (or two writes) are called in a row to preserve the data send/receive structure
int SendDataAndKeepConnection(void* buf,int length);
int ReceiveDataAndKeepConnection(void* buf,int length);
// Danger! These functions do not connect nor disconnect nor flush the data! be sure that send-receive match perfectly on both server and client side!
int SendDataOnly(void* buf,int length);
int ReceiveDataOnly(void* buf,int length);
private:
char hostname[1000];
int portno;
int is_a_server;
int socketDescriptor;
struct sockaddr_in clientAddress, serverAddress;
socklen_t clientAddress_length;
int file_des;
int send_rec_max_size;
bool last_keep_connection_open_action_was_a_send;
// void SetupParameters();
};
#endif