SlsDetector client library and servers. First import.

git-svn-id: file:///afs/psi.ch/project/sls_det_software/svn/slsDetectorSoftware@1 951219d9-93cf-4727-9268-0efd64621fa3
This commit is contained in:
bergamaschi
2009-10-09 14:10:09 +00:00
commit e2f9d69677
167 changed files with 36171 additions and 0 deletions

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TOBECLEANED = MySocketTCP.o
PROGRAMS = rec send
all: $(PROGRAMS)
clean:
@rm -f $(TOBECLEANED) $(PROGRAMS)
rec: MySocketTCP.o rec.cxx
g++ -o $@ $^
@echo "$@ done"
send: MySocketTCP.o send.cxx
g++ -o $@ $^
@echo "$@ done"
MySocketTCP.o: MySocketTCP.cxx MySocketTCP.h
g++ -c $<
@echo "$@ done"

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MySocketTCP.cxx

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//version 1.0, ba
#include "MySocketTCP.h"
using namespace std;
//se development ij 19/01/09
#include <string.h>
#include <iostream>
#include <math.h>
MySocketTCP::~MySocketTCP(){
Disconnect();
if (socketDescriptor >= 0){
close(socketDescriptor);
}
file_des=-1;
}
MySocketTCP::MySocketTCP(unsigned short int const port_number): last_keep_connection_open_action_was_a_send(0), file_des(-1), send_rec_max_size(SEND_REC_MAX_SIZE), is_a_server(1), portno(DEFAULT_PORTNO), socketDescriptor(-1)
{ // receiver (server) local no need for ip
//is_a_server = 1;
portno=port_number;
strcpy(hostname,"localhost");
// SetupParameters();
socketDescriptor = socket(AF_INET, SOCK_STREAM,0); //tcp
if (socketDescriptor < 0) {
cerr << "Can not create socket "<<endl;
} else {
// Set some fields in the serverAddress structure.
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = htonl(INADDR_ANY);
serverAddress.sin_port = htons(port_number);
if(bind(socketDescriptor,(struct sockaddr *) &serverAddress,sizeof(serverAddress))<0){
cerr << "Can not bind socket "<<endl;
socketDescriptor=-1;
} else {
listen(socketDescriptor, 5);
}
}
}
MySocketTCP::MySocketTCP(const char* const host_ip_or_name, unsigned short int const port_number):
last_keep_connection_open_action_was_a_send(0), file_des(-1), send_rec_max_size(SEND_REC_MAX_SIZE), is_a_server(0), portno(DEFAULT_PORTNO), socketDescriptor(-1)
{ // sender (client): where to? ip
//is_a_server = 0;
// SetupParameters();
strcpy(hostname,host_ip_or_name);
portno=port_number;
struct hostent *hostInfo = gethostbyname(host_ip_or_name);
if (hostInfo == NULL){
cerr << "Exiting: Problem interpreting host: " << host_ip_or_name << "\n";
} else {
// Set some fields in the serverAddress structure.
serverAddress.sin_family = hostInfo->h_addrtype;
memcpy((char *) &serverAddress.sin_addr.s_addr,
hostInfo->h_addr_list[0], hostInfo->h_length);
serverAddress.sin_port = htons(port_number);
socketDescriptor=0; //You can use send and recv, //would it work?????
}
}
int MySocketTCP::getHostname(char *name) {
if (is_a_server==0) {
strcpy(name,hostname);
}
return is_a_server;
};
int MySocketTCP::Connect(){
if(file_des>0) return file_des;
if(is_a_server){ //server; the server will wait for the clients connection
if (socketDescriptor>0) {
if ((file_des = accept(socketDescriptor,(struct sockaddr *) &clientAddress, &clientAddress_length)) < 0) {
cerr << "Error: with server accept, connection refused"<<endl;
socketDescriptor=-1;
}
}
file_des = socketDescriptor;
} else {
socketDescriptor = socket(AF_INET, SOCK_STREAM,0); //tcp
if (socketDescriptor < 0){
cerr << "Can not create socket "<<endl;
file_des = socketDescriptor;
} else {
if(connect(socketDescriptor,(struct sockaddr *) &serverAddress,sizeof(serverAddress))<0){
cerr << "Can not connect to socket "<<endl;
file_des = -1;
} else
file_des = socketDescriptor;
}
}
return file_des;
}
void MySocketTCP::Disconnect(){
if(file_des>=0){ //then was open
if(is_a_server){
close(file_des);
}
else {
close(socketDescriptor);
socketDescriptor=-1;
}
file_des=-1;
}
}
int MySocketTCP::SendDataOnly(void* buf,int length){//length in characters
#ifdef VERY_VERBOSE
cout << "want to send "<< length << " Bytes" << endl;
#endif
if (file_des<0) return -1;
int total_sent=0;
while(length>0){
int nsending = (length>send_rec_max_size) ? send_rec_max_size:length;
int nsent = write(file_des,(char*)buf+total_sent,nsending);
if(!nsent) break;
length-=nsent;
total_sent+=nsent;
// cout<<"nsent: "<<nsent<<endl;
}
#ifdef VERY_VERBOSE
cout << "sent "<< total_sent << " Bytes" << endl;
#endif
return total_sent;
}
int MySocketTCP::SendData(void* buf,int length){//length in characters
int ndata = SendDataAndKeepConnection(buf,length);
Disconnect();
return ndata;
}
int MySocketTCP::SendDataAndKeepConnection(void* buf,int length){//length in characters
if(last_keep_connection_open_action_was_a_send) Disconnect(); //to keep a structured data flow;
Connect();
int total_sent=SendDataOnly(buf,length);
last_keep_connection_open_action_was_a_send=1;
return total_sent;
}
int MySocketTCP::ReceiveDataOnly(void* buf,int length){//length in characters
int total_received=0;
if (file_des<0) return -1;
#ifdef VERY_VERBOSE
cout << "want to receive "<< length << " Bytes" << endl;
#endif
while(length>0){
int nreceiving = (length>send_rec_max_size) ? send_rec_max_size:length;
int nreceived = read(file_des,(char*)buf+total_received,nreceiving);
if(!nreceived) break;
length-=nreceived;
total_received+=nreceived;
// cout<<"nrec: "<<nreceived<<" waiting for ("<<length<<")"<<endl;
}
#ifdef VERY_VERBOSE
cout << "received "<< total_received << " Bytes" << endl;
#endif
return total_received;
}
int MySocketTCP::ReceiveData(void* buf,int length){//length in characters
int ndata = ReceiveDataAndKeepConnection(buf,length);
Disconnect();
return ndata;
}
int MySocketTCP::ReceiveDataAndKeepConnection(void* buf,int length){//length in characters
if(!last_keep_connection_open_action_was_a_send) Disconnect(); //to a keep structured data flow;
Connect();
// should preform two reads one to receive incomming char count
int total_received=ReceiveDataOnly(buf,length);
last_keep_connection_open_action_was_a_send=0;
return total_received;
}

