#pragma once #include #include int loadDefaultPattern(char *patFname); int default_writePatternWord(char *line, uint32_t addr, uint64_t word); #ifndef MYTHEN3D int default_writePatternIOControl(char *line, uint64_t arg); #endif int default_setPatternLoopLimits(char *line, uint32_t startAddr, uint32_t stopAddr); int default_setPatternLoopAddresses(char *line, int level, uint32_t startAddr, uint32_t stopAddr); int default_setPatternLoopCycles(char *line, int level, int numLoops); int default_setPatternWaitAddresses(char *line, int level, uint32_t addr); int default_setPatternWaitTime(char *line, int level, uint64_t waittime);