#include "ServerInterface2.h" #include #include #include namespace sls { int ServerInterface2::sendResult(int ret, void *retval, int retvalSize, char *mess) { write(&ret, sizeof(ret)); if (ret == defs::FAIL) { if (mess != nullptr) { write(mess, MAX_STR_LENGTH); } else { FILE_LOG(logERROR) << "No error message provided for this " "failure. Will mess up TCP\n"; } } else { write(retval, retvalSize); } return ret; } int ServerInterface2::receiveArg(void *arg, int sizeofArg) { assert(sizeofArg > 0); int bytes_read = read(arg, sizeofArg); if (bytes_read == sizeofArg) { return defs::OK; } else { std::ostringstream ss; ss << "TCP socket error read " << bytes_read << " bytes instead of " << sizeofArg << " bytes"; throw sls::SocketError(ss.str()); } } } // namespace sls