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//version 1.0, base development ij 19/01/09
/* Modified by anna on 19.01.2008 */
/*
canceled SetupParameters() and varaibles intialized in the constructors' headers;
defined SEND_REC_MAX_SIZE (for compatibilty with mythen (and possibly other) pure C servers (i would move it to the common header file)
added #ifndef C_ONLY... to cutout class definition when including in pure C servers (can be removed if SEND_REC_MAX_SIZE is moved to the common header file)
defined private variables char hostname[1000] and int portno to store connection informations;
defined public functions int getHostname(char *name) and int getPortNumber() to retrieve connection informations
added public function int getErrorStatus() returning 1 if socketDescriptor<0
remove exits in the constructors and replace them with socketDescriptor=-1
replaced the argument of send/receive data with void (to avoid too much casting or compiler errors/warnings)
added a function which really does not close the socket between send/receive (senddataonly, receivedataonly)
*/
#ifndef MY_SOCKET_TCP_H
#define MY_SOCKET_TCP_H
#define SEND_REC_MAX_SIZE 4096
#define DEFAULT_PORTNO 1952
#include <arpa/inet.h>
#include <netdb.h>
#include <netinet/in.h>
#include <unistd.h>
#include <math.h>
class MySocketTCP{
public:
MySocketTCP(const char* const host_ip_or_name, unsigned short int const port_number); // sender (client): where to? ip
MySocketTCP(unsigned short int const port_number); // receiver (server) local no need for ip
~MySocketTCP();
int getHostname(char *name);
int getPortNumber(){return portno;};
int getErrorStatus(){if (socketDescriptor<0) return 1; else return 0;};
int Connect(); //establish connection a Disconnect should always follow
void Disconnect(); //free connection
//The following two functions will connectioned->send/receive->disconnect
int SendData(void* buf,int length);//length in characters
int ReceiveData(void* buf,int length);
//The following two functions stay connected, blocking other connections, and must be manually disconnected,
// when the last call is a SendData() or ReceiveData() the disconnection will be done automatically
//These function will also automatically disconnect->reconnect if
// two reads (or two writes) are called in a row to preserve the data send/receive structure
int SendDataAndKeepConnection(void* buf,int length);
int ReceiveDataAndKeepConnection(void* buf,int length);
// Danger! These functions do not connect nor disconnect nor flush the data! be sure that send-receive match perfectly on both server and client side!
int SendDataOnly(void* buf,int length);
int ReceiveDataOnly(void* buf,int length);
private:
char hostname[1000];
int portno;
int is_a_server;
int socketDescriptor;
struct sockaddr_in clientAddress, serverAddress;
socklen_t clientAddress_length;
int file_des;
int send_rec_max_size;
bool last_keep_connection_open_action_was_a_send;
// void SetupParameters();
};
#endif

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//version 1.0, base development ij 19/01/09
#include <iostream>
#include "MySocketTCP.h"
using namespace std;
int main(){
char data[50000];
int length=50000;
unsigned short int portnum = 1952;
MySocketTCP* sock = new MySocketTCP(portnum);
cout<<"\tReceived :"<<sock->ReceiveDataAndKeepConnection(data,23000)<<endl;
cout<<"\tReceived :"<<sock->ReceiveData(data,32200)<<endl;
cout<<"\tReceived :"<<sock->ReceiveData(data,33300)<<endl;
cout<<"\tReceived :"<<sock->ReceiveData(data,30000)<<endl;
cout<<"\tReceived :"<<sock->ReceiveData(data,3222)<<endl;
delete sock;
return 0;
}

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//version 1.0, base development ij 19/01/09
#include <iostream>
#include "MySocketTCP.h"
using namespace std;
int main(int argc, char *argv[]){
if(argc!=2){
cout<<"Usage: send ip_addess/hostName"<<endl;
return 1;
}
cout<<"rec function must be first called."<<endl;
char ip_address[200];
sprintf(ip_address,"%s",argv[1]);
unsigned short int portnum = 1952;
char data[50000];
int length=50000;
MySocketTCP* sock = new MySocketTCP(ip_address,portnum);
cout<<"\tSending :"<<sock->SendDataAndKeepConnection(data,2000)<<endl;
cout<<"\tSending :"<<sock->SendData(data,2200)<<endl;
cout<<"\tSending :"<<sock->SendData(data,1200)<<endl;
cout<<"\tSending :"<<sock->SendData(data,25000)<<endl;
cout<<"\tSending :"<<sock->SendData(data,222)<<endl;
delete sock;
return 0;
}