#include "ClientInterface.h" ClientInterface::ClientInterface(MySocketTCP *socket, int n, std::string t): mySocket(socket), index(n), type(t){} ClientInterface::~ClientInterface(){} void ClientInterface::SetSocket(MySocketTCP *socket) { mySocket = socket; } void ClientInterface::Client_Receive(int& ret, char* mess, void* retval, int sizeOfRetval) { // get result of operation mySocket->ReceiveDataOnly(&ret,sizeof(ret)); bool unrecognizedFunction = false; if (ret == FAIL) { bool created = false; // allocate mess if null if (!mess){ created = true; mess = new char[MAX_STR_LENGTH]; memset(mess, 0, MAX_STR_LENGTH); } // get error message mySocket->ReceiveDataOnly(mess,MAX_STR_LENGTH); cprintf(RED, "%s %d returned error: %s", type.c_str(), index, mess); // unrecognized function, do not ask for retval if(strstr(mess,"Unrecognized Function") != NULL) unrecognizedFunction = true; // delete allocated mess if (created) delete [] mess; } // get retval if (!unrecognizedFunction) mySocket->ReceiveDataOnly(retval, sizeOfRetval); } int ClientInterface::Client_Send(int fnum, void* args, int sizeOfArgs, void* retval, int sizeOfRetval, char* mess) { int ret = FAIL; mySocket->SendDataOnly(&fnum,sizeof(fnum)); mySocket->SendDataOnly(args, sizeOfArgs); Client_Receive(ret, mess, retval, sizeOfRetval); return ret; } int ClientInterface::Server_SendResult(bool update, int ret, void* retval, int retvalSize, char* mess) { // update if different clients if (update && ret == OK && mySocket->differentClients) ret = FORCE_UPDATE; // send success of operation mySocket->SendDataOnly(&ret,sizeof(ret)); if(ret == FAIL) { // send error message if (mess) mySocket->SendDataOnly(mess, MAX_STR_LENGTH); // debugging feature. should not happen. else FILE_LOG(logERROR) << "No error message provided for this failure. Will mess up TCP\n"; } // send return value mySocket->SendDataOnly(retval, retvalSize); return ret; } int ClientInterface::Server_ReceiveArg(int& ret, char* mess, void* arg, int sizeofArg, bool checkbase, void* base) { // client socket crash, cannot receive arguments if (sizeofArg && mySocket->ReceiveDataOnly(arg, sizeofArg) < 0) return Server_SocketCrash(); // check if server object created if (checkbase && base == NULL) Server_NullObjectError(ret, mess); // no crash return OK; } int ClientInterface::Server_VerifyLock(int& ret, char* mess, int lockstatus) { // server locked if (mySocket->differentClients && lockstatus) return Server_LockedError(ret, mess); return ret; } int ClientInterface::Server_VerifyLockAndIdle(int& ret, char* mess, int lockstatus, slsDetectorDefs::runStatus status, int fnum) { // server locked if (mySocket->differentClients && lockstatus) return Server_LockedError(ret, mess); // server not idle for this command if (status != slsDetectorDefs::IDLE) return Server_NotIdleError(ret, mess, fnum); return ret; } void ClientInterface::Server_NullObjectError(int& ret, char* mess) { ret=FAIL; strcpy(mess,"Receiver not set up. Please use rx_hostname first.\n"); FILE_LOG(logERROR) << mess; } int ClientInterface::Server_SocketCrash() { FILE_LOG(logERROR) << "Reading from socket failed. Possible socket crash"; return FAIL; } int ClientInterface::Server_LockedError(int& ret, char* mess) { ret = FAIL; sprintf(mess,"Receiver locked by %s\n", mySocket->lastClientIP); FILE_LOG(logERROR) << mess; return ret; } int ClientInterface::Server_NotIdleError(int& ret, char* mess, int fnum) { ret = FAIL; sprintf(mess,"Can not execute %s when receiver is not idle\n", getFunctionNameFromEnum((enum detFuncs)fnum)); FILE_LOG(logERROR) << mess; return ret; }