pulsing client side, and bug fix server side for reset partially

This commit is contained in:
Dhanya Maliakal
2015-11-19 16:15:59 +01:00
parent 291fe8bc22
commit e0464ef782
15 changed files with 372 additions and 14 deletions

View File

@ -760,9 +760,23 @@ virtual int setReceiverFifoDepth(int i = -1)=0;
*/
virtual int setCTBPatWaitTime(int level, uint64_t t=-1)=0;
/**
Pulse Pixel
\param n is number of times to pulse
\param x is x coordinate
\param y is y coordinate
\returns OK or FAIL
*/
virtual int pulsePixel(int n=0,int x=0,int y=0)=0;
/**
Pulse Pixel and move by a relative value
\param n is number of times to pulse
\param x is relative x value
\param y is relative y value
\returns OK or FAIL
*/
virtual int pulsePixelNMove(int n=0,int x=0,int y=0)=0;